{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀

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Hercanic wrote:
@ Uraweirdo:
Full Posts
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Uraweirdo wrote:
This is a nice build and really strong. Easiest day 1 Atziri.
I bought a Arakaaki's Fang but am having issues sustaining the spiders in maps. Since it only summons spiders on kill I need to be killing minions with ball lightning. But the issues is that my minions are killing everything first. I have tried using the worm flask but the same issue occurs with my minions killing the worms first. I am using cyclone with ball lightning gmp to try and kill the worms.
Is there a method I missed to help proc the spiders? I don't have enough sockets to link culling strike to the cyclone unless I drop the GMP which makes coverage very weak.
Any other ideas?
"
Uraweirdo wrote:
Update:
So apparently if you poison an enemy and they die it counts as your kill. So now all I needed to do was somehow get my ball lightning to poison. So instead of using HoA I instead got a jewel that gave %chance to poison on hit and another jewel that gave flat chaos/physical damage to spells. Now I am easily maintaining 20 spiders in maps thanks to the poison without dropping an aura for HoA.
"
So apparently if you poison an enemy and they die it counts as your kill.

Any degen kill counts as your own. That was one reason I used a single Solar Guard in the original build, since Elemental Proliferation would proliferate its Ignite and occasionally award enough kills that the Power Charge mod of Victario's Charity would trigger.

The simplest way to score kills without doing much damage, even in a boss fight, is with a Writhing Jar flask, which releases hostile worms that die in one hit:

For general map clear, Culling Strike or Decay are also options.


So would any kills by Vanguard Spectre totems be automatically counted as degen kills?
Hey! I keep wondering what i should lvl with until i can get that Scourge claw or a claw with +1 and maim on it. I do have screaming eagle that you recommend but what can i use after that?

This is my gear, what can i improve on? All commentary is appreciated :)
Regards /Gabbi

Last edited by gabriella88 on Sep 8, 2019, 3:07:43 AM
@ everyone:
Act 8 gear and gem links:


So if you noticed from the previous Act, I had Spirit Offering and Desecrate in the wrong order. The colors wouldn't line up on a pure DEX item, so I just let it be. As a result, the protection of Mistress of Sacrifice and Spirit Offering was unreliable. In the end, I just grabbed a white melee weapon with the right linked color order from a vendor, slammed an Essence of Fear on it, and called it a day. Now it's working as it should, regularly triggering and giving a fantastic 500 ES when I only have 2000 life.

I'm kind of in the same situation with the shield. I like the movement speed implicit, but I really want 3R. This is because Static Strike with Life on Hit Support is incredibly strong. Like, Delve Darkness runner strong.

I am still using Volley with my Flame Sentinels despite having access to GMP. The reason is due to how Volley keeps the fireballs close together even at a distance so when they explode they are more likely to overlap. Flame Sentinels also have extra projectiles, so it works out.

Feeding Frenzy continues to be amazing. I fear GGG will hit summoners with nerfs next league as a result. =o(




@ Tehed:
Full Post
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Tehed wrote:
I just wanted to say: Thank you for this amazing guide!

This is the first time I'm playing a summoner (of course one of the reasons being the Necromancer rework) and I'm having a blast thanks to this guide. Last league, I tried a pure SRS build, but only shortly, because I kept dying to everything. With the 3.8 update and this build however, I feel way better going into the endgame - using cyclone as a way to get stun immunity is a great idea and so much fun to play.

Also, if you didn't notice and since you mentioned it in your "acclaim" section... LiftingNerdBro included this build again in his starter build recommendations for this league (https://www.youtube.com/watch?v=dSwbqKjqifM) - that's how I found out about it.

Keep up the great work and thanks again :)
"
LiftingNerdBro included this build again in his starter build recommendations

Yep, I know! LNB sent me a PM. I just haven't added the video yet, but I will! Thanks for bringing it to my attention, though, since there's always a chance I didn't know. =o)




@ Levirael:
Full Post
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Levirael wrote:
Just finished Uber Lab, and the damage difference feels huge. Also, Bone Armour is really great, and Izaro was a breeze since I only summoned skeletons in his face while spinning around him.

Really great, fun and powerful build. Also great league starter.

Spoiler


I got that claw for my zombies, is it good?
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I got that claw for my zombies, is it good?

