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They should be back up in approximately .{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀
@ YYakovliev:
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" " 1. 30-35% movement speed boots will feel very nice with Charged Dash (and Shield Charge if you used it). Labyrinth movement enchantment, too, since enchants no longer replace implicits. 2. Amulet and ring that have room for +1 Minimum Endurance Charge craft. That'd be another 8% physical damage reduction. 3. Helmet that has room for +1/+1 Skeleton/Zombie. 4. A better version of Whispering Prism (jewel in belt). Life and minion resists are perfect, but energy shield isn't important to us. 5. A useful corruption on Unending Hunger, such as Corrupting Blood immunity. 6. "Of Adrenaline" on one of your utility flasks (I prefer on Quicksilver just to have all my bonus movement in one place), for an additional +30% movement speed. Poison and Ignite immunity aren't too important (our regen counters both), so you could move Freeze immunity onto one of those flasks. " Hah! Right? =oD I won't be making any other build guides, but I will share builds that I come up with in the FAQ. I will not be supporting them, though, so bear that in mind. My build goal is always to get as much power for as cheap as possible, since I don't like to do much trading. I'm looking forward to 3.7. We may get indirect buffs with the changes to melee, such as new or improved melee support gems. I just hope they don't specifically exclude minions like they have been doing with Spell Cascade, Ancestral Call, Chance to Bleed, Infused Channelling, Unleash, and Intensify. Last edited by Hercanic#3982 on May 5, 2019, 4:38:52 PM
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Thoughts on using
with this build? EDIT: Nevermind, that overwrites/conflicts with Proj. Weakness. Duh. Last edited by Rhythmist#4443 on May 6, 2019, 10:08:08 PM
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Looks like a great build!
Two quick questions: 1. Doesn’t Holy Relic prevent all minion taunting? That seems like it would be bad. 2. Not using Convocation? Thank you |
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" Unless you get a piece of gear with the expensive "+1 curse" affix... |
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" Nope. This is covered in one of the sections of the build guide. GGG has made the language confusing, but only Holy Relic is prevented from taunting. " In a traditional Spectre build, Convocation serves two purposes: a) position your spectres so they DPS what you want them to kill b) surround you with meat shield Zombies In this build, (frost) spectres are not there for DPS. They freeze trash mobs and generate 10 phantasms for DPS. Phantasms are aggressive and wander all over the place and thus do not need positioning. Your single-target DPS comes from skeletons and you explicitly target them on the boss. In this build, your survivability comes from the fact that most trash mobs are frozen and you should be shield charging / charged dashing away from anything that isn't. And a bigger health pool and Phase Acrobatics for massive EHP. And CWDT+Spirit Offering nuking corpses that have on-death procs. And Flesh Binder giving you 10% "additional Physical Damage Reduction". And the Lunaris pantheon granting you more reduction, speed, and chained projectiles. Not from meat shields surrounding you. Last edited by Notelrac#1871 on May 7, 2019, 5:28:59 AM
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Great clarification, thanks Notelrac!
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Question why does build have BLoodlust Support Gem for Skeletons? Where do we do bleed?
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" we get bleed from gloves. it's an elder only rare affix. |
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" we get bleed from gloves. it's an elder only rare affix. |
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@OP — Fantastic Build! I leveled to 70 following the guide and I’m already Mapping away.
1. Leveling was very easy with just whatever rares I could find or alch. I followed the guide and leveled very quickly, especially compared to my ranger. Only 1 or 2 deaths before level 40 and those were my fault. 2. I used the same gear from level 40 until level 70. It cleared all the way to the prologue just fine. The gear was a bit above average in Life and very low in resists by the time I got to act 10. No fancy minion gems or anything at that point. I did die on the last boss 2 times which is fair since I was like 2k health and 20%+ under resist cap. 3. I bought all the end game gear following the guidelines, it was far from cheap but maybe 25ex or so for a baller setup that I’m sure will need a bit of fine tuning. I’m pretty over on resists so I may tweak the stat balance a bit more. I also need a source of blind which I’ll use a future gem slot for when I get to that level. 4. You should mention a bit about movement. Things like using your charges dash to cheese encounter mechanics (teleport as a big boss attack is incoming and holding the channel to let the ball lightning send the cavalry in before you) this is a huge perk of the build IMO. 5. Not sure I’m sold on acrobatics. I may tinker there but I imagine your research is far more exhaustive than mine. Overall, I’m very pleased with how the build is performing. With another 20 passive points to go the build is already a lot more fun than I could have imagined. Thank You! |
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