Primordial Blocks Boss Fight Preview

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dachoppa wrote:
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Talamoe wrote:
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Barivius wrote:
Please make it so we actually see this boss and its mechanics someday instead of just deleting him.


Actually in my humble opinion all map bosses require MAJOR boost, it's silly that sometimes it takes longer to kill 'Trapped Essence Pack' than actual final map boss...


i agree, but people with garbo builds, no skills or no willingness to improve will complain that bosses are not rewarding enough and that they lose 60% xp every map.


They could always skip the boss :) but yeah... people are lazy and avoid real challenge...
Beautiful arena, but... please no phases !
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They could always skip the boss :) but yeah... people are lazy and avoid real challenge...


agree, but his drops should be a little more rewarding. i ended delve skipping all the phase bosses because drops sucks and it's no rewarding at all.
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dachoppa wrote:
"
Talamoe wrote:
"
Barivius wrote:
Please make it so we actually see this boss and its mechanics someday instead of just deleting him.


Actually in my humble opinion all map bosses require MAJOR boost, it's silly that sometimes it takes longer to kill 'Trapped Essence Pack' than actual final map boss...


i agree, but people with garbo builds, no skills or no willingness to improve will complain that bosses are not rewarding enough and that they lose 60% xp every map.



Don't exclude HC players. I think that is a more important factor to mention.
meh moar time wasted on phases
wow impressive bossfight.........

arena like all others

small

pew pew pew intellectual highlight

jawn
Meh, again a boss fight ruined by pointless and unwanted invulnerability phases where trash mobs spawn. Someone at GGG REALLY loves this idea sadly...
Dimly lit gray room... gray blocks.

Yeah, more one-shot hard to see mechanics. GGG coders at their finest.

Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
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IRID1UM wrote:
Meh, again a boss fight ruined by pointless and unwanted invulnerability phases where trash mobs spawn. Someone at GGG REALLY loves this idea sadly...


yea because NEED to portal to town to refill flask is fucking better in your opinion ?

add or not here for challenge, just flask refill....


Maybe GGG should do boss fight where portal can't be open, then we will see if you don't need this trash mobs ...
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They are using Ahn's helmet and two swords (why no shield tho?). Ahn's body armour, gloves and boots confirmed?



Hey this would be AMAZING!!! I am the unique item supporter for the current Ahn's "Set" and I talked with GGG at some point in the past to even make more pieces of gear for the whole "Set", especially I wanted to make a chest piece. But unfortunately at the time I asked there was no capacity to make more customer unique items.

I really wanted to make some new ideas to how to approach the unique item creation process and how each item should have real PoE story value. Fast forward to this day, I see this insanely amazing mind-blowing boss fight in an environment fitting exactly the style I wanted to have in game. I already was really blown away by the delve-league with its biomes related to monsters equipped with items from the "Ahn's Set" and I couldn't be happier to see that the art of my uniques in some way or another influenced a whole biome, it was thrilling!

I am so hyped right now that I see those incredible boss fight arena in this completely stunning art style. Maybe GGG has even completed the "Set" with their own idea of a chest piece...i couldnt be happier as a long term GGG and PoE fan! I will pray for the 7th of december! Even if there will be not another piece of gear for the "Ahn's Set" I have to thank you GGG for committing to this environment theme that i always hoped to see in game!
=Licht ist Leben=
Last edited by Hruthgard on Nov 27, 2018, 3:12:30 PM

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