Yep! Only thing that'd make it better is +1. If it has an open prefix, you can eventually add +2 to Support Gems (Mastermind craft) for the same effect with Empower.




@ hyrenfreak:
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hyrenfreak wrote:
what neck enchant should i be trying to get?

In the 3.8 post, inside the 3.8 info spoiler, go to:

Triad Grip gloves & ideal Notable Anointment options
(continued)

Both those posts talk about possible notable anointments for us.




@ Max_zero:
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Max_zero wrote:
So would any kills by Vanguard Spectre totems be automatically counted as degen kills?

Degen kill = our kill. Unless there's something weird with totem -> minion -> summoner.




@ gabriella88:
Spoiler
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gabriella88 wrote:
Hey! I keep wondering what i should lvl with until i can get that Scourge claw or a claw with +1 and maim on it. I do have screaming eagle that you recommend but what can i use after that?

This is my gear, what can i improve on? All commentary is appreciated :)
Regards /Gabbi

"
what can i improve on?

I wouldn't stress too much about leveling gear. We're extremely flexible and gear-independent. Just cap your resists, stack movement speed and life, and get to maps quickly. As long as you have all the linked sockets possible, you're golden.
Last edited by Hercanic on Sep 8, 2019, 3:23:31 AM
This is the best league start I've had so far, 2ex sitting on stash, decent gear, Uber Lab done, and all that while being probably the most fun I've ever had on my first day of a league.

Gotta say this again, great build!


My current gear:
Spoiler


I'm guessing next step should be the helmet, then amulet and rings, and finally a decent 6L and the unique gloves. Will be working on that later, probably.
I just started t2 maps, even with the most awful gear, and generic links, it's easymode :)

Currently speed clearing mid yellow tier maps on 2 4 link, going very smooth. Didn't bother waiting for Tabula, so far not needed.
I levelled w skeletons and wss using war banner for the longest time. Felt really good, but ran out of sockets. Plus, when adding frost sentinels in Act 8 I stopped spawning skeletons except for bosses and Blight.

I dropped an Advancing Fortress so swapped cyclone to weapon to use the fortify. As soon as I get a decent unset ring I'll likely move discipline there and add a golem (chaos or animate) to the zombie meatshield. Considering keeping it that way and getting shaped gloves with faster attacks for the zombies. I'm not using them a lot for damage anyway and having fast attacking blinding, taunting, culling (w Kingslayer on AG) zombies sounds good :)
Quick question (basically new player here): I copied over your PoB build, but the gems listed under skills in boots you only have 3 enabled. But I think boots can have 4 gems? Or shouldn't I be looking what gem goes where according to that PoB?
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Plunked wrote:
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glear wrote:
The stuff OP post are very confusing, not to mention he mix the important stuff with 3.4-3.7 stuff, also we don't need to know what act you are in


It can be confusing if you're just trying to skim through it, but read through enough and it all makes sense.

As for not needing to know what act OP is in...I think it's nice that (aside from taking the time to compile all of this information) he is updating this thread with his experience and findings to better help US.

Thank you for all of your hard work OP!


I would like to echo the thanks here....it is amazing that the OP has spent his time pulling all this together for us....

I dont really see the difficulty of reading the post that is linked from the first line on the first page.

OP tyvm for your hard work and dedication for this build...

I have to ask...given the name of the build are you a fan of Orson Scott Card? Amazing series of books where Ender is Speaker of the dead
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Hercanic wrote:
Why did you direct me here? What's this all about?
Blight 3.8 brings with it significant changes to summoners, which necessitate key changes to the build from its original Delve 3.4 to Legion 3.7 run. The guide grew fairly comprehensive over these past 11 months. Any change must not only be reflected in the main guide, but also the leveling guide, FAQ, videos, endgame boss guides, trade & craft guide, minion and mechanic explanations, etc. Leaving any of these out will cause readers to become confused when they come across conflicting or outdated information.

This patch is the single greatest change to the build since its creation. Two days from patch notes to league launch is not feasible for me to rewrite such a significant amount of content, especially when so much is still unknown about the performance of these new features.

In order to avoid as much confusion as possible, I have instead directed everyone to this one post, where I will be covering all the major changes as if it were a fresh build guide.

