{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀
@ everyone
Six pages to catch up on, whew! If I missed you, someone else might have answered, or I in fact just overlooked/forgot your post amidst 60+ new posts. Sorry! For gear checks, the original FAQ talks about this, so give it a look first. For everyone happily showing off their gear, great job! I'm lagging behind many of you, but I'm glad to see your success! Here's my current T1 Map gear:
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You might notice my gear is a bit strange. Well, I'm going for my earlier Triad Grip idea. The above gear is nowhere near final, so try not to copy me just yet if you're interested in this new build approach. It's still very experimental. The trickiest thing was figuring out how I could make the most out of four green sockets. The obvious sacrifice was our CwC setup. Without it, I don't feel the build is as satisfying, but I'll try to make up for that with sheer power. Potential 4G links were:
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1. Cyclone
2. Additional Accuracy 3. Faster Attacks 4. Withering Touch The idea here was ensuring Cyclone hit as often as possible to get Frenzy Charges, LGoH, and Wither stacks. 1. Cyclone 2. Cast on Crit 3. Vaal Blade Vortex 4. Nightblade Accuracy sucks for us, so instead of trying to be melee I tried incorporating a spell that's guaranteed to hit. Meanwhile, Nightblade would give a burst of 40% movement speed and 20%/20% attack/spell dodge. 1. Cyclone 2. Onslaught 3. Culling Strike 4. Nightblade More speed! Cull to trigger Onslaught and Power Charge mod on shield. Then I remembered I could just use a Flask for Onslaught. 1. Cyclone 2. Additional Accuracy 3. Nightblade 4. Withering Step A better way to get Wither stacks, instead of Withering Touch! I mistakenly thought it was also a teleport, since the gem said it shared a cooldown with other Blink spells. It's not. It just gives you the movement buff of Elusive. I could also use: a. Vaal Grace - Great dodge, but it'll eat souls from the plate of Vaal Skeletons. b. Vaal Haste - Basically Flesh Offering. Very nice, but again, it cuts into Vaal Skeletons. c. Phase Run - Too short without having Frenzy Charges ourselves, and I don't want to invest in Necromantic Aegis. d. Projectile Weakness - Only our clear skill uses projectiles, and I don't want to have to manually curse pack after pack. So pass. e. Temporal Chains - Nice defense, but same deal as Projectile Weakness. During Blight encounters, without the range of Ball Lightning I'd have to race around to maximize my damage. That wasn't very practical. Hm... What about... Storm Brand? That'd work great! I could place them in front of multiple portals to automatically apply EE and effortlessly generate Frenzy Charges. But the only slot I could make for Storm Brand was taken by Flame Dash (since Animated Guardian was intended where I had Holy Relic), and then I'd be out a teleport. Smoke Mine to the rescue! It works pretty well as a teleport, and the bonus movement speed buff lasts longer than a Quicksilver Flask and never runs out. Then Whirling Blades + Faster Attacks for dodging and long-distance traveling. Finally, Cyclone again. Initially I tried Culling Strike, but I found I missed Cyclone too much. It simply works really well when mapping if you've got enough movement speed to back it up. It takes care of Frenzy Charges and EE while keeping on the go, and is smoother to steer around and phase through monsters, constantly dodging, than Whirling Blades is on its own. Storm Brand = Blight and bosses Cyclone = Clear Whirling Blades = Dodge and travel Smoke Mine = Teleport and travel @ JRRaistlin, TonysGotBass, & IchiMorghulis: " " " Did you follow the 3.8 link at the top of the very first post? @ tomablues:
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" " No. PF creates Consecrated Ground. This ground effect heals both you and your minions for 6% per second, a huge amount, and any enemies on it have 100% increased chance to receive a critical strike. " Yes, you don't want to inflict any cold damage, since we're using Hatred. Fire OR Lightning will depend on what type of element your chosen Spectres deal, and if you have Added Fire Damage as an affix mod on your claw. Cold = Frost Sentinel/Kitava's Herald (deals phys = Hatred cold) Fire = Solar Guard/Goatman Fire-raiser/Kitava's Herald (leap slam deals extra fire) Lightning = Slave Driver/Risen Vaal Advocate (Lightning version) Dealing only Lightning Damage is our best bet, since Ball Lightning does everything we need. But it's not the only option if you instead want to use a Lightning Spectre. @ Dreadknot:
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" The other big piece of this puzzle will be the Animated Guardian and Hungry Loop, as detailed in the post I linked above. @ robin_nerf: " You definitely can, but I don't find it necessary. If you're using Skitterbots, the boss is guaranteed to be chilled, so we have the option to swap in Hypothermia for damage on any green sockets. @ haitike:
