Revamps for Lab to make it more accessible

Hello,

as we all know the lab in its current state is nothing that every char can do or enjoy. If you are a pure clear char you are always forced to find a carry to be able to complete it. Also in terms of getting enchants and stuff, there could be done some changes.

1. Change - Runs for Ascendancies
You can activate a checkbox on opening the labyrinth which disables Izaro Fights.
The Bossrooms are just empty or get skipped completely.
The trade-off for that is, that you can not enchant your gear and do NOT get any keys. Also all bonuses like Darkshrines, Troves, Puzzles and Argus are all deactivated.

This gives players with weak or non-bosskilling builds the ability to get their ascendancy by themselfs.

2. Change - Narrow down the Divine Font
You get an option on entering the Eternal Lab to use 3 instead of 1 offering. As tradeoff for this you can choose the color of the gem that will be used for an helm enchant, to narrow down the possibilities.

3. Change - Selection of secondary enchant
You get an option on entering the Eternal Lab to use 5 instead of 1 offering. As tradeoff for this you can freely choose your enchant for Gloves and Boots.

This wouldn't solve all problems but would give the player a better chance of making the lab more accessible with its final rewards.

kind regards
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Last bumped on Aug 29, 2018, 5:06:17 PM
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You can as well ask to give ascendancy points immediately when achieving some level. Not that it is a bad idea, but it won't be implemented.
Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
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Oblitus wrote:
You can as well ask to give ascendancy points immediately when achieving some level. Not that it is a bad idea, but it won't be implemented.


I think you actually should DO have some challenge, so the lab itself is fine. But the reason for this idea is mostly to not to be dependant on friends/carries when you play a char that is only for map clear and no single target damage.

And also for solo players, new players or even SSF with clear builds.

The lab itself is fine but just getting the ascendancy points should be a bit more accessible. That is why I added the "feature" that if you do opt out of izaro you don't get any loot, puzzles, etc. Just the points, nothing else.

Still requires to get around the traps and be careful.
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