There is plenty of valuable information in the main guide, so it's still worth a look. The core build can even still be played with a few tweaks. My aim, however, is to take full advantage of new features to bring you the best possible build, and that will require bigger changes. So just keep that in mind when looking over the original guide until I am able to fully remodel it.

This post will become a template for the eventual rewrite, so I hope you can bear with me until then.
What are the main changes to the build?
We have dropped Acrobatics and Belly of the Beast in favor of Energy Shield nodes and gear. This allows us to take catastrophic hits that we couldn't have otherwise survived before, but this also creates a new problem: lack of ES recovery.

To solve this, we use the Mistress of Sacrifice ascendancy combined with L1 CWDT (Level 1 Cast When Damage Taken Support) to trigger a L1 Desecrate and a L8 Spirit Offering. Mistress causes our Offerings to affect us, and the key component of Spirit Offering for us is it grants 3% of Life as Extra Energy Shield per consumed corpse, up to 15% for 5 corpses.

We can achieve ~2000 flat life, ~200% life, and ~200% ES. So Spirit Offering works out to grant us (2000 * 0.15 * 5 =) 1500 ES. This not only increases our total ES, but also heals our ES for the same amount. Meaning we gain 1500 ES back every time Spirit Offering triggers.

When we take at least 528 damage, CWDT fires off Desecrate, creating 5 corpses, followed by Spirit Offering, which consumes those corpses (gem order in item = trigger order, so make sure Desecrate comes first). This can happen up to 4 times per second, or 6000 ES per second. Needless to say, this is fantastic protection, which is why we are scaling both Life and ES on our passive tree and gear now.

(Unearth will be replaced with Desecrate after 3.8 released)

It is not invulnerable, however. Rapid hits can overcome CWDT's 0.25sec cooldown, and big hits can't trigger more than one cast of Spirit Offering despite being well over 528 damage. So how do we solve those?

First, we use Cyclone instead of Charged Dash. It grants phasing, stun immunity, knockback immunity, and keeps us mobile. This allows us to control how surrounded we are, so as not to be overwhelmed by rapid hits. Most monsters have a delay in their attack animation before they actually deal their damage, which means if you are no longer at the spot they were aiming you'll completely avoid their attack. Mobility is supreme.

Second, with 6k life and 3k+ ES, we have at least 9k eHP. With Spirit Offering up, this becomes 10-11k eHP. We can survive a surprising amount of things that would one-shot a 7k life build, giving us time to pull back, chug a flask, and let recovery rate enter the equation. We now also have Bone Armour, a free L20 Steelskin from the Bone Barrier ascendancy, that we can pop on during these dangerous moments.

Cyclone is a channeled skill, which allows us to cast a spell every 0.35 seconds with CwC (Cast While Channeling Support). We use Ball Lighting because it can hit a target 7 times or more per second. Through these rapid hits, we can recover life and ES with two particular items: a Shaper-influenced ring with 15 Life per Spell Hit and a Watcher's Eye jewel that grants 30 ES per Hit while affected by the Discipline aura. With both these items we can recover 105 life and 210 ES per Ball Lightning per target hit. We launch nearly three balls per second, becoming 300 Life and 600 ES per second per target. Shoot those into a pack of 10 or 20 monsters? That's 3000-6000 Life and 6000-12000 ES back in a second. Needless to say, unless you take a big hit, your Life and ES won't even appear to move even while Spirit Offering is rapidly firing off.

Ball Lightning also performs other duties for us. Its rapid hits ensure Victario's Charity is generating max Frenzy Charges for our minions in less than a second, and its Lightning Damage is also perfect for applying Elemental Equilibrium. This keystone causes targets to have -50% Cold Resistance, -50% Fire Resistance, and +25% Lightning Resistance when we hit them with Lightning Damage. Because our minions only deal Cold Damage through Hatred and Fire Damage through Added Fire Damage, we don't have to worry about Lightning Damage being buffed.

We have dropped Herald of Agony. Ball Lightning was also our way of rapidly Poisoning to build up Virulence stacks. While the Agony Crawler is massively powerful, clocking in at 1-1.5M DPS for us and being a beast while clearing, it comes at some high costs. Namely the rest of our mana, after Hatred has taken its half. This meant we couldn't use Discipline or the ES on Hit Watcher's Eye without something absurdly expensive like an Aul's Uprising amulet to make Hatred reserve no mana. While the Watcher's Eye can also be a tad expensive, it isn't anywhere near how rare and in-demand the amulet is.