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" " If you want to focus on Frost Sentinel clear speed, use Pierce if not using Projectile Weakness. 3B3G Frost Sentinels + Minion Damage + GMP + Pierce + Spell Echo + Faster Projectiles. This setup should quickly cleanse trash mobs so your Zombies can gang up on anything tanky. " Power Charges. But yes, those only come from Kills. Degen kills count as your own, even if the degen was inflicted by a minion, so that's one way around the limitation. Culling Strike (e.g. weapon corruption or Animated Guardian with Kingmaker) is another. We don't worry too much about this, though, as it's only worth about 10% more damage (35% crit chance with 1.3 crit damage multiplier). @ glocknine: " Hold down the Corpse Targeting hotkey, default 'A', which will highlight the corpse your targeting and display its nameplate at the top of the screen. Rime Sentinels look a lot like Frost Sentinels but have a different horn shape and use an entirely different skill, so we don't want them. The original Leveling Guide talks about this distinction, too. @ nathlar: " Although outdated now, the original FAQ goes over what the Scourge claw gives. An influenced claw with 2-4 support gem affixes and 2-4 bonus levels (+1 w/ +2 support craft + Empower) can give us another 5-7L minion, or two 4-6L minions. It's pretty significant. But if you can't find or afford such a weapon, then the Scourge is a solid alternative until then. @ KGF: " The unchecked gems are other options. You can CwC Ball Lightning, or alternatively use Raging Spirits for more minions. Because minions. =o) Just a fun option. The deactivated gems are there for your convenience, so you can switch them on/off to see the difference without much fuss. @ FutureFear:
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" " " " It doesn't affect AOE, unless you've got a source on that: " " The Solar Guard's fireball deals an average of over 2000 damage. Anger adds an average of 120 fire damage to spells. That's 6% more damage, or 8.3% with Generosity. Zealotry, on the other hand, is 21% more Spell Damage with Generosity. If you wanted to focus on Spectre damage, Anger is not ideal when the base damage is high. " Bear in mind that Caustic Ground, like all other ground effects, cannot stack. " Spell Echo always results in a longer total cast time. It forces you to cast twice but doesn't double your cast speed. This might be a bit better with animation canceling, but it's something to keep in mind. I would use Unleash instead of Spell Echo, personally. Oh, looking at your gear you have Spell Echo linked with CwC? That won't work. Spell Echo does not support Triggered Skills, which is what Arc becomes through CwC. I do like the idea of Arc, though. It means you don't have to aim at all. But it'll only be one hit per cast against bosses. @ RegulusNorth:
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" " They have very high base damage, about 50% more than Solar Guards. Like Goatman Fire-raisers, they also have reduced cast speed, but at a heftier -65%, so this needs to be compensated for. They don't need to use GMP, which is worth another 50% more damage. As a downside their coverage is limited to a rectangular AOE (it's a lightning version of Flame Surge), whereas GMP projectiles can hit two screens worth of enemies. Pledge of Hands, a staff that grants Greater Spell Echo, works really well to give them more AOE and damage. If they inflict Shock, that's potentially another 50% more damage. In short, Slave Drivers are great single-target, like Cannibal Fire-eaters and Tukohama Vanguards. Their clear is also decent, despite the limitations. We don't worry about single-target Spectres because we use Skeletons for bosses. Instead, we specialize our Spectres for maximum clear speed, because of how well Unending Hunger synergizes with clear. @ RTBardic:
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" " You can either drop EE entirely, or change the element you deal so you benefit your friend as well. You'd have to be careful of any auras he might want to use, too. Wrath would give your attacks Lightning Damage, for instance, but wouldn't affect your Spells. Whereas Anger would affect both, so no good there. Avatar of Fire, assuming you aren't using Herald of Agony (otherwise you can't take it without losing the ability to poison), can be taken for 1 point, ensuring you can only ever deal Fire Damage, regardless of allied auras, allowing you to freely use Ball Lightning or even Winter Orb. Fire EE would then buff both your minion's Cold Damage and your friend's Lightning Damage. Avatar of Fire would probably be your best bet to maximize everyone's damage. You just can't use any Fire Spectres, like Solar Guards or Goatman Fire-raisers. " We still need to hit fast to generate Frenzy Charges. @ IFollowYou:
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" " GMP just increases coverage and makes aiming much easier. A target can only be hit by one ball from the same cast. 20% chance will work fine against large packs, but against a boss it's not enough. You can think of HoA as part of your clear setup and just not worry about it. But if you want max DPS from all your minions, you'll need more poison chance. You could sacrifice a jewel slot for Golden Rule, which causes your poisons to be reflected onto you and count as you inflicting another poison, thus doubling your Virulence. You could also get poison chance on jewels. For 3 passive points, you can get another 20% from the Fatal Toxins cluster, near Acrobatics. Or, just get a pair of Elder-influenced boots with Fortify as an affix. Then you'd have room for Poison Support and free up your glove slot for Grip. " Honestly, Zombies have gained SIGNIFICANT tankiness, speed, and damage in 3.8, and Feeding Frenzy does wonders for their responsiveness. They're actually worth their salt for damage now, without going full Baron or somesuch. Opening up the mana reservation lets us use Skitterbots, for 20% more damage from Shock. These two combined make up for the DPS loss of the Agony Crawler. " Minion life and defenses are so much better in 3.8 that, yes, Animated Guardian is looking really good now. If you read above then you can already see I'm working on a Triad Grip build that will incorporate Animate Guardian. You could also use Hungry Loop to fully support Carrion Golems instead. @ SparkHawk666:
