{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀
@ BootsButt:
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" " " Looks like Spirit Offering has been gutted. Back to the drawing board, I'm afraid. " A Dying Breath AG with Leer Cast is super cheap, but the benefits are minor (~7% more damage). Dealing with him dying for a small benefit is troublesome, but it's up to you. " Sure, though rare rings have many useful crafts, and often carry a good chunk of the resistance burden. It's tough to make those up elsewhere. @ Kirian42:
Spoiler
" " Our best recovery options are going to be the original and 3.8 build's Life/ES on Hit (Shaper rings, Discipline, Watcher's Eye, Ball Lightning), or Soul Tether + Vaal Pact (Baron leech or our own personal damage for leech). Bone Offering recovery and max block may be another option. The new Disciple of Kitava keystone and Devouring Diadem helm are also decent. " I've been tossing around a Dark Pact Skeleton idea. It uses two sources of Dark Pact, with CoC and Poet's Pen, to rapidly drain Spellslinger Skeletons, who can Dash around and then detonate with Minion Instability in less than a second. A bit of added cold or lightning damage to spells lets Dark Pact apply EE to benefit the fire damage of MI and VD. It generates and consumes corpses with a second Spellslinger, keeping Plaguebringer active, and further supplements damage with heat-seeking Volatile Dead, which stacks a huge amount of attack speed with the Corpse Pact ascendancy. With all the minion life for Skeleton Dark Pact damage (18k * 6% = 1k added chaos damage), it can use support minions without too much worry. Zombies automate stacking Wither with Withering Touch, and Carnage Chieftain Spectres generate Frenzy Charges. Power Siphon generates Power Charges and Culls. Mana for spamming Power Siphon comes from either mana leech on ring, crafting -9 mana cost on rings, and/or anointing Essence Sap (leech & mana on hit). This is the Low-Life (LL) version of my DP Skele-slinger build idea. Uses Shavs and Prism, with Discipline, Zealotry, and Haste reserved on Life with the shield. PoB Community Fork pastebin: https://pastebin.com/5iTu1hSb This is the original hybrid version of the build I started before exploring LL. The pastebin is less complete, but it can give you some ideas. It'd be cheaper and have more eHP, but less damage. PoB Community Fork pastebin: https://pastebin.com/AyFZHDUK
How Spellslinger mana reservation works
" I'd take Plaguebringer over CoD. Last edited by Hercanic#3982 on Mar 17, 2020, 10:44:58 AM
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RIP Spirit Offering :(
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Which summoner would be best for Blight maps?
I am still thinking 6L Frost Sentinels + 4L Skellies. How does skeleton mage perform now? They didnt get hit by nerfs and can be added using a jewel (Dead Reckoning). |
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Heya Heranic!
I have been following and using your build for about 2 years now. And I love it everytime. But always do my way own with it in the end. This time, im gona try and make the new Atlas spectres work. Specificaly, im thinking the cold damage redeemer monsters. And for leveling i'll just use the Lunaris knights (since they don't default attack as of 3.10 - they only use their own special attacks now) or Frost sentinels. Im thinking of a combo of Redeemer sentry (2 of them) and 1 Redeemer Snow Rhex Because the Snow rhex, has a 30% reduced action speed Chill guaranteed on every hit - much stronger than Chill from Skitterbots that is. And using the new Skitterbot ring, I can ignore the chill from Skitterbots and use a curse. I might also path into Whispers of Doom since im going that way to get a jewel slot for cluster jewels. For defense, It's life and Bone offering for early/mid game, switch to Flesh offering when I have the new Kitava Cluster jewel Notable (5% life gained everytime you consume a corpse). ES is hard to leaguestart as unless you are occultist or trickster in my opinion. So Life it is. My build is quite beta, im just gona generally follow your leveling guide, pick up the generic stuff. Im gona spec into EQ when I have a wand with some local fire damage on it to trigger EQ. Skitterbots I won't probably use untill I have the new ring for skitterbots - will use Herald of purity in the meantime (or both later on) Obviously im going cold damage. Maybe get 4 green Triad grip for 100% cold AW. My build might be socket starved into maps, There will be Curse, and a wand with Kinetic bolt/Spellslinger and AW. Self-cast Spellecho Bladefall should be good enough untill I get the "cast socketed spells when you use a skill" veil mod on a wand. Best base wand will be high APS, redeemer influenced for Cold exposure and for min-max in the wand case, it should be a Redeemer Convoking wand but that is way later. The rest of the gear is generic rare gear, all the good stuff. Only uniques that are "requirerd" is the Skitterbot Ring, Victarios Charity and Spectre Jewel (endless hunger). Pretty standard Spectre build. Might not use Phantasm depending on socket starvation. Might not use summon skeletons either, might not use Zombies either. I will use a carrion golem to buff minion damage across the board ofcourse. For leveling, well it's just standard stuff, but im gona use a wand with spellslinger+Bladefall+Kinetic bolt. Could also put the wand setup into a 4L helm/boots or gloves. With gloves influenced we can get some juicy socketed gems supports for AW. With influenced boots we can get Fortify, increased duration or even +1 spectre lvl. Might aim for 3 curses, but then I'll have to drop the influenced boots and use windshriek maybe. Damage will come from Minion dmg converted to cold, exposure, curse/ele weakness/EQ. And ofcourse Hatred. Attack speed/cast speed for minions I think will be quite desirable because according to poedb quite alot of the Atlas influence monsters have skills that have 1-2 second cooldowns and some have 10 second cooldowns. I will experiment if either spellecho or Multistrike works with them. The redeemer sentryarchers use projectiles, so I will use projectile related curse aswell for pierce thereby increaseing clear speed. The nerf to spectres I dont think is gona be a problem, alot of the Atlas influence monsters have base HP's of 400%+ , basically they are nearly all of them like Stoneskin Flayers but they have more skills, Skills that convert to elemental damage and more base damage. Delirium will be very interesting. The ease of my build will depend on how rare or hard it is to get any usefull Cluster Jewel Notables. We will see how the drop rate feels like. EDIT; For stronger Cold Exposure, I could use Elemental Army linked to my specters. Feeding Frenzy will be a must since the aggresiveness is a huge quality of life factor, the nerf to Feeding Frenzy is not that big of a deal honestly. My 5L setup for my spectres should be something like: Spectre, Minion damage, elemental army, Multistrike, Feeding frenzy. for the 6th link I might use Empower or cold penetration or Power charge on crit - if I get the new minion crit notables from a Cluster jewel. Last edited by Chargcake#1157 on Mar 11, 2020, 3:37:39 PM
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@Chargcake
What do you mean with EQ? AW is Animated Weapon I assume. Will they be summoned without weapons on the ground now? |
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" By the context it would seem to be Elemental Equilibrium. |
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" Elemental equilibrium Animated weapon can be summoned from Blades left behind from Bladefall or etheral knives. If summoned from etheral knives the Animated weapons gain additional flat phys. Last edited by Chargcake#1157 on Mar 12, 2020, 12:11:26 PM
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Interesting.
I am leaning towards 6L Spectres with great clearing and either Vaal Skellies/ AW for single target. Zombies, AG and Golem for defence/meat sheild. |
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" Mm. I was leaning towards 6L spellslinger - animated weapon - bladefall, but that would reserve something like 70% mana. A bummer. So spectre for damage for me, Animated weapon+spellslinger if I can juggle around the mana reservation better. |
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reserved for Metamorph rankings
Last edited by Hercanic#3982 on Mar 12, 2020, 7:08:23 PM
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