We have dropped Shield Charge. With our switch from Charged Dash to Cyclone, we lacked a teleport. So we're using Flame Dash, despite having virtually no cast speed. Patch 3.7 made movement skills instant on first use, followed by an animation we can skip through. Most movement skills now work great without any supports, unlike before. You can also try Leap Slam if you don't like the charge system of Flame Dash.

We have dropped Mark of Submission and Projectile Weakness. Its main benefit was the Pierce it gave the Agony Crawler. Since we are no longer using Herald of Agony, we don't have as much use for the pierce beyond our Spectres. Phantasms already pierce, though the damage buff was nice for clear speed. Knockback may prove very powerful against Blight lanes, so there is cause for possibly bringing this curse back into play.

We have dropped Vile Toxins and Bloodlust. We needed room for the new support gems on Skeletons. By dropping Herald of Agony, we no longer Poison. By moving Cyclone to our boots and dropping Chance to Bleed, we open up our glove slot for something like Grip of the Council. Overall, it makes Skeleton damage less conditional and uncomplicates a key part of the build. We now have many competitive damage supports to take their place, too.
I'm new to this build, just show me gem links and whatever else I need.

Skeletons (in helm with +3, Minion Damage affix, and optionally Minion Life but this takes up your Life prefix)
+ Feeding Frenzy (for Dash) -> Deathmark (if the Dash isn't useful enough)
+ Melee Physical Damage
+ Minion Damage (until you upgrade your helm to have it built-in) -> Multistrike (if no sources of Knockback) / Fortify / Melee Splash (potentially very powerful against congested Blight lanes) / Deathmark



Spectres (in ES chest)
+ Summon Phantasms (since we get 4 Spectres without gear investment now, you can achieve similar base DPS without Phantasms, and Phantasms will fall behind once Soul Eater comes into play, but then again dropping 11 minions goes against the theme of the build so it's a tough choice; if you want to go pure Spectres, I recommend using Goatman Fire-raisers with the Fearsome Force passive cluster to take full advantage of AOE overlap damage.) -> Spell Echo
+ Minion Damage
+ Controlled Destruction -> Elemental Proliferation (might be very strong against Blight lanes) -> Elemental Army (if pure Spectres)
+ Greater Multiple Projectiles
+ Faster Projectiles -> Elemental Focus (if pure Spectres and wanting damage over clear speed)


Zombies (in weapon, ideally a claw, with +1, Maim, and any other built-in supports; alternatively, use Spiders from Arakaali's Fang, or focus Zombies on defense and use a Scourge claw)
+ Feeding Frenzy / Meat Shield (depends how these feel with Cyclone) -> Herald of Agony (original build, beware of mana reservation with regard to having too many built-in supports) -> Carrion Golem
+ Empower


Hatred (in shield)
+ Generosity
Flame Dash
For any aura or minion skill in your weapon slots that you don't want to deactivate every time you weapon swap, just place another of the same skill gem in the same socket number of your second weapon set.


Cyclone (in boots with Fortify affix)
+ Cast While Channeling
+ Ball Lightning -> Summon Raging Spirit (~500k DPS but harder to generate Frenzy Charges; you will also need to add some Lightning Damage to your attack to trigger EE, such as a ring mod/craft or jewel)
+ Fortify (until you trade in your boots for ones with Fortify built in) -> Poison/Lesser Poison (if using Herald of Agony) -> Greater Multiple Projectiles (easier aiming, greater coverage) -> Infused Channeling (8% less phys damage taken) -> Minion Damage/Melee Splash/Combustion (if using Raging Spirits) -> really whatever you want.


Cast When Damage Taken (L1)
+ Desecrate (make sure this comes before Spirit Offering, so it triggers first)
+ Spirit Offering
+ Purifying Flames (6% regen and 100% crit chance) -> Convocation -> Immortal Call (might interfere with Bone Armour) -> Curse -> whatever you want.