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" No idea. Missions are divided into White, Yellow, and Red Tier, based on the map you received the mission from. Did you perhaps overlook, misread, misremember, or play some of those missions? It could also be a bug, since this is a new system and all. Make a report in the bug forum if so. @ Horswag:
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" " " " Grip of the Council is a solid choice, worth ~15% more damage. Right now I'm working on a Triad Grip variant (1c right now), as mentioned at the start of this post. This has potential to be extremely powerful, since we can totally focus on buffing Cold Damage, can use the powerful Elemental Damage with Attacks Support, and can entirely ignore phys reflect. Last edited by Hercanic on Sep 10, 2019, 8:12:19 PM
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Amazing Guide btw :)
I was just wondering what passive you would recommend to get with oils. | |
I'm in act 10 now and stopped following the guide at https://www.pathofexile.com/forum/view-thread/2284653/page/1 EPILOG section.
I have totally lost track on where is what as the guide is split in so many sections and different threads and partly relies on reading the whole 160 page thread so I know what has been changed in which league until up to date's blight league. Thanks for writing this comprehensive guide but I think it is getting out of hand. Especially for new players, for whom this guide was intended in the very first post. (Also for intermediate players). I like to follow guides and your guide really goes indepth. But at some point it also contains lots of information (different league stuff, recipes, tips&tricks, etc.) so that it is almost too much. My question: - Is this now ginuine an ES or Life build? - https://docs.google.com/document/d/17hQX6PpO4LmpsMuR4htlZpzoVB1BiWqFqAxePsk2PQc/preview# @ lvl 38 shows more gems than could possible fit on all slots combined - lot of thread discussion went into the guide section. What is obsolete? What is legit? I am confused. Thank you that you took the time you put into this guide. Last edited by Kiddow on Sep 10, 2019, 3:58:46 PM
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" Only read page 123, it's updated to 3.8. The items on page 123 are not updated to 3.8, but the text is. The POB on page 123 is updated to 3.8. | |
" Why lvl 1 desecrate? It can support lvl 7 desecrate. Also you say we change to ES nodes, but your POB guide still has life nodes. It's a mix you mean, right? |
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Take a look guys
What do you think? What should i change? |
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" Grab a cheap Maim claw, it's an easy way to improve your zombies. Take Carrion Golem out of your gloves and throw it in with your Zombies, replacing Minion Damage--Empower is incredible for Carrion Golem and neither Zombies nor the golem are really there to do damage so much as they're utility. With Carrion Golem out of your gloves, drop a properly-leveled Purifying Flame in there to take advantage of the CWDT, it'll help keep your minions topped off as well as improve their ability to kill things. Replace Wraithlord with virtually any other +2 Minion Gems helmet, at this point. Your spectres shouldn't be having trouble staying alive outside of ele reflect maps. Boots are looking good, can't really be improved much without significant investment. Your Sapphire Ring is a weak link, replace that as soon as you can. The life is good but you should have more than enough cold res between Grip, your boots, Victario's implicit, and Bone Barrier. Other than that, everything looks solid. Some of your pieces are even better than mine, and I'm in T15 right now. Maybe I should be worrying about my own gear lol |
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Hello my eng is very bad im sorry not my 1st leanguage nor 2nd
this is my 1st ever necro build what scared me the most is how long written this buidl is can a good soul make a tldr in a nutshel for me please? like skill gem links at this point idk if im suppose to use cyc or not or use Herald of agony am isummoning skelies nonstop or just using only vaal skleels ? can this build go full necro and drop cyclone?and fit a animated guardian if so how much would i need to change the skilltree |
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" I absolutely love you, thank you <3 |
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This build looks really fun, going to need to try it soon. Has anyone whose been running it had any problems with minions dying? With only 2% minion regen and 2% of leech and cwdt healing seems a bit low.
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