[3.10] OneShotKill Elemental Hit Ballista Hiero - 9.6 million DPS - EZ Boss Killer + budget friendly

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Vei wrote:
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DixuMixu wrote:
In all your PoB's when I remove Combat Focus jewels the dps goes up, why is that?


The Damage you see on POB is Elemental Hit(Fire Type Damage Selected)


Combat Focus has a line that says


"With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal 50% less Lightning Damage"(Same 50% Less for Cold Combat Focus)


Since our damage are converted to Fire(Through Avatar of Fire keystone), when we have the Combat Focus socketed, the Cold/Lightning Damage will be 50% less before it gets converted to Fire Damage***


Below is a "Simplified" Example looking at just Fire and Lightning only

Example

Spoiler
1. Damage(Original, No Combat Focus, No Avatar of Fire)

Fire - 3000
Lightning - 1000


2. Damage(With Avatar of Fire, No Combat Focus)

Fire - 3500(+500 from Lightning due to Avatar of Fire)
Lightning - 500(But will be dealing zero damage because Avatar of Fire)


3. Damage(With Avatar of Fire + Combat Focus(Lightning/Viridian))

Fire - 3250(+250 from Lightning due to Avatar of Fire, and after 50% Less due to Combat Focus)
Lightning - 250(50% less due to Combat Focus, also will just deal zero damage because of Avatar of Fire)


When you take away the Combat Focus, you go from point 3. to point 2., i.e. Fire Damage changed from 3250 to 3500. That's why you saw the DPS increased in POB.

***I can't confirm if this is the exact sequence it's calculated, but the above should be enough to explain why DPS went up when you take away the Combat Focus, which is what you wanted to ask.


Hope that explains it.


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DixuMixu wrote:
Also is Point Blank the preferred corruption for Skirmish quiver?

Cheers


Regardless whether you go for Point Blank or not, I would say it's not too important because

1. We will be switching to using a rare quiver later so the reliable source for Point Blank will be from the Skill Tree.

2. It's along our Path this build takes in the Passive Tree so we don't need to go out of our way for it and just need to allocate 1 Point to it.


And here's my take on Point Blank for references

Spoiler
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Vei wrote:
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AT_Blitzy wrote:
I noticed that you did not take point blank in your "3.10 cluster jewel" pob.
It only cost 1 passive point, is it worth taking?


With the changes/nerfs to equipment

- From 100% more damage with arrow hits at close range to 50% for Chin Sol and now we are using Quill Rain instead of it.

and skills

- Point Blank now deals 30% more damage at close range instead of 50% in the past
- Ballista Totem is placed besides us instead of at range


Point Blank isn't an automatic fit to the build at this point as we will be playing at range because of the above.

That said, if one wishes to play up close and personal so he can take advantage of Point Blank, feel free to!


Hope that answers your question.

Cheers


Ahh so the Combat focus is needed so the ele hit doesn't roll non-fire, in which case Avatar of Fire would halve that damage. I get it now ty!
Hello and thanks for the guide!

I got a question. I just divined an elegant hubris and got 240% projectile attack damage, 80% cold damage with attack skills, 80% attack damage with fire skills and 80% attack damage with lightning skills. (Left templar socket).

All these nodes should work with elemental hit, as far as I understand, but will the cold and lightning ones benefit as much as the fire node, or would those points be better spent elsewhere?

Best regards,


He listened to your advice and improved my things a little, but I still have very little damage on the bosses of the map, some I can not kill for 6 portals, what should I do? please help, I have such damage as in the video
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LedZep wrote:
Hello and thanks for the guide!

I got a question. I just divined an elegant hubris and got 240% projectile attack damage, 80% cold damage with attack skills, 80% attack damage with fire skills and 80% attack damage with lightning skills. (Left templar socket).

All these nodes should work with elemental hit, as far as I understand, but will the cold and lightning ones benefit as much as the fire node, or would those points be better spent elsewhere?

Best regards,



Wow congrats! That sounds insane!

As for your question, I see that you have worded them differently and here's my answer for each

- 80% cold damage with attack skills - Helps very very little, almost like none.
- 80% attack damage with lightning skills - Helps us as much as the Fire one.