Discipline (if using Watcher's Eye with ES on Hit) -> Skitterbots (20% more damage) -> Flesh and Stone (Blind aura) -> Projectile Weakness (in Mark of Submission ring if using Herald of Agony) -> Animated Guardian (in Hungry Loop ring with Minion Life, Meat Shield, Fortify, and Empower/Combustion/Culling Strike/etc; equip him as detailed in the FAQ)
Ring itself is just a junk ring from when I was trying out using only Cyclone without Ball Lightning, so I needed Lightning Damage added to Attacks to trigger Elemental Equilibrium.


Holy Relic -> Chaos Golem (for 5% phys reduction) -> Carrion Golem -> Stone Golem -> Convocation -> manual curse -> whatever you want.
Precision was just to simulate upcoming minion accuracy buff.


Nothing special here. Life, resistances, and some DEX will be good. Room to craft +1 Minimum Endurance Charges on all your jewelry is ideal for another 12% phys reduction, stacking with the 10% from Bone Barrier and any other sources.

For jewels, you want:
  • 1 Unending Hunger (2 if pure Spectre; a good place to get the Corrupting Blood immunity corruption)
  • 1 Minion Blind chance
  • 1 Minion Taunt chance (unless using Meat Shield)
  • Optional: 1 Watcher's Eye with ES on Hit
  • Optional: 1 Intuitive Leap (if you want to grab Golem Commander without spending 4 points)
  • Optional: 1 Minion Hinder chance

Then try to get as much Life, ES, and Minion Attack/Cast Speed as possible on your jewels.

How do I level?
I have given the Path of Building pastebin a full suite of passive trees for each stage of leveling:



The leveling guide should mostly remain the same, aside from the passive tree and Ascendancy order (1. Mistress of Sacrifice -> 2. Mindless Aggression -> 3. Bone Barrier -> 4. Unnatural Strength). We don't gain access to Feeding Frenzy until level 31 after Act 3's "A Fixture of Fate" quest.


ACT 1
0. We take the shorter outer path and skip the minor minion nodes due to their inefficiency when compared to all the new minion clusters we could take. The first few levels go by very quickly in PoE, so they're not even worthwhile as a temporary measure.

1. Practical Applications - Gives Strength so we can continue leveling Smite/Ancestral Call. You can skip this if you solve your stat requirements another way, like an amulet.

2. Arcane Will - Solves early mana problems.

3. Lord of the Dead - First boon to minions. More Zombies and Skeletons.


ACT 2
4. Death Attunement - Second boon to minions. More Zombies and Skeletons. Temporarily take the 1% life regen after it to solve early attrition damage when outside of combat, where Holy Relic doesn't cut it.

5. Alacrity & Physique - Replaces Practical Application. Take both if you need even more stats. Skip if you solve it another way.


ACT 3
6. Ravenous Horde - Minion movement speed.

7. Written in Blood - Early life, a bit more STR. Skip until later if you want to pursue damage first.


ACT 4
8. Heart and Soul - Life and mana.

9. Spiritual Aid - You now benefit from minion damage. Gives regen to summoner and minions, so the 1% regen near Death Attunement can be removed.


ACT 5
10. Redemption - Minion movement speed.

11. Purity of Flesh - Life and STR.

12. Jewel socket - First socket. Take earlier or skip depending on what you have for jewels. We get a jewel reward in Act 2, and two more jewel rewards in Act 5.


ACT 6
13. Quick Recovery - Life, life regen, mana regen.

14. Retribution - Damage and STR.


ACT 7
15. Discipline and Training - High life.

16. Sacrifice - Life regen. Minion life regen and ele res.

17. Spiritual Command - You now benefit from minion attack speed.

18. Sanctity - Life regen, ES, STR.


ACT 8
19. Gravepact - Minion accuracy, double damage chance.

20. Jewel socket - Skip if no jewels.


ACT 9
21. Constitution - High life, lots of STR from travel nodes.


ACT 10
22. Devotion - Life and STR. Drop Physique, you probably don't need it anymore. Drop Arcane Will, mana should be fine by this point.

23. Melding - Life and ES.


T5 Maps
24. Complete Heart and Soul cluster.

26. Jewel socket.

27. Jewel socket.


T10 Maps
28. Wicked Ward - It's right there for 1 point. May or may not be useful. Once ES recharge starts we can continue to take damage and not lose the regen. Good for countering degen ground effects.

29. Elemental Equilibrium - You can go for this earlier. I held off since leveling gear can be a wash and worrying about added elemental damage is a pain. By this point your gear should have come together and so this'll be less of a concern.

