[3.10] OneShotKill Elemental Hit Ballista Hiero - 9.6 million DPS - EZ Boss Killer + budget friendly
" You are welcome! Have fun with the build and stay safe(Both in game and real life ;)) My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide
https://www.pathofexile.com/forum/view-thread/3005581 | |
3.11 Initial Thoughts/Comments
*This post will be constantly updated as GGG releases more info that I find worth mentioning(i.e. related to our build)*
Patch Notes
Nerfs
Spoiler
1. Unfortunately we got hit kinda hard with the 3.11 Patch Notes, now We are back to 7 Max Totems instead of 11 Max Totems It's similar to when I played this build in 3.9 which only has 7 Max Totems then, less powerful but it did worked fine then when bosses were buffed greatly that patch and everyone was complaining. oh well, we'll continue to adapt and improvise :) 2. Depending on when you plan to play this build, this could be a nerf or neutral to you. Estuary Map appears only at Tier 14 now so it will be harder at league start to obtain Frostferno. Won't affect those who switch to this build later on in the league. No Changes/Neutral
Spoiler
1. "GGG mentioned in Previous Day's Development Manifesto:
" I did a check through all the Notables here, https://www.pathofexile.com/forum/view-thread/2873767 Seems like none of the ones we use(Lethality, Small Passive near Watchtowers and Shaman's Dominion) were affected which is great! Plus there wasn't any mention of changes to Marylene's Fallacy which is nice! 2. There was a small buff to a totem Notable on the Passive Tree, Primal Manifestation Old Values 24% increased Totem Damage 20% increased Totem Life 20% increased Totem Duration New Values 30% increased Totem Damage 30% increased Totem Life 30% increased Totem Duration Unfortunately we are not taking it so it doesn't affect us. That said if the small Passives leading to Primal Manifestation got buffed too, which we are unable to see for now, it might be worth taking a look at this area since it's pretty near our path in the Passive Tree. Buffs
Spoiler
The new Chainbreaker Keystone is a big buff for us. Here's my detailed thoughts from a few days ago:
" LINK BACK TO MY WRITEUP AT PAGE 173(For those coming from there) https://www.pathofexile.com/forum/view-thread/2224772/page/173#p22791192 My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide https://www.pathofexile.com/forum/view-thread/3005581 Last edited by Vei#5870 on Jun 26, 2020, 12:33:10 PM
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If Infernal Warcry covers nearby enemies in ash, might it be worth running for another DPS increase?
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" Hi, I would say it depends... The radius for Abyssal Cry(Old name for Infernal Warcry) is 20-25 tile according to the Wiki. As the various build version in my writeup are all designed to play at range, I would say Infernal Warcry probably doesn't fit in well unless one don't mind closing in once in a while to activate Infernal Warcry. However, I am planning to write an optional version of the build(After Patch Notes is released) that I think synergizes pretty well with Infernal Warcry. Keep a lookout on my "Update History" for it :) Cheers My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide https://www.pathofexile.com/forum/view-thread/3005581 Last edited by Vei#5870 on Jun 13, 2020, 1:31:03 PM
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From the manifesto, the only thing i saw that might pertain to this build...
" Here's hoping the additional sentry notables won't be too rare! Since it's looking like the optimized version of this build is going to be very heavily cluster based. Not to mention getting 2-3 well rolled 2 socket large clusters too. Also thanks to Vei for updating this build, I played this build in Delve league, and now again in delirium thanks to your updates, loved it both times. And to my question, I'm planning on league starting-ish with this build, as after trying a bunch of different ones with leftover delirium currency. I'm not sure about building up currency to buy a forstferno to get the build going in a fresh league? Are you planning on farming to early maps with holy flame totem? |
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Hm i should try this build again with the next league. It was a lot of fun. And it seems perfect to kill those plants within close ballista range :>
Also very curious what 3.11 has to offer for this build :D |
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" Other than what you mentioned, these 2 also caught my attention 1. " We have quite a few Passives with Critical Strike Multiplier: A. Lethality Notable and the small Passives leading to it B. Small Passives leading to Watchtower Notable C. Obviously also Shaman's Dominion Notable which is our best DPS Anoint Hope these are not hit too hard and they don't remember Mary ;) 2. " Let's hope non of them affects the Notables we use! " For Medium Cluster Jewel, I would think it won't be as bad even though we need 6 of them for 13 Max Totems build. This is because we only require 3 specific affix on them. Prefix 1 - Sleepless Sentries Prefix 2 - Snaring Spirits(Just need 1)/Ancestral Echo(Need 5) Suffix 1 - 1 Added Passive Skill is a Jewel Socket Since Ancestral Echo and Jewel Socket is a common affix(They only mention 2 Jewel Socket becoming less common not 1 Socket), so the harder part will only be getting Sleepless Sentries and Snaring Spirit. Using Serrated Fossil to craft the Jewel will give us a much higher chance to get Sleepless Sentries. After crafting 5 Sleepless Sentries + Ancestral Echo + Jewel Socket ones, we probably will have hit 1 with Snaring Spirits :) That's how I look at it for now, which hopefully will be the actual scenario or something like this. :) " Large Cluster will definitely be much harder with the changes. Considering even if we manage to craft the correct affixes, we can't guarantee the position of the Notables will be correct. XD I will definitely be buying these since I can check the Notables position using POB to ensure it's correct. At least one good thing about Large Cluster Jewels is that we have 2 groups to choose from with multiple enchantment types in each group, and also multiple options for Notables so that will at least make the ones we are looking for more common. " No problem! Happy to hear that you love it :) " The default is definitely farming Maps with Holy Flame Totem(Which btw are still pretty good for the White Maps) and doing the UnID Rare Set for 2c Vendor Recipe and of course selling any good drops. One way to "reduce" the cost of Frostferno is instead of buying Frostferno directly, buy "A Vision of Ice and Fire" prophecy and "Heatshiver" Helm instead to make Frostferno. It is usually cheaper this way. One thing I will be doing(Not recommending unless u like the idea) is checking the NPC in Towns everytime I level(I am not a rusher) for any RGB linked item to buy and sell back for a Chromatic Orb. Base on my past experience, I will end up with 80-100 Chromatics(Including picking Chromatic Orb and selling RGB linked items from Drops) before I reach maps. On the 4th day of league, which is usually when I reach maps, the Chromatic to Chaos Rate should be around 10-12 Chromatic to 1 Chaos, so that is like 8-10 Worth of Chaos there. Other than changing them to chaos, its also nice to have a bunch of them to reroll the colours on our gear when needed. Cheers My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide
https://www.pathofexile.com/forum/view-thread/3005581 | |
Oh no Sleepless Sentries is on the nerf list for cluster jewels :(
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So as far as i can read it out from reddit sleepless sentries got a pretty hard nerf. Like really hard.
The new stats are: "20% increased Totem Duration", "You have Onslaught if you've Summoned a Totem Recently" the +1 ballista is gone <.< |
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" Back to the drawing board for my league starter sigh GGG :( |
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