[HELP] Sources of life leech for my build

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hybridboy wrote:
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0piate wrote:
Vitality Void, but I don't think it would be worth the skill points invested. Juggernaut has so much defense and life regen that you really don't need life leech. Chieftan and Berserker each have life leech in their ascendancy skills, if they added life leech to Juggernaut it would be way over powered I think is why they leave it out.

I played Juggernaut last league and defense was not a problem so I never had to think about life leech. The problem with him is finding enough damage if you want to kill Shaper. It's doable but harder since he has almost all defense, very little offense in his ascendancy.


Vitality Void is doable, but a long way from my build.

Undeniable node is a crazy dps boost in my build.
you dont need to worry about accuracy ever again and all the other mods are very useful too.
i have plenty damage, you can check the videos.


I don't doubt you have damage, but try the Berserker, you'll see a big difference in the damage you can put out.
Builds
https://www.pathofexile.com/forum/view-thread/2149153
https://www.pathofexile.com/forum/view-thread/2245701
https://www.pathofexile.com/forum/view-thread/2664371
Shaper Guide: https://www.pathofexile.com/forum/view-thread/2252008
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biyte wrote:
Not sure how important that shield is to your build but you could try using thirst for horrors


the loss of life and armour could suck but it provides a decent % leech and only 100% hexproof monster/map/curse immune would be cause you not to leech.

Since the modifier is leech vs cursed enemies, I believe it is not affected by less curse effect like warlord's mark would, and you can still use your primary curse (looks like you are using temp chains) and get leech unlike something like warlord's mark which would need +1 curse to use along your main curse.

While we're looking at shields, Redblade banner is also an option, though I think keeping taunt up for a juggernaut maybe a bit more difficult? I can't remember anything atm


remorse shield is a big flat life source.
also i dont use curses at all.



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0piate wrote:

I don't doubt you have damage, but try the Berserker, you'll see a big difference in the damage you can put out.


with berserker you can get alot more damage, sure.
but with a big cost to defense.
with high rage stacks you are degening like crazy and 10% increased damaged taken is a big no-no for me.

the whole point of my build is to be as tanky as you can get.
i can stand in T16 maps and most of the time full packs of monsters cant kill me.

chieftain would be a better solution for a low budget.

dont get me wrong, my build is in a very good place now.
im just trying to find new ways to get the build cheaper for new comers and achieve better damage without sacrificing defense.
Switching from Grelwood to Doryani's is probably no option, because you want to build around the 2 additional balls, right?

The ~130% increased Elemental Damage from Doryani's could be strong enough though to justify getting rid of 2 additional balls. You had to check that in PoB/in game (can't do it right now, no PoB here at hand).

Doryani's has another 0,2% Elemental leech.

But as allready mentioned, with enough DPS ~1,6% leech should be enough to cap out.


From the wiki:

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total leech recovery rate = max life * 0.02 * instances of leech * (1 + increased leech per second)
where max life can also be the character's maximum mana for mana leech. Increased leech per second is the sum of all the #% increased (or reduced) Life/Mana Leeched per second modifiers.

This combined rate is subject to the leech cap, which is by default 20% of the character's maximum health. This maximum is increased by any #% of maximum Life/Mana per second to maximum Life/Mana Leech rate modifiers.

As such, each character only requires a certain number of leech instances before they will be recovering at their maximum rate. For a default character, this is 10 instances, but any increases or decreases from #% Life Leeched per second or #% of maximum Life per second to maximum Life Leech rate will change this number.[3] If a character has too many leech instances, the extra healing will be ignored. This maximum can be found with the below formula:

max instances = (0.2 + increased max leech rate) / (0.02 * (1 + increased leech per second))


Maths for your character (you mentioned 9k life in your guide and with 0,2% in the amulett and 1,4% on the WE):

Your max leech is 20% of you max life --> 9000 * 0,2 = 1800

With 1,6% Leech as life, you would have to deal 1800 / 0,016 = 112.500 DPS to top your rate.

Do you deal more than 112.500 DPS?

--> Y? --> leech is enough

--> N? --> Get more DPS instead of leech.

You're welcome.

