{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀
" Thanks for the detailed reply! Unfortunately, we're not going to get an answer today, as I was adventuring with a different character and a 18% quality RS just dropped in Normal Lab ;) Also, you're right, 1/20's are cheap. Last edited by Mirnaia on Apr 10, 2019, 4:35:06 AM
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@ Granathar:
" Keep in mind it's not More, but Increased, which means it's added together with our existing 300-400% increased Minion Damage. At that amount, you can estimate the value of additional Increases by dividing it by 5. So 30% = 6% more damage. We also have more than 100% increased attack/cast speed, so for additional Increases you divide by 2. The more you have, the less it's worth relative to what you already have. Each minion is slightly different, though. For instance, the Agony Crawler already gets another 880% increased damage, so the value for additional is even less. With that in mind, here's how it breaks down: Puppet Master would be worth: (If your minions have killed recently and you've cast Skeletons recently.) 11.8% more damage for Skeletons 10.6% for Phantasms and Spectres 5.6% for Agony Crawler 12.9% for Zombies (-% from less frequent slams) Commander of Darkness would be worth: (If paired with a War Banner for a second aura that affects you so you'll get the resistances.) 9.3% more damage for Skeletons 8.4% for Phantasms and Spectres 4.2% for Agony Crawler 10.4% for Zombies (-% from less frequent slams) War Banner itself would be worth: (must drop CWDT to fit in; de-link boots to avoid Generosity if you want the CoD resists) 6.7% more damage for Skeletons 5.7% for Phantasms 0.0% for Spectres 4.1% for Agony Crawler 9.2% for Zombies But all of this is meaningless if you're dead. DPS acts as defense, to a point. Dead monsters can't hurt you, right? ...or can they? On-death effects, immunity phases, proximity shields, environmental effects, lingering effects (Minotaur's falling rocks), Divine shrines, even with infinite DPS you will still take a hit every now and again. At our level of DPS, what gets in our way isn't so much the raw numbers as it is the ramp-up delay, bosses moving out of melee range of Skeletons, AOE damage wiping out Skeletons, things that are rooted in the mechanics of our skills. This is why I prioritize defense over further DPS. 10% reduction doesn't sound like much, until you survive that one hit with a dozen life left. Another way to look at it is you can get 20% increased minion damage and 8% increased attack/cast speed on a jewel, almost the entire damage buff of Puppet Master (same conditionals). For one jewel. The most you can get for Physical Damage Reduction on a jewel is 2%, but only if you weren't hit recently. The real value of Puppet Master, I'd say, is 40% longer Vaal Skeletons. They're worth 6.7M DPS while up. Last edited by Hercanic on Apr 10, 2019, 4:08:14 PM
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I can't find your PoB anywherr, what's the Pastebin link?
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@ CanadianYeti:
" Open "I Accept" -> EVERYTHING YOU NEED | |
@Hercanic, the build feels really powerful but I have one big problem and I want your advice. I am currently level 94 and want to go at least to 96 before the end of the league. The problem is that I am dying 95% of the times due to corpse explosions on the ground. I have around 6700 life. From everything else I feel save but these "corpse explosions" constantly kill me especially in the Nexus. Can I build another layer of defense regarding this? Thanks.
Last edited by YYakovliev on Apr 13, 2019, 4:14:12 AM
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" Are you totally sure you are dying cause explosions, or may be other different things? Im level 96 now, have like you, around 6900ish life, and I don¡t use CWDT nor Spirit Offering. And I have not died even one single time to corpse explosions in the entire game, not even close. So I don't think what's exactly happening here. IGN: Gonorreitor Last edited by Valmar on Apr 13, 2019, 9:39:51 AM
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" I am not a master at the game and I can't tell for sure if there are several types of corpse explosions or it is another "spell" or something else is happening. I am certain that in such situations everything is dead, I Charge Dash or move into a dead pack and BOOM I am dead. EVERY F*** time :). Since the original post I died 4 more times due to this. Nothing else is killing me, just this… constantly. I forgot to mention that I am missing Fortify in my setup because I am using flame dash (I cannot imagine playing without flame dash), but if this is the core of the problem I will switch to Shield Charge... |
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" Uhm could be bearers? I mean, flame bearers, frost bearers, etc? The ones that make like a big ring around them when dead, and you die if you enter the circle. If that's the cause, they are not like porcupines, and I understand what you said. I stopped using charge dash because of that, I think its an aweful skill, so I changed it for Blade Flurry, wich is 400% more reliable and better than charge dash in almost every way. I almost didnt died since I changed, in like level 88 or something (96 now). I also recommend you to use convocation (it's like a +300% damage boost a lot of times. mayme more, its a poersonnal estimation, plus blocking and reposition, wich let you clean maps like 300% faster, its uncomparable), and other skill you like (phase run, golem, animate guardian, or even phase run if you like it, etc), you can remove the CWDT + offering for 2 of those skills, you wont really need them with your army plus convocation, etc. Give it a try, thank me later! IGN: Gonorreitor Last edited by Valmar on Apr 13, 2019, 11:08:45 PM
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Top build, absolutely loving it at the moment and so far I've taken it to Level 89 on T11 maps. I think I'm starting to plateau in terms of performance so I'm wondering if anyone can give some tips as to what I need to focus on next?
For what it's worth, I have ~200 chaos in reserve for my next upgrade. |
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Hello thx for nice build bud i need help with my weapon what should i craft first?
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