[3.10] S3 || Stag's Soulwrest Summoner || Streaming and updating to 3.11 || Videos
" Worked pretty well even without the staff with just SRS, Phantasms and Skeles, Spectre. But I had to but insane money into colours, 3b3g is very rare for the staff. Mathils actual cat
|
|
Mechanically, does the % roll on Kaom's matter for fire dmg? Do phantasms do fire damage?
|
|
" It doesn't matter at all. Even if the Phantasms did fire damage the wording would have to be Minions deal x% increased fire damage. |
|
" 3R3B isn't hard, Look up the jeweler method. You can cleverly use Vorici crafting to force the colours you want. |
|
So far, really enjoying it :P.
Build feels a bit int starved at the moment. Does most of the scaling come from jewels and gem levels? Last edited by Yoluun#7665 on Sep 15, 2018, 7:27:14 PM
|
|
" yeah as with all summoner builds. You could place a "brute force solution" into the jewel socket below the scion health square. That should fix your problems for a while. |
|
This is what I've been doing.
Some things to note: I decided to drop Bubonic, even though it's a really cute combo, I'm already casting my offering to buff my minions which in turn spawns the phantasms, so I don't really need Bubonic spawning them for me, even though it's an added QoL. Instead I use a +1 spectre boots, that coupled with Vis Mortis and the +1 spectre node on the tree gives me 4 spectres to work with, which also made me drop the aura ascendancy and get the 100% inc spectre damage one, further increasing clear and single target Right now I can clear any t15 with ease regardless of map mods (cannot regen is annoying because I'd have to use a mana flask so I just reroll) and bosses die pretty quick, not sure about Guardians/Shaper/Elder yet |
|
" A nice spin on it for sure. One of the other reasons for Bubonic is the jewel sockets. If I were to have three spectres I'd go 2 frenzy 1 power charge ape. Personally, I don't need more clear speed and unfortunately there is no good phys projectile spectre for single target. Using Solar guards means hatred is kind of a wasted aura. If you're not picking up they BM keystone you could also try an essence worm with MOM for more EHP |
|
Ezpz coloring using vorici craft "at least 1 green" (checked vorici calc for best coloring method), spended 176 chromes.
Can anybody confirm my theory about 10+10 phantasmes? I think that in game logic phantasmes from staff differ from "summon phantasm on kill" gem. So we don't need links for staff minions. But we need them for our phantasm gem in staff to get all their power such as staff minions have. What do you think? So i'm going to do at least 5l in staff for supporting gem. May be i'm wrong, but if not, we are losing a lot of damage without links. Last edited by faraddox#5532 on Sep 16, 2018, 6:18:05 AM
|
|
" That's wrong. If you socket in the Phantasm gem all the limit for phantasms goes up to 20 (or 21 with a lvl 21 gem). Each phantasm gets all the supports from the staff. You can easily test this with GMP. I have an unlinked staff and every phantasm has GMP when summoned. Using Vorici for choroming is good but again, the jeweler method will probably be easier. Last edited by Stagsnetti#6287 on Sep 16, 2018, 7:00:33 AM
|
|