Further Changes to the Atlas in Path of Exile: Betrayal

still no colored connecting lines :(
sounds great
First Mirror drop at t8 pier map in legacy league :D
Second Mirror drop at t16 promenade map in delirium league :D
Gods knows what happened in affliction league... :L
So basically, you made the two worst boss fights even worse with more adds? ... especially shakari with the annoying slowing ground.
Phase'd boss fights are just stupid and should be removed completely, especially bosses with invulnerable phases.

Also, like someone already posted: Make the lines between maps show, due to elder/shaper influence the connecting lines are NOT visible at all.
Same with which maps are shaped, and from which maps a soul can still be gained from the boss. These things can NOT be seen, or hardly.
No more Torture Chamber? :(
My problem with maps has always been I just can't get the maps I need to proceed down the atlas to actually DROP. I only get to around T11 or 12 (the first red maps) before I end up giving up because I can't get the other T11-12 maps to drop or get enough T11/12 maps to get T13+ maps to drop... hell I can usually barely get enough of the T10 maps to get drops for the T11/12 maps I need.

Yes, I realize I can buy maps... but I don't really want to buy maps. I feel that something that's so critical to end game and keeping the player playing the game should help the player sustain him/herself long enough at a tier once they get there that they can progress to the next tier provided they are capable of handling the tier they are on.

And I *REALLY* wish the stupid map prophecy could drop higher than T1 maps if you're progressed further than T1 =/
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HeladosArtesanales wrote:
still no colored connecting lines :(

They didn't showcase it anywhere so how can you know for sure?
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
Excellent changes. As a not so humble brag, you can go back to the video where GGG teased that Scorpion fight and I called it then - ppl were way too hyped about the flashy mechanics, and would become sick of them after doing the fight once or twice.

GIVE PATCH NOTES PLX
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SouOu wrote:
My problem with maps has always been I just can't get the maps I need to proceed down the atlas to actually DROP. I only get to around T11 or 12 (the first red maps) before I end up giving up because I can't get the other T11-12 maps to drop or get enough T11/12 maps to get T13+ maps to drop... hell I can usually barely get enough of the T10 maps to get drops for the T11/12 maps I need.

Yes, I realize I can buy maps... but I don't really want to buy maps. I feel that something that's so critical to end game and keeping the player playing the game should help the player sustain him/herself long enough at a tier once they get there that they can progress to the next tier provided they are capable of handling the tier they are on.

And I *REALLY* wish the stupid map prophecy could drop higher than T1 maps if you're progressed further than T1 =/


The prophecy should be changed so it forces a cartographer's strongbox to spawn.
The maps end up being really really short at some point, especially when people blaze through them.


Could it be possible to somehow add maps together so they are simply done after another with increasing challenge (especially if they are not identified).

Something to make the maps into longer and more rewarding challenges than a single map could ever be (i mean there are 4 slots in the map device, so could add 4 maps and the game randomizes them in an order, but demands that they are done as it would be 1 big map).

The fact that maps are connected on the atlas could actually be relevant for the game play in the maps too.


Maps are cool, but if they end up as just another screen of monsters its not particularly interesting for long.

Looking forward for the "assassins" to appear in the maps from the Betrayal expansion, maybe that also kicks some life into otherwise boring maps (unless they explode just like anything else before even noticing them).
C'mooon, time for the nerfs... we know you don't want to tell us about nerfs, but delay it no more :P
Feel free to ckeck some skill suggestions:
https://www.pathofexile.com/forum/view-thread/2253742

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