[3.11] Cyclone Slayer (RETIRED)
can this build do SSF cause i love playing SSF
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" I mean, basically yes? But you won't be able to get all the items obviously. The retch, daresso's salute and haemophilia will be hard to get. Not having them will make the build feel worse but you won't lose too much dmg by not having them. Starforge is farmable, so is belly. I make build guides for fun.
YouTube - https://www.youtube.com/c/cent664 Twitch - https://www.twitch.tv/cent664 |
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this build is fun!!! i use vigilant strike instead od ms ( which also applies fortify:)
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Not all changes for 3.7 are known by now, but it was released that Cyclone will be considered a channelling skill now. Also Immortal Call wont make us 100% immune to physical damage anymore.
What changes do you think this build needs for 3.7 so far? We wont be able to trigger the increased recovery from the Soul of Arakaali as Blood Rage's debuff wont be fully stopped by Immortal Call. New Mayor God? |
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" Yes, but waiting on patch notes (and pob update in particular) to make changes. I know the IC change but it also gives ele reduction now. I'll have to test out IC or molten shell as CDWT if any. " Yes, new major god definitely. I make build guides for fun.
YouTube - https://www.youtube.com/c/cent664 Twitch - https://www.twitch.tv/cent664 |
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this is gonna be a pretty f'ing fast clearer now with the new bane of legends, if it doesent count as onslaught anymore (the wording changed so basicly you can have double onslaught)
What would you pick now with the new slayer asc revealed? 2-4-6- 8 or 12? (not necessarily in that order but ye) |
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personally i think i will go for 2-4-6-12 (big damage) then switch to 4-6-8-10 or 4-8-10-12 for end game content (more survivability)
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Liking the changes so far on the ascendancy class.
Headsman (nerf & revamp): Nerf: Down to 10% from 20% if we killed recently Revamp: Instead of 20% increased AoE if we killed recently, we get 20% more damage vs unique enemies Nerf on clearspeed, buff on bosses. I like the change. Bane of Legends (revamp/buff): So we basically can have Onslaught and this. We get more clearspeed as we got the movement-speed buff after every kill. So the nerf of Headsman gets more than negated here. Love this one! Endless Hunger (buff): We get additional Stun Immunity while Leeching for free. Awesome!!! Brutal Fevor (buff & revamp): Life Leech not stopping stays. 30% increased damage while leeching gets buffed to 50% 100% increased Recovery from leeching gets revamped to 15% increased Attack Speed while leeching and 6% reduced Damage taken --------------- With the stun immunity, I doubt Brine King will be our new mayor god. Loving the overall buffs and revamp. Hoping that they wont mess up any of the items the build needs. Edit: Oh, I overlooked that we lose 8% of the increased damage on the small points on the way to Bane of Legends. They changed the 14% increased damage for 2H weapons down to 10% and took off the 2H-restriction. Last edited by Jarmen_Kell_83#4871 on Jun 2, 2019, 10:31:13 AM
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" I think I'll still take the same nodes as now. Check the front page for other 3.7 changes. " You can do that but taking 4 (edit:2) means you can't go RT. Might suck with low accuracy. " Stun immunity was moot previously since you cannot be stunned during cyclone. I'm not sure if this is an inherent cyclone thing or if its because its a movement skill. If it loses the movement tag now, and isn't stun immune by default, then that node is huge. " Brine king was never the major god. It's pointless since you could not be stunned while cycloning. I make build guides for fun. YouTube - https://www.youtube.com/c/cent664 Twitch - https://www.twitch.tv/cent664 Last edited by cent664#3461 on Jun 3, 2019, 6:13:08 PM
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" " You mean 2 right? The crit one. But yeah i will go for 4-6-8-12 at the start of the league then for end game like uber ulder ill probably switch to 4-8-10-12. Definitely not going crit after thinking about it. |
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