Betrayal Challenge Rewards and Hideout Migration Information
" not rly once they released a torrent ppl will dig database so we will end up with these somewhere 5-10h before league will even start. Same with new box edition ect. New crafting mods and veil mods. These rewards match sin and innocence set perfectly good work. In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great. Last edited by PsVRTwo on Dec 2, 2018, 9:36:04 PM
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oh shit,a 36th challange that is worth looking at.
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I wanna know if the challenges are as cancerous as last league.. I can only survive so many suicide attempts before I succeed.
generally dangerous
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" i hope they will be even more challenging. they were fun in delve. incursion not so much. Last edited by dachoppa on Dec 2, 2018, 10:03:16 PM
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yea...this league it was more of RNG than a proper challenge...the only challange was doin' delve like a madman and pray for a spawn.
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That cape! Nice GGG. ty
This sentiment was summed up by a member of our design team who recently said "We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."
YOLO! |
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" The problem appears is that GGG often doesn't seem to know how to make things actually "challenging," so they instead rely on a huge "grind number" (e.g, the "complete maps" and "Endgame grinds" challenges in every league) or, worse, rely on "nested RNG" that has been plaguing the last couple of leagues. I'd really like to see more challenges that require players leave their comfort zones; the "complete X while Y" stuff they started a while back has been pretty good on that. I'd like to see more of that, but less of the "grindwall" and "nested RNG." Though I doubt I'd get my wish. Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
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for once the challenge rewards actually look sick and not like ass
MFJonesHC
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Wow... some pretty suck challenge rewards, there.
No footprint, no armor skins, no portal effect... Just 3 in total and only the herald looks OK except for that circle on the ground kinda ruins it (ESP if you're using other MTXs with similar ground rings). And here's to once again having at least half of the challenges based solely on the RNG dice roll rather than playing, or *skill* at playing. Just lurking on 820. And another 25% just pure flat out mind numbing grind. Only A third, maybe, will actually relate to the new content whatsoever... most of it pure RNG to achieve. Patch Notes 3.15: Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. Last edited by BlaqWolf on Dec 2, 2018, 11:11:03 PM
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