Betrayal Gem Information

Those different chill effects are realy fuckin stupid -_- kinda all looks mhe... brands look kinda nice though.
Hmm Shattering Steel similarly low % damage as Spectral Throw as i feared, but has 100% more multiplier at range and shotguns at close range so we'll need to stack extra proj and see how it turns out i guess. 7 x .49 x .75 (gmp)= 2.5 base damage if you land all 7 which can furhter be amped by point blank and more projectiles on gear or lab enchants (maybe?). Could be decent; seems better than Spectral Throw anyway.

Wording of bonechill support is confusing for new players i think.
According to the images we got of the new tectonic slam it said.

"To reduce the need for a constant supply of endurance charges, the base slam now has more area and damage"

This does not seem to be reflected in the linked gems here. Is this on purpose? Or am i missing something?
Melee + CoC/ice Spears and 2 cospri malice ?

Or

Winter orb + cwc/ice Spears ?
Casual 58% more dmg from Multiple Totems support while having 2 totems. 137% more dmg whne having only one.

This is most broken support gem in the game.
- Lancing steel only has a 20% chance to impale for sub-projectiles... It's not reliable, looks like Shatering steel will be more stable for clearspeed.
- Shattering steel is too dependent on range, only mobs at max range will get "decent" damage. Btw, how will this work with point blank?
- Multiple Totem 21% less damage at lv20? The number of totems by itself is enough to ignore that downside. Totemcryers will be happy... nah they won't
- Cold DoT skills seem nice. Reduced damage to actually depend on the DoT part.
- Ice spear nice for bosses... and only for them. Not bad.
- Brand Recall lv6 = infinite brands if used right. We'll see RF builds with perma EE? Or brand-based walking simulators?
- Max stacked dread banner for the +100% fortify effect = 40% less damage taken from hits when not placed. +50% aura effect when placed, so 50%. With fortify nodes on the duelist area + some aura nodes and quality, 60%? Am I missing something? It's a little like "here you go, melee, just don't die while we find a solution for you"...
- War banner: only 1 banner can be active at a time, and I see absolutely no reason to choose this one.

All other things are OK. Molten strike and Tectonic slam changes are a little meh, but OK.
Feel free to ckeck some skill suggestions:
https://www.pathofexile.com/forum/view-thread/2253742
"
sauza45 wrote:

Winter orb + cwc/ice Spears ?

I am going this route. I find it amazing that the new ice spear scales trivially from crit-multi, added projectiles AND flat added damage. I hope winter orb is closing the gap on clear(while also scaling pretty well with those three stats). not sure if really good later on, but might be a good and cheap league starter.
Hmm. Before we had the Gem Info, Lancing Steel was my way to go. Because it's spread is more controllable and has guaranteed Impale with the Main Projectile. But Shattering Steel might be better for clearing and the more damage at max range also look pretty neat. Would be good to know when the maximum range is reached.

Well. Just need to wait intil PoB gets updated
Do not like how brands are being forced down our throats. Too pushy with a new skill implementation.
༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ
"
UlfgardLeo wrote:
"
sauza45 wrote:

Winter orb + cwc/ice Spears ?

I am going this route. I find it amazing that the new ice spear scales trivially from crit-multi, added projectiles AND flat added damage. I hope winter orb is closing the gap on clear(while also scaling pretty well with those three stats). not sure if really good later on, but might be a good and cheap league starter.

..............
Path of 0 FPS ¯\_(ツ)_/¯
Last edited by Axtobrak#2189 on Dec 6, 2018, 3:54:04 AM

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