[3.17] Hybrid's Molten Strike Jugg - Hold right click to TANK anything |MELT the Atlas|Divine Flesh|

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hybridboy wrote:
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guardianXXXIII wrote:
Just wanted to give my 3.9 feedback as a newer PoE player (but a lifetime ARPG player). I see lots of people asking and others commenting.




thanks for your input.
i would suggest squeezing in "Blood and Sand" for a nice dps boost with little mana reservation cost.
this would require at least lvl3 enlighten tho.


Would definitely like to fit that in. Maybe change my 3L leap slam into a 2L + AP totem then move my Auras into the boots so i can Anger+Vitality+B&S+Enlighten. That or get rid of the flammability/cold snap setup. Not sure how much cold snap is actually helping, plus it's not thematic.

I've been wanting to give B&S and run, but when i was playing with Aura setups i finally hit my Watcher's Eye live search for a price i wanted, and it wasn't a price fixer for once, so i went into Anger/Vit and haven't looked back.
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guardianXXXIII wrote:
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hybridboy wrote:
"
guardianXXXIII wrote:
Just wanted to give my 3.9 feedback as a newer PoE player (but a lifetime ARPG player). I see lots of people asking and others commenting.




thanks for your input.
i would suggest squeezing in "Blood and Sand" for a nice dps boost with little mana reservation cost.
this would require at least lvl3 enlighten tho.


Would definitely like to fit that in. Maybe change my 3L leap slam into a 2L + AP totem then move my Auras into the boots so i can Anger+Vitality+B&S+Enlighten. That or get rid of the flammability/cold snap setup. Not sure how much cold snap is actually helping, plus it's not thematic.

I've been wanting to give B&S and run, but when i was playing with Aura setups i finally hit my Watcher's Eye live search for a price i wanted, and it wasn't a price fixer for once, so i went into Anger/Vit and haven't looked back.


im personally running Agner+Vitality+B%S.
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hybridboy wrote:


im personally running Anger+Vitality+B%S.



I made some changes to fit in B&S last night. I dropped Cold Snap for B&S and I dropped portal and put an lvl 2 Enlighten with my Anger+Vitality setup. Still too tight on mana so I replaced Endurance Charge on Stun with Blood Magic on LeapSlam setup. Now I can go back to holding right-click while leap slamming through packs (for the most part). Getting level 3 on the Enlighten will smooth that out. With dropping ECoS I think i'll max out CWDT+IC setup so i don't spend my charges as frequently.

I also finally bit the bullet and put Tribal Fury on my Xoph's so i could replace Ancestral Call with EDwA.

Huge DPS boost with both of these changes, though Tribal Fury is definitely not as nice as AC for clear. I may still end up gem swapping, but i may just need to get used to it.

Unfortunately i ran out of time and couldn't test the new setup on a boss. I just did a couple delves to get used to it, and a juiced out T15 Dig to finish the night. I noticed the reduction of clear, but the map boss died pretty quickly. I plan to test against Drox tonight. He's the one that always takes forever.
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guardianXXXIII wrote:



I noticed the reduction of clear, but the map boss died pretty quickly. I plan to test against Drox tonight. He's the one that always takes forever.


if you are not using tombfists, try to get a pair with the new mod "Strike Skills target 1 additional nearby Enemy"

this mod with Tribal Fury is basically Ancestral Call just without the price of a gem socket :)
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hybridboy wrote:
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guardianXXXIII wrote:



I noticed the reduction of clear, but the map boss died pretty quickly. I plan to test against Drox tonight. He's the one that always takes forever.


if you are not using tombfists, try to get a pair with the new mod "Strike Skills target 1 additional nearby Enemy"

this mod with Tribal Fury is basically Ancestral Call just without the price of a gem socket :)


Good to know it stacks with Tribal Fury :D Last night I was searching for some gripped gloves with that mod and there was only 1 pair up for sale. It was outrageously priced for having shit mods. +1 target and dex was pretty much all it had. I guess i could expand out into non-gripped gloves to see what's out there. This is definitely my end game i think though... I really don't like gem swapping lol.
hello, what tree node do you recommend to put in the amulet?
I see heart of flame, tribal fury, bladedancer.
I await your recommendations. Thank you.
Command of the Elements works well if you're starting out. Tribal Fury once you have money, then switch out Ancestral call for Elemental damage with attacks support.

