Azurite and Upgrade Sharing
" 3 bugs I found out : 1) If you throw a flare too close of a wall it could pass trough wall or enter in the wall making it imposible to go on a safe position. 2) The flare could bouce indefinately beetwin 2 walls if they're too close of each other. 3) the flare could light only one way if the ground is not flat but the shadow part is the safe point and the enlighten point is NOT safe and will proc darkness. And please Could we get the path of the cart on the minimap cause 90% of my death in delve it's me running one way and the cart doing weird 180 (like it WANT to kill me) , How are we supposed to guide the cart if we don't know were we going ? Thanks for you work (and please if you like this idea upvote / quote this) True softcore player Die at least one per hour.
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Don't know if it's just me, but I get massive frame lag when looting Azurite.
Drivers are all up to date, the only things that have changed since I've noticed it where the few small patches rolled out over the weekend. Curious if anyone else is getting this or not. | |
This is much needed. And a lot more improvements for Delve in general.
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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much love!
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thanks dev team! :D
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I actually noticed that I didn't crash at all while playing within the first few hours of launch as I usually do, congrats on that!
Thank you for the Delve changes, it will really improve play! Keep up the great work! b(^_^)z | |
Nice!
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Best League Ever made me fall in love with POE all over again
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yay
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All things considered, the non-sharing of azurite and progress was my only gripe with Delve ( surprisingly, thus far ), and it was something I pointed out weeks ago as to being a problem.
I'm glad they're changing it, as it was apparent to me I was already starting to feel the anxiety of having to start over from scratch, and I hadn't even invested a week's worth of time into my first character yet. The "catch up" mechanic didn't seem to have any rhyme or reason, nor worked when you felt like it should have. ------- I made a joke, after someone stated they had spent 12 hours to reach Act 10, that I was 9 hours into my character ..and had only gotten into act 3; purely because of how much time is spent delving to get anything done ( and constantly having to stop to delve because of not wanting to waste sulfite veins towards challenge progress because you're at capacity ). I'm still on the fence about that, but I'm enjoying my time regardless. Only other thing I can think of to improve is where it automatically delves the main shaft to while you're leveling. Being constantly 5+ character levels ahead of where it puts you in delve is a chore ..and means you see zero xp progress until you dig far enough down. By then ...you've spent the majority of your sulfite ...so the dig was rather pointless. It also means that because of how monster power scales ...just trying to close the level gap so that you start getting xp means you almost immediately run into delves where you can get annihilated almost immediately. I don't think the risk vs reward is scaled properly, as I often just relegate to doing vastly lower level delves in search of azurite ...instead of doing content at my level. This might be less of an issue in maps, where the leveling slows down drastically ...but while going through campaign it's kind of dulled some enjoyment of it ...just doing content that is trivial to you because you don't have a better alternative. |