So it depends a lot on the exact wording, and your welcome. :)

"
DefBeat wrote:

He listened to your advice and improved my things a little, but I still have very little damage on the bosses of the map, some I can not kill for 6 portals, what should I do? please help, I have such damage as in the video


1. Firstly the OP video is an old one. In 3.9 GGG buffed all bossed by A LOT and Boss can't be kill in 1 second now. NOPE.


kikeuy's Video here versus Veritania Awakened 7 is probably a more accurate representation of the Boss Killing Speed with Chin Sol and very good gears.

https://www.youtube.com/watch?v=xZobiG0Rowg


I think @kikeuy is probably the right person to advice you base on the gears(Chin Sol, Rallying Cry, Berserk, etc) you are currently using as I am not familiar with them.

Regards
My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide

https://www.pathofexile.com/forum/view-thread/3005581
"

Wow congrats! That sounds insane!

As for your question, I see that you have worded them differently and here's my answer for each

- 80% cold damage with attack skills - Helps very very little, almost like none.
- 80% attack damage with lightning skills - Helps us as much as the Fire one.

So it depends a lot on the exact wording, and your welcome. :)


Thanks a lot for the quick reply!

The wording on all nodes was supposed to be "80% increased (element) damage with attack skills". Typo on my part. So, I guess the fire node is the only one worth going for.

There is a 37% chaos res node as well. Might pick up that instead! :)

"
LedZep wrote:
"

Wow congrats! That sounds insane!

As for your question, I see that you have worded them differently and here's my answer for each

- 80% cold damage with attack skills - Helps very very little, almost like none.
- 80% attack damage with lightning skills - Helps us as much as the Fire one.

So it depends a lot on the exact wording, and your welcome. :)


Thanks a lot for the quick reply!

The wording on all nodes was supposed to be "80% increased (element) damage with attack skills". Typo on my part. So, I guess the fire node is the only one worth going for.

There is a 37% chaos res node as well. Might pick up that instead! :)



Yup, only the fire node is worth going for. Hmm... think i am gonna be doing some shopping ^^
My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide

https://www.pathofexile.com/forum/view-thread/3005581
"
Vei wrote:
"
LedZep wrote:
"

Wow congrats! That sounds insane!

As for your question, I see that you have worded them differently and here's my answer for each

- 80% cold damage with attack skills - Helps very very little, almost like none.
- 80% attack damage with lightning skills - Helps us as much as the Fire one.

So it depends a lot on the exact wording, and your welcome. :)


Thanks a lot for the quick reply!

The wording on all nodes was supposed to be "80% increased (element) damage with attack skills". Typo on my part. So, I guess the fire node is the only one worth going for.

There is a 37% chaos res node as well. Might pick up that instead! :)



Yup, only the fire node is worth going for. Hmm... think i am gonna be doing some shopping ^^


One last question:

The jewel also has 240% evasion (3 nodes) and 160% crit chance (2 nodes). Some travel needed, but not too much. Would the extra evasion and/or crit be worth taking for an elemental hit build?

EDIT: The 160% crit will cost 7 points.
Last edited by LedZep#7546 on Apr 6, 2020, 12:49:56 PM
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DefBeat wrote:
He listened to your advice and improved my things a little, but I still have very little damage on the bosses of the map, some I can not kill for 6 portals, what should I do? please help, I have such damage as in the video


You seem to have socketed Berkerk and Rallying cry , but you dont have a cluster jewel with Mob Mentality on your tree. That jewel is absolutely core to the build if you want to use Berserk. If you dont have rage , you cant use Berserk.

You should put a point On Point Blank on the tree , big dps gain against bosses. Note that since you have Chin sol and will be using Point Blank, you must place totems as close as you can to the bosses.

You seem to be lacking Accuracy , a quick fix for now would be turning off Aspect of the Cat and rising the level of Precision aura to 20.

You could also use Diamond flask(very important for dps) and also a Silver Flask (extra attack and move speed is always good). Also you can use Vaal Haste for even more burst dmg against bosses.

With those changes your burst dmg will be 3 times what you have now and your "normal" dmg will be double , you will still have room for more since you will still lacking a bit of Accuracy. When you fix that little accuracy problem you can change the annoint to Shaman's dominion , for now , it will be a very little dps boost, not worthy.

