[3.17] Hybrid's Molten Strike Jugg - Hold right click to TANK anything |MELT the Atlas|Divine Flesh|
Awesome, thanks for the video update! I was hoping your MS build was still alive and well after the patch.
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" You're awesome! Thanks for all your effort. :) Btw, I have 2 questions: 1. What happened to the aps? Before I had 10.1, now only 6.9. 2. Which mod is better in helmet, add 2 proj or 30% more ele dmg? |
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" multistrike got nerfed too. i would go with +2 proj. |
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Do you have a sense of when the final (well, semi-final) 3.7 passive tree, gems and gear assessment will be complete?
I am probably okay hopping in with this temporary version now but don't want to spend too much money on gear/gems if they're going to change. I'm wondering specifically if multistrike is really a good fit anymore |
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Any reason you arent picking up Soul of Steel, as we are right nearby?
Last edited by samord#2341 on Jun 7, 2019, 11:06:14 PM
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" the new skill tree is out and complete. gear wise, the only thing that changed is that you no longer need a watchers eye for leech since you can have it on the tree. i think this league dual wielding is more viable. " its 4 points that you will have to respec from other nodes. the build is pretty tanky as is, i dont think that +1% to all res will make a big difference. the new immortal call will mitigate alot of elemental damage for you. |
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Any suggestions on gem links for MS while early leveling? I don't remember the story being this hard while leveling in 3.6. MS linked with ancestral call alone used to erase entire packs early game. Now, magic mobs can take 5-10 attacks on level 26 zones. Rare and unique mobs seem much harder.
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is the build still viable? just finished all acts want to verify before gearing it.
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" they buffed the magic and rare monsters to have much more life, and they are stronger. use pretty much whatever you can depends on your level: faster attacks, added fire damage etc.. " i will let you to decide: https://www.youtube.com/watch?v=D9AwXrVd7dQ |
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I did a T16 with literally 0 changes and it felt ok, attack speed is much lower and boss damage felt lower, but it still seems viable enough and it's not like you can die anyway - damage probably improves a lot if you optimize gems/tree. Clear speed is still fine, I didn't notice a big change despite the lower attack speed. Ancestral Call seems to work like before.
This is when you're geared out, though, at lower gear levels it might be different. |
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