{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀

@ Rubenxd & Chazut:
Full Post & Proceeding Conversation
"
Rubenxd wrote:
the gems for the spectres work the same for slave drivers or they only are for frost sentinels?
"
Singrave wrote:
for slave drivers use this gem setup:


actually can change Feeding Frenzy to another +% damage support like Controlled Destruction or Concentrated Effect.

and i use Convocation to put minions in my position and they melt everything in my area :)

"
Chazut wrote:
Hello,
First, a big thanks for this amazing build !
I have a quick question, I am using the build shown on page 123 (below).

Have there been any improvements since then? Changes ?

I heard that the slaves drivers were maybe better than the frost sentinels (I use 2 frost sentinels and 2 solar guards).

Is there a better setup of spectre (and gems in general)?

Thanks in advance !
"
Singrave wrote:
If you use the accurate build from page 123, then you doing it wrong.
Solar Guards won't benefit from Hatred aura.
For Frost Sentinels not so much changes.
Only Triad Grip with all green sockets instead of Grip of the Council.
It's for COLD damage only build.

For Slave Drivers those links are the best:

Feeding Frenzy is arguably worse than anything else, so you can put another +% increased damage support there.
If you want to use Elemental Equilibrium, you either change Ball Lightning to some fire spell or get Avatar of Fire Keystone passive.

Slave Drivers do MUCH more damage, but must be played a little aggresive, even with Feeding Frenzy support on them.
I'm even forget sometimes to raise zombies when clear maps cuz SD damage is OP.

You'd better ask specific question. There were many suggestions and improvements since 123 page :)
"
slave drivers gems?

1. Raise Spectre
2. Minion Damage (49% more)
3. Spell Echo (53% more)

4a. Elemental Focus (49% more, but cannot shock)
4b. Elemental Army (~42% more + tankier from max resistances)

5a. Controlled Destruction (44% more, but -5% crit chance)
5b. Feeding Frenzy (25% more + Aggressive)

6. Area Effect (clear)
/ Deathmark (61% more for bosses, but must mark target)
/ Concentrated Effect (54% more for bosses, but less range)




@ Malyngo:
Full Post
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Hercanic wrote:
I also plan to start a 3.8 Reply Index, which will eventually be merged into the FAQ's Reply Index. This helps me and anyone else find my previous posts without manually going back page-by-page. I wish this forum had a View Staff Posts button for topic authors, or allowed searching within a specific thread, but oh well.
"
Malyngo wrote:
I always click on your profile and click on "Recent forum posts" which works reasonably well. But such an topic author button would be awesome!
"
"Recent forum posts"

Now that I think about it, that'd be a good link to include in the Reply Index.




@ Singrave:
Full Posts
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Malyngo wrote:
But such an topic author button would be awesome!
"
Singrave wrote:
he must be in "view staff posts"
eventually.

"
Singrave wrote:
@Hercanic
i don't know if this is correct...
But why don't you make a WHOLE NEW thread on 3.8?
I've just read the bottom message on first page from 2018 and get confused a little...before i saw it's from 2018 :)
Are there NO PLACE on forum to make a new thread and then ask mods to delete old? :)
"
staff ... eventually

Hah, thanks for the vote of confidence! I do actually design games.


"
why don't you make a WHOLE NEW thread on 3.8?

I first considered making a new thread when I ran out of room for the Leveling Guide and FAQ. It'd let me reserve the first couple of pages for future expansion, and I wouldn't need to off-link anything.

However, it'd also mean giving up the current post and view count, which serves as a point of pride for build creators like myself. (1.7M views, whoo!) It's hard to let go of, since it can be one of the determining factors in which build someone chooses (popular/proven).

In short, I'm on the fence.




@ Apsiu:
Full Post
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Apsiu wrote:
@Hercanic
Did you manage to kill those HoGM? I have few spare ones in BSC if you want (3 atm and counting)

And btw I am melting everything with this build. I killed with ease Chimera with 110% inc dmg as fire and 100% inc dmg as ice. I melt Dark Forest boss in less than 2 secs (depending on my map rolls TBH, sometimes its 4 s, sometimes its instant.)
"
Did you manage to kill those HoGM? I have few spare ones in BSC if you want (3 atm and counting)

Not yet. I just had the one map and haven't purchased another for Infernal Skitterbot testing.

