Azurite and Upgrade Sharing

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We're also working on improvements to flare/dynamite usage, and will keep you posted when we have that ready to go. Expect patches over the next few days with fixes as they are ready.

...please tell me they'll stop being Nets 2.0.
let me bind the flares and dynamite to the action bar. I have to look down at my keyboard and search for the 6 and 7 key whenever I want to use it.
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IchiMorghulis wrote:
let me bind the flares and dynamite to the action bar. I have to look down at my keyboard and search for the 6 and 7 key whenever I want to use it.


Or, you could just remap the keys.........
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This was our smoothest launch ever from a server stability point of view and the bulk of the client/instance crashes were fixed in the first 12 hours.


To be honest, your Incursion launch where ALOT smoother than this one, if you ask me..

When will you fix the insane latency spikes happening across the servers? :)

Still good job launching, wasn't trying to make it sound like it was all bad.
I just feel that Incursion servers were a bit better during launch than this.
Thank you so much for these QOL changes. One of the many reasons to support GGG.
What kills this league is sulphite consumption and the need to grind easy quest/map content, so that you can do small sections of the mine. Fuel consumption is increasing as you go down, and the mine doesn't keep up with map difficulty. (you are progressing through Atlas much faster than you are progressing through the mine, even in SSF)

So we get more of the same: grind easy content, so you can fuel the grind of easy content... where is the endless difficulty? More like endless empty fuel tank.

The cost of sulphite needed to move your cart needs to be severely lowered. There is no point in slogging through T5 mine content, while you can do T10 atlas content.
When night falls
She cloaks the world
In impenetrable darkness
Last edited by morbo on Sep 3, 2018, 1:19:46 AM
This league is awesome.
Just the lag is unbearable at points :(
So much love for GGG right now... You guys shows us that you care.
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Ye, dynamites and flares are kinda shit.

And tbh I'm really surprised that upgrade progression was character bound. Why would you even do that, lol.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
https://joeduncan123.imgur.com
https://joeduncan1234.imgur.com
Shared upgrades and azurite is a good start.

Either the sulphite capacity or the azurite drop rate a bit low.

It's a real struggle between trying to chain together multiple event sites at deeper levels, constantly hopping back to the mines because of full sulphite capacity, and marginally upgrading your sulphite capacity at the risk of not having enough darkness resistance to play at your level-appropriate delve levels.

Also, the lag and crashes are still a regular occurrence. Especially frustrating in lab.

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