Some More Delve Improvements
Any thoughts on making the fossils, resonators and all that stuff stackable?
Not everyone has or can afford 27 quad stash tabs. |
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Add sulphite and/or maps behind walls.
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Long needed changes, especially Aul and Delve Encounters IV. Thanks for this.
Now if only we could get accountwide Sulphite I would be happy. |
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I'm genuinely curious about how the players who, apparently, hate mapping so much they can't even fathom the idea of running them without thinking of quitting are still playing the game at all. Or how're they going to play the game after Delve rotates out, because with the amount of complaining, yeah, you bet this is gonna share Bestiary's fate.
Still, while some of the changes are nice, there are some hiccups. I personally already don't get to the sulphite cap and usually start delving once i hit 11-13k, so the cap upgrade is pretty much useless to me. And, if anything, it's, IMO, counter-productive to the consistency of gameplay, because it encourages you to first grind maps for a long time, and then delve for a long time - while switching things up fairly often would be way more benefitial. Increasing the flare limit to 20 is cool, but doing it without adding the "buy max amount" button is offensive. Also, while it's good that the rare few people who get past 1k depth get a lot of good rooms, but don't you think this should be scaled back a bit? Because right now running depth 80 is arguably more profitable than depth 300, with the exception of outpost locations. Last edited by nskLantash#4654 on Oct 1, 2018, 1:18:54 AM
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" Chris said in a reddit post, way back, like a week and a half ago, that they're going to try and work on it, but he has no idea when it could be done. So yeah just sell'em. |
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Can we please have the increase in sight when exploring in delve to be increased somehow based on the light sight of crawler&flare ? Is quite expensive to backtrack when you hit dead ends when you want to progress sideways. Also would be nice to be able to plan ahead where you want to go. Or add a minimum of 2 sulfite nodes per t10/11+ maps ? Burning 25+ maps just to scout around and find that after burning 18k sulfite i'm in the same spot as before, is not helping me in any way.
Currently i'm quite sad that i didn't burn all my currency in buying all the delve boss challenges or kills and i wonder if playing solo has a real chance in finding all those bosses as I found so far only the architect. |
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Awesome!!!!
I am really beginning to like devle as a league. A lot of improvements guys! Keep it up and merge into standard :) |
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" "they clearly don't want you spending most of your time in the mine" so whats the point playing Delve? I didnt came here to play Standard with Delve as DLC. Just look at Bestiary , Incursion. You had there freedom , here? well... :) "I've had no problem finding players online for trades, or to find parties to play with, in Delve. So I've no clue what you're talking about" There is no problem if you are a buyer , but how about as a seller? :) I traded yesterday 460pdps foil (1.9+as , 7cc+ etc) for 1/4th value because i couldnt sell it for about 2 weeks , same stuff with other gear. I never had such a problem in last few years... Thats why i dont craft anymore. Cheers Ice Golem Golemancer Build - BALANCED - ALL CONTENT -Everything Dies-Huge Damage https://www.pathofexile.com/forum/view-thread/2305121
and Stone Golem build https://www.pathofexile.com/forum/view-thread/2782044 YouTube- https://www.youtube.com/user/bamper123/ IGN- Ciasna_Muszelka/NaughtyGolemancer |
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" Yeah i'd be down with that. That's actually what i advocated for from the start of the league. You already have a system in place that allows for multiple nodes to spawn in a location. Use it. |
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After a month, you're STILL fixing things actively? Gl with that. You guys finally admitted that stuff is too rare/hard though, and thats good for us average plebs. Challenge will be better now, but a 50% increase in Aul spawn prolly needs more like a 5000% increase if i look at rarity of specific content since Abyss.
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