Last edited by Arandur#1246 on Nov 23, 2018, 7:44:41 AM
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Arandur wrote:
Switching from Grelwood to Doryani's is probably no option, because you want to build around the 2 additional balls, right?

The ~130% increased Elemental Damage from Doryani's could be strong enough though to justify getting rid of 2 additional balls. You had to check that in PoB/in game (can't do it right now, no PoB here at hand).

Doryani's has another 0,2% Elemental leech.

But as allready mentioned, with enough DPS ~1,6% leech should be enough to cap out.



Maths for your character (you mentioned 9k life in your guide and with 0,2% in the amulett and 1,4% on the WE):

Your max leech is 20% of you max life --> 9000 * 0,2 = 1800

With 1,6% Leech as life, you would have to deal 1800 / 0,016 = 112.500 DPS to top your rate.

Do you deal more than 112.500 DPS?

--> Y? --> leech is enough

--> N? --> Get more DPS instead of leech.

You're welcome.



Grelwood shank also provides Point Blank and alot of attack speed, so there is no way im switching this.

i think you miss-understood me, with the watchers eye i have no problem with leech.
im tying to switch it for another anger mod with more damage.
so i need to get my leech elsewhere.
in theory the 0.2% should be enough, but as you can see in the video i made its not enough.
Than do the math again for only 0,2% of leech:

9000 / 0,002 = 450.000 DPS

How much DPS you deal? I can't look into your PoB right now to do a calc^^

But with a Dying sun, Grelwood and 2 Wildfire Jewels, you should produce enough balls to reach those numbers of DPS.

1800 Leech per second is just not much with a life pool of 9k, of course this will never be "enough".

You don't need to get more leech, because it will do nothing for you, cause you're problably allready capped.
How you feel about it doesn't matter. If you're over 450k DPS your capped on your leech. Simple as that.
Last edited by Arandur#1246 on Nov 23, 2018, 8:17:11 AM
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Arandur wrote:
Than do the math again for only 0,2% of leech:

9000 / 0,002 = 450.000 DPS

How much DPS you deal? I can't look into your PoB right now to do a calc^^

But with a Dying sun, Grelwood and 2 Wildfire Jewels, you should produce enough balls to reach those numbers of DPS.

1800 Leech per second is just not much with a life pool of 9k, of course this will never be "enough".

You don't need to get more leech, because it will do nothing for you, cause you're problably allready capped.
How you feel about it doesn't matter. If you're over 450k DPS your capped on your leech. Simple as that.


with my current setup i have 9.8k life.
i dont know how to calc the actual dps.
POB shows 45k average damage or 320k dps, i assume this is per ball.
how many balls hits the target is a big variable that i cant estimate.

45k average damage X 14 APS X 11 balls
now you need to multiple this with the % of balls that actually hit.
assuming 20% of them hit the dps i ~1.4m

but i can see while playing that the leech isnt enough.
If you hit with 22 balls per second with 45k average damage per ball, you should reach 20% per second (40% with VP). Each leech instance would be active for less than half a second, but it should work.

You can check out Molten Strike dps calculators for the number of balls hitting an enemy.
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DER_PSYCHOPATH wrote:
If you hit with 22 balls per second with 45k average damage per ball, you should reach 20% per second (40% with VP). Each leech instance would be active for less than half a second, but it should work.

You can check out Molten Strike dps calculators for the number of balls hitting an enemy.


it works, but the leech is really weak compared to that with the watchers eye.

guess i will just leave it as is for now.
Are you considering scenarios where you hit enemies for several seconds or just bursts while clearing / for short damage windows?

Because it makes sense that it seems less if you have 100% life leeched per second limited to 40%, but have the leech stop as soon as you stop hitting. With higher % leech, you won't leech more in theory, but it will last much longer.
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DER_PSYCHOPATH wrote:
Are you considering scenarios where you hit enemies for several seconds or just bursts while clearing / for short damage windows?

Because it makes sense that it seems less if you have 100% life leeched per second limited to 40%, but have the leech stop as soon as you stop hitting. With higher % leech, you won't leech more in theory, but it will last much longer.


Both i guess.
i want to be at full hp all the time pretty much.
which i am with my current setup.

but didnt try big bosses with the 0.2% leech though.

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