Unified Hideouts in Path of Exile: Betrayal
Are my Decorations i have now migrated over to the new System?
|
|
Would it ever be possible to scale the hideout decorations? Some of them are just too small or too big for some uses.
|
|
Awesome, yes, good. But I'd really love an official in-news-post update on if old decorations are going legacy or not, since clearly at least Leo will be an enemy in Betrayal, which means he will not be available to provide his decorations for us. And if Leo is going, so are the others.
|
|
Nice nice! Always good to see some quality of life changes. Cant wait..HYPE!!!
|
|
What's going to happen to our master levels?
What about Leo? |
|
Question: Will the favor we have currently be transferred over to the new tile sets?
Keep up the great job and improving our QOL. |
|
What I'd really like to see is a "snap-to" grid so that it's easier align and angle decorations so they won't be off center and wonky.
|
|
thx i was waiting for that :)
|
|
So will I be able to keep my current hideout? I spent about 20 hours setting it up.
|
|
" The thing you are describing is technological nightmare. for comparison the amount of data transferred through the DB operations for 1 prophecy is probably the same as to a single piece of decoration. Imagine what happens with hundreds of pieces at the same time, keeping in mind that unlike prophecies decoration objects hold information for more than one states, at least a reference to more than one graphical entities. Since i'm assuming here, i would go ahead and say that such ingame transfers should not be priority due to the amount of resource they need versus the practicality of it. For example this would probably need separate engine to handle everything properly. I can go on about this for days, but i think that's sufficient enough explanation. |
|