Balance Changes in Path of Exile: Betrayal

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Carmonaaa wrote:
So... bye bye melee.

Also, why give champion more tools? They are op already, impale mods should have been given to the gladitor ascendancy, since the changes to ascendancy it feels so underwhelming. Also, thematicaly makes sense, gladiator is the ascendancy that is phys based.

GGG y u do dis? ;_;


agree the impale stuff definitely seems more fitting to gladiator
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tyago04 wrote:
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Bex_GGG wrote:
Balance Changes in Path of Exile: Betrayal

We found that with this change it was important to make skillbinds specific to your weapon set. You can now have an entirely different set of skills bound to your main set of weapons and your second set of weapons.



Sorry, did I read this right? Does that mean that switching to Off Hand now gives you an entire new set of 8 keybinds instead of just changing the few skills socketed in the weapons?

I have dreamed of this feature for years, running builds that use somoe 5 or 6 auras was always a nightmare cause every time you died, all my auras would be stored in a single keybind and I'd have to manually change one by one of them... With this I can finally push all "once in a lifetime" (literally) skills to the offhand binds and only use the main keybind for skills I'll actually be using =D

Yes, I think you're right, that one is a nice and welcomed QoL change! It also answers "give us moar skillbinds!" reddit outcries.

I also think that Hierro is not a good choice for Brands, they should give these new toys to some less used ascendancies (like Inquisitor etc.) On that note, stop tying specific skills to ascendancies, it kills build diversity! And please, please, reconsider double totem casts on Hierophant, it will get in a way to any build that strategically uses more than one totem type.

As of statsticks... I'll wait for patch notes on these, to see if spellsticks are really untouched, which is hard to believe. And I hope movement skills can be exceptions, or they would become impossible or nerfed with the statsticks change and some weapon combinations.
I agree with the Stat Stick changes.
But they do not "fix" the most overpowered use of them, for physical spells, like BV. BV is plenty strong without them, always have been. Would love to see a slight buff to the other physical spells though.

Cheers
ye melee is realy fucked now. iam a casual player, but had some luck with currency this league. so i tried some pretty expensive melee builds. they where not bad with stat sticks and all. but no way near as good as my other cheap ass builds... then wy the fuck this stupid stupid nerf... i love this game. but you guys realy need to take a looong and good look at what needs to be buffed or changed instead of keep adding stuff to the game and over-nerfing everything...
People are babyraging over GGG nerfing the builds they play, however they don't consider those as broken.
Just calm down, the game is growing better and you don't consider that we have many things added in the patch that would buff those builds ever further which is too OP to be in the game.
Pls stop shitting the devs, game is fine, it is whiners who are the problem.
So hype for Betrayal! :D This week is going by too slowly.

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FonaR007 wrote:
People are babyraging over GGG nerfing the builds they play, however they don't consider those as broken.
Just calm down, the game is growing better and you don't consider that we have many things added in the patch that would buff those builds ever further which is too OP to be in the game.
Pls stop shitting the devs, game is fine, it is whiners who are the problem.


> "Stop crying about stat sticks you whiners"
> Plays only Witch Ascendancies

Now please tell me that you'd be very pleased if Witch will be nerfed to dogshit tier.

Bonus meme:

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FonaR007 wrote:
POE Client removed - checked.

TY again GGG. The game was great. Once
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
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FonaR007 wrote:
People are babyraging over GGG nerfing the builds they play, however they don't consider those as broken.
Just calm down, the game is growing better and you don't consider that we have many things added in the patch that would buff those builds ever further which is too OP to be in the game.
Pls stop shitting the devs, game is fine, it is whiners who are the problem.

you have /not/ understood the issue: the stat stick nerfs only affect the characters that already got the least out of it (dual stat stick was not possible for melee in the first place) while the biggest offender, BV remains untouched. Therefore, even if the melee nerf would be counter-balanced, it would achieve nothing wrt the current meta.

one could go that far as to say that the whole rebalancing of frost was in vain, because all those skills are not stat-stick compatible and will thus be inferior to glacial cascade which can get an easy boost of 100% damage through stat-sticks at a budget price.
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FonaR007 wrote:
People are babyraging over GGG nerfing the builds they play, however they don't consider those as broken.
Just calm down, the game is growing better and you don't consider that we have many things added in the patch that would buff those builds ever further which is too OP to be in the game.
Pls stop shitting the devs, game is fine, it is whiners who are the problem.

Problem that its nerf no OP builds. And Spell OP builds steel work. And also it broke all unique that was used as statstick a long befor we see shaperStick.
Even if working with archetypes seems a good thing, I'm not sure skills should be tied to ascendencies or ascendencies limited to a specific subset of skills. I feel that it is limiting the diversity of builds. (for example and not talking about spellzerker, chieftain changed from fire-based skills to more specific physical-to-fire conversion skills, RIP scorching ray+volatile dead chieftain).

Also,please rethink the change on ritual of awakening. The damage buff will probably compensate the dps loss for the missing totem but double summoning feels bad. Double summoning on each totem skill will destroy the utility of searing bond totems. The "Can have up to 1 additional Totem summoned at a time" on this skill means it is made to be used as additional totem when using other totems ! Double summoning will remove the searing bond too easily. Also, it will make very hard to use more than one type of totems. Why not give placement speed and reduced mana cost instead ? 100% more placement speed and 50% less totem cost is almost the same without hindering placement and strategy.

And I don't care about stat sticks.

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