[3.17] Hybrid's Molten Strike Jugg - Hold right click to TANK anything |MELT the Atlas|Divine Flesh|
I do want the Life Leech from fire damage on the Watcher's Eye, right? Not the Added fire damage? I can't afford the leeching gem.
And the white guys says, I'll have a Coke then.
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Hi, I am thinking about only running 1 lgoh ring as it is really hard and expensive to buy both with life + resists. Is it viable to run with only 1 lgoh ring + regen + leech?
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" yes, but no ideal. setup your gear in a way that you could easily upgrade your non-LGOH ring later on. for example, get the best LGOH ring now, focus on res\dex\life and less on damage mods. that way your 2nd ring can have less "stress" on those, which will make it relatively easy to find. |
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Hey hybrid or anyone experienced with crafting, can you give us some tips about crafting helmet for that 30% more dmg, cuz for now they are waaaay too pricey on trade (cheapest 60ex, up to a mirror~!) what would be the minimum lvl of an item, should we craft with horror essence or with glyphic fossils and how to increase chances of making it? Thanks in advance!!
Last edited by 0AsteriXXX0#4974 on Jan 20, 2019, 4:30:14 AM
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" crafting this helmet would cost you anywhere between few to hundreds of ex. its a gamble really. you need an elder base (ilvl 82 for lvl20 mods) and then to spam essences. then you could get one of the mods and try to metacraft\slam. do your research before attempting this. its worth to mention that you dont need the 30% mod for endgame or anything. i chose to use a GG helmet because i went all in and min\maxed the build. |
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Okay, so its better to min/max other gear then to gamble on this helmet. According to POB i have around 320 000 dps per magma ball and 9100hp with good defenses on lvl 93. Can you check my profile and tell me what would you do in my case, my helmet have open suffix and prefix, and i have saved 15ex, i was checking corruption on kaom with more dmg modd, watcher eye with double anger but iam not sure what to prioritize. And iam not sure what kind of anger mod gives more dmg. I feel my life pool is enough, and i still can switch passive nods for more life ( i didnt take three of 5% life nodes)
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Hey, thank you for the nice guide.
I would like to share a imo more improved gem setup, since the gem setup you show still has 3 spare spots for gems. Helmet: as described Sword: CWDT(lvl 3)-Punishment, Blood Rage Note: Punishment is a curse that gives attack speed + physical damage, with CWDT lvl 3 it can be upgraded to lvl 7, im not sure what the best lvl is, but im currently running with these levels. its pretty much like having blasphemy) shield: anger,hoa,ancestral warchief gloves: CWDT-Immortal Call-Increased Duration - Summon lightning golem Note: i dont use tombfist atm, otherwise i would not cap my ele res.Im using rare gloves with maximum life, 15% attack speed, phys damage to attacks, cold and lightning resistance. Using tombfist with 1 abyssal you can remove increased duration, with 2 abys you have to put Lightning golem in boots). I used tombfist with 1 abys jewel (maximum life +adds fire damage + adds lightning damage to attacks), but the damage boost and life boost with the 6% attack speed/maximum life of tombfist was pretty much negligible imo. Additionally, 2 abys jewel in tombfist are extremely expensive (betrayal league: 7.5 ex Boots: whirling blades - blind support - fortify - blood magic Note: i dont think faster attacks is necessary, since you have already enough attack speed for whirling blades imo. Blind is nice, pretty much denies the need for the blind on hit roll in the abys jewels. Fortify is also a nice buff to have but could be removed by onslaught, culling strike or whatever. EDIT: i assume that enlighten is not essential for HOA and anger, since u should not have mana problems at all using thiefs torment or mana gained on hit in jewels. Last edited by TheNicsen#7379 on Jan 20, 2019, 7:18:26 AM
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I just tested punishment curse thing, it seems PoB is not calculating the buff gain, cuz in practice the buff is turned on almost all the time, specially at bosses cuz they hit you often, and that attack speed gain is really nice, iam not sure about more phys melee is it applied to molten balls?
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Im not sure about POB, but the ingame stats change for attacks per second as well as for the Fire damage stat of molten strike.
btw, flammability could also be used instead of punishment. i think flammability for bosses could be a good option Last edited by TheNicsen#7379 on Jan 20, 2019, 8:15:39 AM
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I think punishment is far better for bosses than any other curse due lower effectiveness of curses, cuz punishment gives you buff, and when you get it you start melting even more. I just put it with 20/20 cwdt/immortal call setup, for general mapping its not needed. Just use ms calculator on the 1st page and then you can see how much more dps it gains. For me its 300k increase.
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