Xbox One 3.4.3f Patch Notes

Xbox One 3.4.3f Patch Notes

Xbox-Specific Improvements
  • Reduced memory usage, which improves performance and reduces the chance of memory-related crashes.
  • Fixed a bug where achievements were being awarded to players in cases where they were not actually earned.

Other Changes
  • Re-enabled the Solo Self-Found Migrate All button.
  • Uniques dropped by Delve Bosses are now allocated to the map maker.
  • Dynamite can now deal damage to monsters summoned by Delve Bosses.
  • Natural Hierarchy and Night's Hold can now be acquired from the Timeworn Reliquary.
  • The vendor recipe for The Retch now gives a Relic version when vendoring a Relic version of both Feastbind and Faminebind.
  • Herald of Purity now has a chance to summon a Sentinel of Purity when you hit a Rare enemy.
  • The Ancestral Call Support gem now specifies that extra targets must be a minimum distance from the user. There is no functional change.
  • Vaal totem skills now display damage per second, rather than average damage.
  • Harbinger Righteous Fire now burns grass.
  • Updated the 2D Art of Chains of Command.
  • Adjusted the animations and effects of the Oriath Portal Effect slightly to reduce eye strain issues.
  • Fixed a crash that could occur when creating clones while affected by a large amount of buffs. Common cases of this were using Headhunter along with Vaal Double Strike or Blink Arrow.
  • Fixed a bug where stashes were able to be kept open after you were no longer near them.
  • Fixed a bug where ground effects from map modifiers in the Azurite Mine did not appear.
  • Fixed a bug where many Bloodline modifiers were unable to generate in the Azurite Mine.
  • Fixed a bug where Harbingers in the Azurite Mine were unable to drop high level currency shards.
  • Fixed a bug preventing completion of the Unspeakable Shrine Abyss encounter in the Azurite Mine if your Light Radius was too low.
  • Fixed a bug where the Hybrid Defense Delve suffix modifiers prevented Hybrid Defense prefix modifiers from being rolled or crafted.
  • Fixed a rare bug where some Delve encounters that you could travel to were sometimes not revealed.
  • Fixed a bug where Instant Skills used on Predictive Mode could sometimes fail to cast.
  • Fixed a bug introduced in 3.4.3e where ranged Minions, such as Spectres and Flame Golems, had a lower range for their skills than intended.
  • Fixed a bug introduced in 3.4.0 where Animated Weapons from Rampage followed you through teleporters.
  • Fixed a bug where Infernal Blow charges could sometimes fail to explode.
  • Fixed a bug where Molten Shell could sometimes fail to replace itself when cast.
  • Fixed a bug where the "x% chance to Chill Attackers for 4 seconds on Block" and "x% chance to Shock Attackers for 4 seconds on Block" modifiers were not modified by Chill or Shock duration respectively.
  • Fixed a bug where the Intuitive Leap unique jewel could cause Ascendants to be unable to allocate some connected passive points in their skill tree.
  • Fixed a bug where Blood Balls from monsters bearing an Essence of Greed would explode after the monster died, rather than shortly after being created.
  • Fixed a bug where Guardian of the Vault in the Vault Map could submerge but remain visible.
  • Fixed a bug introduced in 3.4.3c where Shrine effects could appear under portals in Maps.
  • Fixed a bug where items could drop in an unreachable location in the Residence Map.
  • Fixed a bug where you could get stuck in unwalkable terrain in Oak's bandit camp.
  • Fixed a bug where sound could cut in and out in The Sarn Encampment in Act 8.
  • Fixed a display error where Smite supported by Faster Attacks displayed "You and nearby allies gain x% increased Attack Speed".
  • Fixed a visual bug where an Ascendancy Plaque was buried halfway into the ground.
  • Fixed a bug where an unintended "OFF" page was shown for some players in the Help Panel.
Last edited by Natalia_GGG#0000 on Oct 17, 2018, 4:21:35 PM
Last bumped on Oct 19, 2018, 1:40:21 AM
I am so glad you guys are addressing the memory issues. the last two patches while good in some ways really introduced some major problems with frequent crashing an poor performance. Thank you keep it up.
Xbox one.. I’m almost done with this game. Fighting kitava my game crashes everytime.. even after the last update..
"
Reduced memory usage, which improves performance and reduces the chance of memory-related crashes.

Thank you!!!
I'm playing on Xbox one(normal) and this should help a lot :)
Last edited by Lubetobe#4554 on Oct 18, 2018, 1:32:29 AM
Thank you again for all the work you guys/gals have put into improving and maintaining this incredible game.
Not all of the issues can be fixed at once and I think most of us realize this; we're entitled to nothing and I think the rest would do well to remember that.
Your continued efforts to make this game the best it can be should be acknowledged not bashed.
...this escalated quickly.
Glad to see some more memory optimisation!
Knowledge is power.

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