OP recommends Tribal Fury about 5 pages back.
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FeniX_2917 wrote:
hello, what tree node do you recommend to put in the amulet?
I see heart of flame, tribal fury, bladedancer.
I await your recommendations. Thank you.


I'm not OP, but Tenacity and Tribal Fury are the raw best. Tenacity is the arguably single best overall but most expensive. Tribal Fury is best in that it allows you to replace AC in your Molten Strike setup for a full DPS gem like Elemental Damage on Attacks support. I'd recommend testing the different configurations in PoB with your current gear to see which you like best for your budget.

For a budget until you get your BIS Xoph's you can run any number of things depending on what your build lacks. I ran with Aspect of the Panther as it offers block, attack speed, and damage all in one cheap anoint.
Last edited by guardianXXXIII#6455 on Jan 10, 2020, 1:38:43 PM
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hybridboy wrote:
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guardianXXXIII wrote:



I noticed the reduction of clear, but the map boss died pretty quickly. I plan to test against Drox tonight. He's the one that always takes forever.


if you are not using tombfists, try to get a pair with the new mod "Strike Skills target 1 additional nearby Enemy"

this mod with Tribal Fury is basically Ancestral Call just without the price of a gem socket :)


I tried a tombfist setup with 2x murderous eye jewels with 5% attack speed and 3 damage mods (based off what was available and in my budget on /trade).

With tombfist i have to lose flammability cwdt setup and the 41 dex and 81 life on my rares (meaning respecing a life node into a dex node).

I end up with this in PoB, which i'm not sure is worth it:

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Rares:
Magma 46.8k/289.4k
Melee 39.3k/354.8k

Tombfist:
Magma 48.8k/300.7k
Melee 40.9k/367.7k



Which is roughly a 4% DPS increase at the cost of 300 life, 2 LGOH, and the possibility of other rare mods like res or the new +1 strike targets. Not to mention the cost of the jewels and 2 socket Tombs. I could adjust the jewels to cover the life obviously, but then i'm sacrificing damage and don't end up any better off.

Last edited by guardianXXXIII#6455 on Jan 10, 2020, 1:54:13 PM
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guardianXXXIII wrote:
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hybridboy wrote:
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guardianXXXIII wrote:



I noticed the reduction of clear, but the map boss died pretty quickly. I plan to test against Drox tonight. He's the one that always takes forever.


if you are not using tombfists, try to get a pair with the new mod "Strike Skills target 1 additional nearby Enemy"

this mod with Tribal Fury is basically Ancestral Call just without the price of a gem socket :)


I tried a tombfist setup with 2x murderous eye jewels with 5% attack speed and 3 damage mods (based off what was available and in my budget on /trade).

With tombfist i have to lose flammability cwdt setup and the 41 dex and 81 life on my rares (meaning respecing a life node into a dex node).

I end up with this in PoB, which i'm not sure is worth it:

"
Rares:
Magma 46.8k/289.4k
Melee 39.3k/354.8k

Tombfist:
Magma 48.8k/300.7k
Melee 40.9k/367.7k



Which is roughly a 4% DPS increase at the cost of 300 life, 2 LGOH, and the possibility of other rare mods like res or the new +1 strike targets. Not to mention the cost of the jewels and 2 socket Tombs. I could adjust the jewels to cover the life obviously, but then i'm sacrificing damage and don't end up any better off.




both options are viable.
remember that intimidation is only active with Tombfists tho, so check your POB.

this league a rare pair with some life and the new mod plus tribal fury seems like a really good option if you can afford it.
not having to use AC on your main link is pretty huge QOL and a damage boost.

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