Here's an update on the donation situation, but in short if you want to kick one over that'd be appreciated!




@ hugomaestrelo:
"
hugomaestrelo wrote:
Triad Grip with 4 green sockets or Arcanist Gloves?

Triad = ~45-80% more damage, but we lose our Cyclone setup. You can find a sneak peek PoB link to a 2H Triad build I'm working on here.
Last edited by Hercanic on Oct 21, 2019, 6:58:28 PM
Spoiler

"
Singrave wrote:
"
Chazut wrote:

Have there been any improvements since then? Changes ?

I heard that the slaves drivers were maybe better than the frost sentinels (I use 2 frost sentinels and 2 solar guards).

Is there a better setup of spectre (and gems in general)?

Thanks in advance !

If you use the accurate build from page 123, then you doing it wrong.
Solar Guards won't benefit from Hatred aura.
For Frost Sentinels not so much changes.
Only Triad Grip with all green sockets instead of Grip of the Council.
It's for COLD damage only build.

For Slave Drivers those links are the best:

Feeding Frenzy is arguably worse than anything else, so you can put another +% increased damage support there.
If you want to use Elemental Equilibrium, you either change Ball Lightning to some fire spell or get Avatar of Fire Keystone passive.

Slave Drivers do MUCH more damage, but must be played a little aggresive, even with Feeding Frenzy support on them.
I'm even forget sometimes to raise zombies when clear maps cuz SD damage is OP.

You'd better ask specific question. There were many suggestions and improvements since 123 page :)

Thanks for the answer !
But how Triad Grip can be all green if there are no changes to gem setup ? Original one don't have any 4L green setup...

Spoiler
Only Triad Grip with all green sockets instead of Grip of the Council.
Hi i am using Armageddon Brand to proc EE for Slave Drivers so far,if i want to switch to Cyclone + Fortify Boots,whats the best 4-link to proc EE?

P.S X% of Lightning Damage is Leeched as Energy Shield while affected by Wrath. What does this mean when my minions deal damage? 1. Minions and i both leeched nothing. 2. Minions leeched Energy Shield. 3. I leeched the energy shield for myself(which i don't think so).

Sorry if the question has been asked before or already answered and thanks again for the awesome guide!
Do Melee Splash is good for Zombies ?
I have bought this claw :
@ Chazut:
Full Posts
Spoiler
"
Chazut wrote:
Have there been any improvements since then? Changes ?

I heard that the slaves drivers were maybe better than the frost sentinels (I use 2 frost sentinels and 2 solar guards).

Is there a better setup of spectre (and gems in general)?

Thanks in advance !
"
Singrave wrote:
If you use the accurate build from page 123, then you doing it wrong.
Solar Guards won't benefit from Hatred aura.
For Frost Sentinels not so much changes.
Only Triad Grip with all green sockets instead of Grip of the Council.
It's for COLD damage only build.

For Slave Drivers those links are the best:

Feeding Frenzy is arguably worse than anything else, so you can put another +% increased damage support there.
If you want to use Elemental Equilibrium, you either change Ball Lightning to some fire spell or get Avatar of Fire Keystone passive.

Slave Drivers do MUCH more damage, but must be played a little aggresive, even with Feeding Frenzy support on them.
I'm even forget sometimes to raise zombies when clear maps cuz SD damage is OP.

You'd better ask specific question. There were many suggestions and improvements since 123 page :)
"
Chazut wrote:
Thanks for the answer !
But how Triad Grip can be all green if there are no changes to gem setup ? Original one don't have any 4L green setup...

Spoiler
Only Triad Grip with all green sockets instead of Grip of the Council.

"
Chazut wrote:
Do Melee Splash is good for Zombies ?
I have bought this claw :
"
But how Triad Grip can be all green if there are no changes to gem setup ?

There are changes. Check out my profile, I am using Cold Triad Grip in Blight League.

Character: Hegemon_of_the_Dead


"
Melee Splash is good for Zombies ?

