[3.17] Hybrid's Molten Strike Jugg - Hold right click to TANK anything |MELT the Atlas|Divine Flesh|

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ProceduralDad wrote:
So, corruptions.

Q1: Shank
How good is the Fortify corruption on the Shank? Is it better to have the Fortify corruption, or a +20% increased attack speed roll? What about the Physical Damage roll on the Shank, is that important to us? (The two shanks for sale with chance to fortify corruption both only have +15% attack speed)

Q2: Heart
I got what I think is a sick corruption on my chest: 5% reduced chaos damage taken. To me this seems great for this build, as good as any other corruption I might get. Is it?

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Finally, a report from the field. I've put in maybe like 10-15ex? And I am a god in t16 ultimatums and map bosses. I got intimidate gloves and finally fixed my cluster jewels to be perfect, I think both helped a lot. Now I can finally play the game, lol ;)


The reduced chaos damage taken isn't as good as +1 all res. After all resistances are applied you reduce the chaos damage by 4%. That means it is only 2% reduction for elemental damage.
Going from 88 to 89% chaos res means you take 11% instead of 12% damage. 11/12 = 0.9167 so the chaos resistance alone already reduces chaos by 8.5% and ele by 4.25%. The additional 1% ele res reduces ele damage further. I hope my math is correct but i'm sure the +1 is better. Best double corrupt would be +1 all res and increased damage.


Check Pob. The weapon phys damage matters since it is converted to fire and there is s little increased phys damage on the tree. I also don't think the fortify corruption is good since we lose the accuracy which means we lose attack speed. 450 on the weapon is 3% not counting global increased accuracy and you leap around anyway to get fortify that way.
The 20% roll is important. Immolate adds flat damage so attack speed mattters. Poacher's Mark also adds flat and you should get flat damage on rings and the abyss jewel for the belt.
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Natchoum wrote:
Ok thanks for answering. Seems really tanky but expensive for a dps quite low. As i've missed the league start, i think i'll look on something a bit more damagy and less expensive this league. But this build seems nice to play, i'll try it next league !

You can boost the damage further but it only gets more expensive with awakened gems.
Switched to Skitterbots and triple curse with corrupted xophs and awakened curse on hit with leap slam. Was barely able to kill the feared with 100% inc aoe on the last portal (but without cinderswallow). So there are definitely a lot of cheaper builds that can do that easier.
Maybe I'll try a t17 100% deli map to see how it is but for now I'm burned out.

First of all, thanks Hybrid for posting the build, really interesting concept with Divine Flesh, never tried this before.

As this thread is really actively posted to, I would like to get some hints at what to get for my next currencies (maybe even in order :p)

Profile is public, char is TankyFaz
PoB:
https://pastebin.com/vQy9CL69

Thanks for any tips!
I am wondering why everyone choose +2 target helmet enchant instead of %40 icreased molten damage. Is it just clear speed or +2 target bring you more damage?

I assume +2 target is not more than %40 of your total current target. So, it also shouldn't give more damage than other enchant. Am I wrong?
Hi everyone,

If anyone would be willing, can you look over mt build? Not sure where to go with it at this point?

One note I do switch out natural affinity for the big bosses Sirus, Maven ETC.

I am trying to get 10 mil dps without natural affinity.

Suggestion are welcome!

Here is my pob fork version:

https://pastebin.com/2rvHyV4D

Thank you!
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I am wondering why everyone choose +2 target helmet enchant instead of %40 increased molten damage. Is it just clear speed or +2 target bring you more damage?

I assume +2 target is not more than %40 of your total current target. So, it also shouldn't give more damage than other enchant. Am I wrong?


That would make be true if we were scaling the strike part of the build. Each ball counts for ~500k to ~750K depending on your setup.

I tried the other enchant and went down about 2mil dps 8.9mil to about 7.3mil dps with the 40% enchant.

You can change the craft on the helm and see the difference, but don't forget to change the skill from 8 ballz to 6 ballz. Then you will see the drop in dps.

Good question!


Here is my POB fork version:

https://pastebin.com/6Y6mc0b5
Last edited by TrashofWhite#0266 on May 27, 2021, 3:48:12 PM
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MagaPigSticker wrote:
Hi everyone,

If anyone would be willing, can you look over mt build? Not sure where to go with it at this point?

One note I do switch out natural affinity for the big bosses Sirus, Maven ETC.

I am trying to get 10 mil dps without natural affinity.

Suggestion are welcome!

Here is my pob fork version:

https://pastebin.com/2rvHyV4D

Thank you!

Don't have pob available right now but check out my character for ideas. I'm running three curses with amulet corruption and awakened curse on leap. Sacrificed some levels of precision to run skitterbots. If you manage to roll reduced reservation on the shield you can get more precision levels.
You also need a better watcher's eye with an additional mod for attack damage with precision or fire damage with anger, and a better penetration roll in it.
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Don't have pob available right now but check out my character for ideas. I'm running three curses with amulet corruption and awakened curse on leap. Sacrificed some levels of precision to run skitterbots. If you manage to roll reduced reservation on the shield you can get more precision levels.
You also need a better watcher's eye with an additional mod for attack damage with precision or fire damage with anger, and a better penetration roll in it.


See what you did interesting thanks for the ideas!

Will for sure get a better watchers eye, that seems like a solid dps increase.

Thank you!
Is this build still good or am I better off rolling something else? Honest opinions.
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DeathPunch79 wrote:
Is this build still good or am I better off rolling something else? Honest opinions.

It really depends on what you want to do. It is quite tanky compared to other builds but the damage is a little low unless you invest a lot. But to play t16 comfortably you need to craft the helmet (enchant, immolate 16+, essence 30%, conc effect), gloves (at least +1 target and culling strike helps) and shield. A fire pen watcher's eye is also important. It's not that much but still a significant investment of 20 or so ex.
Don't know how the market is this late in the league but it might be more difficult to get the bases and essences and probably good rings which are also important.
With the harvest nerf it's impossible to get max life, max resistance and damage on every piece of gear.
If you push the build with a lot of currency it can do all content but it won't reach pre harvest nerf levels.
The gifs on the first page are a lie unless you invest hundreds of exalts and even then it will be difficult to reach that damage AND tankyness.

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