This is the link to jewel you need :
https://www.pathofexile.com/trade/search/Delirium/jvPonPlCX

Just untick Provocateur or Haunting shout , for your build right now , you should untick Provocateur but Mob Mentality + Haunting shout are currently a little more expensive so if currency is a problem for you right now, Mob Mentality + Provocateur will do just fine.

Please read the ideas exchange between Etofok and me from page 199 to 201 (or you can check both profiles , and click recent forum posts.

Lastly , while doing the changes Im telling you will highly improve your damage, I strongly recommend checking Etofok's Hiero and try to copy as exactly as you can his setup. He seems to have incorporated the Rallying cry + rage + Berserk combo perfectly to this build , he even took on Simulacrum recently and one my biggest doubts about Hiero being able to stand against taunted monster have dissipated completely.
https://www.pathofexile.com/forum/view-thread/2844110
Last edited by kikeuy#7591 on Apr 6, 2020, 1:08:56 PM
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LedZep wrote:
One last question:

The jewel also has 240% evasion (3 nodes) and 160% crit chance (2 nodes). Some travel needed, but not too much. Would the extra evasion and/or crit be worth taking for an elemental hit build?



Crit Chance

For Crit Chance, if it takes 2 Point to reach one 80% Crit Chance on the 2nd Point, it will be worth it, otherwise it's not worth it as the Skill Point spent on Small Passives to reach the 80% Crit provides nothing and also for the reason below.

This build has lots of DPS Passives concentrated on the Ranger Area waiting for our Skill Points, thus to not take them but go "somewhere else", that "somewhere else" would have to provide insane value for us to actually consider it especially if we still have to travel quite a bit to reach.

An example of "somewhere else" with a great value is the Sleepless Sentries Cluster Jewel that provides us with +1 Ballista Totem plus another DPS Passives and Jewel Socket. That is something we definitely want :)


Evasion

As for defensive stuff, it's not as straightforward as DPS which we can look at their numbers and kind of determine if it's worth going for.

I would say for defensive stuff, it's more about personal preference/playstyle/comfort level versus the content we are playing at.

We are pretty tight on Skill Point for this build, so I would prioritize my Passive Skill Point more on Life and DPS nodes compared to Evasion ones.

If the Evasion ones are along the way, I will definitely pick them up. To specifically go for them, I probably won't unless they are paired with something else I need.


That would be my opinion for these two.
My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide

https://www.pathofexile.com/forum/view-thread/3005581
"
Vei wrote:
"
LedZep wrote:
One last question:

The jewel also has 240% evasion (3 nodes) and 160% crit chance (2 nodes). Some travel needed, but not too much. Would the extra evasion and/or crit be worth taking for an elemental hit build?



Crit Chance

For Crit Chance, if it takes 2 Point to reach one 80% Crit Chance on the 2nd Point, it will be worth it, otherwise it's not worth it as the Skill Point spent on Small Passives to reach the 80% Crit provides nothing and also for the reason below.

This build has lots of DPS Passives concentrated on the Ranger Area waiting for our Skill Points, thus to not take them but go "somewhere else", that "somewhere else" would have to provide insane value for us to actually consider it especially if we still have to travel quite a bit to reach.

An example of "somewhere else" with a great value is the Sleepless Sentries Cluster Jewel that provides us with +1 Ballista Totem plus another DPS Passives and Jewel Socket. That is something we definitely want :)


Evasion

As for defensive stuff, it's not as straightforward as DPS which we can look at their numbers and kind of determine if it's worth going for.

I would say for defensive stuff, it's more about personal preference/playstyle/comfort level versus the content we are playing at.

We are pretty tight on Skill Point for this build, so I would prioritize my Passive Skill Point more on Life and DPS nodes compared to Evasion ones.

If the Evasion ones are along the way, I will definitely pick them up. To specifically go for them, I probably won't unless they are paired with something else I need.


That would be my opinion for these two.


Thanks for a quick reply and sound advice!

I will pick up the 240% projectile damage, the 80% fire damage and perhaps the chaos resistance and skip the rest. :)

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