Yes. Their special AOE cooldown skill, Slam, makes it less important, but Melee Splash is still useful. Because of how Strike attacks interact with Melee Splash, proccing on every monster a strike passes through, Zombies can deal exponential damage to clustered enemies like Blight lanes (I talk more about this in the 3.8 Update's FAQ). I also highly recommend Melee Splash for Skeletons (when not facing Uber Elder and such).




@ KoharaKazamasa:
Full Post
"
Hi i am using Armageddon Brand to proc EE for Slave Drivers so far,if i want to switch to Cyclone + Fortify Boots,whats the best 4-link to proc EE?

P.S X% of Lightning Damage is Leeched as Energy Shield while affected by Wrath. What does this mean when my minions deal damage? 1. Minions and i both leeched nothing. 2. Minions leeched Energy Shield. 3. I leeched the energy shield for myself(which i don't think so).

Sorry if the question has been asked before or already answered and thanks again for the awesome guide!
"
using Armageddon Brand to proc EE for Slave Drivers

You can also use Avatar of Fire and then whatever spell you want, including Storm Brand, for one passive point.


"
i want to switch to Cyclone + Fortify Boots,whats the best 4-link to proc EE?

You can add Fire Damage to your Attacks, such as on your weapon, a ring, or an Abyssal Jewel. Then Cyclone itself can trigger EE. This would allow you to use CwC with Desecrate and Spirit Offering to constantly trigger the ES heal.

If you want EE while clearing, Ball Lighting with Avatar of Fire is great when paired with Life on Spell Hit and ES on Hit (Watcher's Eye for the Discipline aura).

You can also use an Abyssal Jewel that adds Fire Damage to Spells and then use any Chaos or Physical Spell, like Soulrend. It won't provide nearly as much recovery as the other two options, especially against bosses, but it's pretty fun for map clearing.


"
X% of Lightning Damage is Leeched as Energy Shield while affected by Wrath. What does this mean when my minions deal damage?

Watcher's Eyes do not affect your auras. They provide buffs on you, and you alone, that activate while you are affected by their specified aura(s). The auras don't even have to be your own, they can also come from an ally. So no, minions will not benefit from a Watcher's Eye.
Last edited by Hercanic on Oct 15, 2019, 3:27:17 PM
@Hercaninc
Hello new day!
Please, add this somewhere.

4-green Triad Grip:
1.craft 2-green sockets
2.then craft 3rd socket until green
3.then craft 4th socket until green
4.??????
5.PROFIT!

So call me a semi-noob here, I've never played a summoner, but was kinda meh on the LLRF Guardian I started the season with, so I'm giving this build a try. Had a few questions (of course).

(1) Any particular reason why a claw over other weapons (ignoring Scourge/Fang)? Is it for the life/mana on hit? As a noob to the build, am I better off running Scourge?

(2) How do we feel about the Stampede boots? It removes the loss of speed from Cyclone, and though 150% is still lower than Quicksilver/Adrenaline/Silver + Cyclone, it means never worrying about your flasks being out. Also, extra annointment. Thoughts?

(3) Any reason why you take EE so late? It seems like Ball Lightning is going to make it worth it once you get Cyclone going, so long as your minions are doing cold or fire (or both) damage.

Edit: (4) Is the POB damage shown *per minion*? Because if so, whoa, multiplying those numbers out makes a big difference...
Last edited by Kirian42 on Oct 15, 2019, 4:51:44 PM
"
Kirian42 wrote:
So call me a semi-noob here

Hello, Semi-Noob.

1.any weapon with good stats\buffs\prefixes is good, if you can use it with Cyclone
Convoking Wands has VERY good "minions" buffs, but you can't use them with Cyclone.
2.Stampede boots good and why not take them, if you already got cap resistances and high hp\es. You can even anoint them.
3. Sometimes the thing of EE slip away from me.
I don't even need EE on map clearing. But it surely help on bosses.
Last edited by Singrave on Oct 15, 2019, 5:36:35 PM
@ Kirian42:
Full Post
"
Kirian42 wrote:
So call me a semi-noob here, I've never played a summoner, but was kinda meh on the LLRF Guardian I started the season with, so I'm giving this build a try. Had a few questions (of course).