30. Indomitable Army - Our minions will start to need more tankiness in higher level maps, as well as Uber Lab.

31. Foresight - It's time for more ES.

32. Arcane Focus - More ES.


T15 Maps
33. Grave Intentions - Unholy Might.

34. Jewel socket.

35. Constitution cluster - Start earlier if you need more life.


Endgame
36. Finish Constitution cluster.


Final
37. Jewel socket or Unnatural Calm.

38. Complete Purity of Flesh cluster.




3.8 PoB Pastebin: https://pastebin.com/esibGJaW

Includes multiple leveling trees through all Acts, maps, and endgame.

Ascendancy order
  • 1. Mistress of Sacrifice - To take advantage of ES heals from CWDT + Spirit Offering. Duration means longer Vaal Skeletons.
  • 2. Mindless Aggression - No choice, our other picks are behind this one. Provides great movement speed, though.
  • 3. Bone Barrier - Incredible defense. We'll want that phys reduction and recovery rate to protect us in Uber Lab.
  • 4. Unnatural Strength - It's tempting to take this earlier, to hit minion breakpoints sooner. I prioritized defense, but you are free to go for this earlier if you're fine with taking more risk.

Bandits - Kill All, we want passive points.

Pantheon
  • 1a. Solaris - Crit and AOE protection, good phys reduction for bosses. I prefer this one overall.
  • 1b. Lunaris - Chain immunity, solid while clearing but weaker vs. bosses.

  • 2a. Garukhan - Movement speed is a nice QoL.
  • 2b. Ryslatha - More potent flasks is good for long boss fights (Chimera) and recovering from Delve darkness.
  • 2c. Shakari - Poison immunity. Chaos damage bypasses ES, so some protection from it is welcomed.
  • 2d. Ralakesh - Helps a bit in Uber Lab against bleed. Bloodgrip amulet is a better alternative, but this pantheon can suffice in Solo Self-Found leagues and such.



ES Hybrid, originally an experimental variant in 3.7, is now the official version of Speaker for the Dead. In this new version, you can:

  • 1. Continue to use Herald of Agony as before, but with Cyclone + CwC + Ball Lighting + Poison. You can use Gloves with Poison affix or Boots with Fortify affix. You can still use Charged Dash if you prefer, but Cyclone offers more control, stun immunity, doesn't lose out on speed with Quicksilver flask up, and teleportation can now be competently covered by an unsupported Flame Dash.

  • 2. Drop HoA to focus on Zombies (or Carrion Golem) and Discipline with a 30 ES on Hit Watcher's Eye. (Featured in PoB link) If the Watcher's Eye is too expensive, you can replace Discipline with Skitterbots for 20% more damage or Flesh&Stone for a Blind aura.

  • 3. Or even maximize your minion count (+40) with Arakaali's Fang and Cyclone + CwC + Raging Spirits + Minion Damage + Fortify affix boots.

Gem data has not been added to PoB, so not everything will be accurate until after 3.8 releases. Notably, I plan to use Feeding Frenzy on Skeletons and possibly Zombies (or Meat Shield).

Precision is used to represent the upcoming accuracy buff for all minions.

Jewels are just what I used in 3.7 on a very low budget. Yours can be much better. Minion Elemental Resistances are now covered on the tree, so the resist jewels are no longer needed. All you want are Life, ES, and minion damage/speed. You want one source of Minion Taunt and Minion Blind, but do not need to stack it.

If you do not have good jewels, skip the sockets. You can direct those points toward completing the Life and ES clusters sooner. If you want more damage, take the Fearsome Force, Aligned Spirits, and/or Enduring Bond clusters.


I love this build. Only downside.. being new and a bit new I have no idea what items and thinks to be getting early game.. So no idea what I am supposed to do and used and what early level gems and links or where to get the gems and when for the ones I don't have yet.
So just wish it was a bit noob friendly and could help me being my first time.. Just looking out for that endgame item.. never been able to craft still new to me so looking for just the items from the build is hard as I am not sure what are good rolls and what I should have before end game
Est. Legion League
Noob trying my best to learn
@Insane_Goat

Have you tried the leveling guide?

This is my second league and the guide helps (even if it is a bit outdated due to new 3.8 builds).

https://www.pathofexile.com/forum/view-thread/2284653

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