(1) Any particular reason why a claw over other weapons (ignoring Scourge/Fang)? Is it for the life/mana on hit? As a noob to the build, am I better off running Scourge?

(2) How do we feel about the Stampede boots? It removes the loss of speed from Cyclone, and though 150% is still lower than Quicksilver/Adrenaline/Silver + Cyclone, it means never worrying about your flasks being out. Also, extra annointment. Thoughts?

(3) Any reason why you take EE so late? It seems like Ball Lightning is going to make it worth it once you get Cyclone going, so long as your minions are doing cold or fire (or both) damage.

Edit: (4) Is the POB damage shown *per minion*? Because if so, whoa, multiplying those numbers out makes a big difference...
"
why a claw over other weapons

Claw is preferred due to its useful implicit (flat Life Gain on Hit is great with Cyclone), high base attack speed (1.5), and hybrid stat requirements (212 STR or DEX would be a pain).

However, any melee weapon with plenty of support mods will work fine. Just make sure to exclude any that add cold damage or % phys as cold so you don't screw over your Elemental Equilibrium.

Boiled down, all we want is a melee weapon for Cyclone that maximizes our Zombies with minimal actual sockets.
Example weapons

Most of these have EDWA support because I'm doing a Cold Triad Grip variant in Blight, so EDWA becomes a great support when all my minions' damage is converted to elemental.


"
Stampede boots?

Mobility flasks are faster overall, and we don't gain much from dropping Quicksilver, but if you hate using flasks then by all means save your fingers with Stampede.

However, it'll cost flat life and resists, among other things. The anointment, while great, won't make up for 80-100 flat life, 80-120%+ resistances, lab enchantment, and Fortify mod (or 12% Attack/Spell Dodge).

If, instead of an exotic anointment like Soul of Steel or Cleansed Thoughts, we tried to save points by anointing Gravepact, Death Attunement, or Ravenous Horde, we could gain back 4-7 passive points. Though we'd lose ~34% minion damage.

If we went with Ravenous Horde, we could use those 7 points to take a trip down to Warrior's Blood. We'd gain 20% life (=400 life @2k flat), 40 STR, 20 flat life (40 w/STR = 120 life @200% life), 1.8% regen (=108 life/s @6k), and 20% stun threshold (life counts as 1.2 against a stun). But we'd lose 18% minion movement speed (important for melee minions), 5% minion attack/cast speed, 18% minion damage, and Wicked Ward (uninterruptible ES recharge).

In the end, you'd gain ~200 life over normal boots, but lose fort (unless Kingmaker) or 12% dodge; a Stone Golem's worth of regen, but no Wicked Ward and a weaker Spirit Offering heal; a fast cyclone and an extra 1-2 flask slots, but can never move faster than 50%; better cooldown recovery on Flame Dash or Dash, but weaker minions, more pressure for res on other slots, and no lab enchantment (10% movespeed, 2% regen, 10% attack dodge, or 8% spell dodge).


"
Any reason why you take EE so late?

I explain why in the 3.8 Leveling Guide:
"
Hercanic wrote:
29. Elemental Equilibrium - You can go for this earlier. I held off since leveling gear can be a wash and worrying about added elemental damage is a pain. By this point your gear should have come together and so this'll be less of a concern.


"
Is the POB damage shown *per minion*?

Yep. =o) Minions are kind of like a natural Intensify Support. When our minions spread out they act like AOE, and when there's only one target they dogpile and act as a Concentrated Effect.

In terms of damage, minions are like other multi-hit spells, but with chunkier base damage that's simpler to scale with a lower DPS/gear ceiling. This is because there's traditionally been less ways to scale up their crit, attack/cast speed, base damage, conversion, etc.
Last edited by Hercanic on Oct 15, 2019, 8:33:40 PM
Okay one big question, if i switched to slave drivers from frozen sentinil's, put in boots Cyclone - CwC - Descerate - Spirit Offering, took Avatar of Fire in passive tree, have "adds # to # fire damage to attacks" in my ring just to be sure, then what gloves should i use? :P

Also should i lvl up Descerate and Spirit Offering when i no longer use CwDT?

Big thanks for this build my guy!

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