3.7 In-Depth Ice Golems Guide - Snowybois - On Hiatus for 3.8
Sheesh, grip of the council is price-fixed like hell right now. I tried to buy probably 10 of them at around 90-100 C with no responses...bummer.
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" Yeah unfortunately both grip and command of the pit are insanely priced atm. My plan is to just get my own or wait until later in the league. Skin of the loyals are also way overpriced atm, i'd recommend going from tabula > elder crafted chest |
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They should come down later and jewels are still cheap. By the time I started this build last season harmony were like 50c they are sitting right below 20 this year.
So minus the next huge money making breakthrough the prices should come down soon ish. Also I'm running delve down asap to try to get a pair. Also delve still gives decent returns which I can put back into my build. |
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Got level 20 aspect of the spider on my belt, that shit making things more easy, lol.
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Any reason for not using Ashrend? According to PoB, the damage difference is minimal, but you get some ignite immunity, some life and fire resistance.
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" You can always buy some 6L for a midgame (mapping, etc) for around 20-30c, which is really cheap (return from 1-2 uber lab runs, so 15-30 minutes of grinding) I paid this amount for an armor below with almost 150 life, which boosted my survivability a lot (which is really needed for this build). |
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I didn't play enough in delve to really understand the crafting, how expensive is the chest to craft. I have a skin of the loyal and now I have 4ex. I am considering starting to try to craft it.
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" Coloring/Linking an ashrend to 4Red is cancer compared to skin or Elder crafting. If you want ignite immunity summon a fire golem |
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holy shit i had command of the pit on livesearch for 4 days now. waiting to upgrade my gear for resi balancing and 2 socket commands just dont fucking show up lol (outside of those comedians who put them for 25ex+). its so frustating. made it to delve 300 now, trying the SSF approach.
just needed to vent here sry :D Last edited by KinGGaiA#6634 on Dec 12, 2018, 8:21:44 PM
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Before all, thanks for an awesomebuild to the post-master Utopian:)
As I'm getting close to 90 lvl, here are my suggestion how to fine tune this build a little more (DPS is more than ok:) In this league we're facing a cummulation of damage spikes in fights with against syndicate members, which imho force us to think about more defensive measures. Taking this into account I've introducted following changes to the build: 1. enfeeble + blashemy to reduce spikes range pre-emptively. I died 2-3 times while getting out of phase run to cast it manually.. 2. Phase run + increased duration to 100% cover in shadows for dangerous fights (icreased duration supports also vaal haste and lightning trap) 3. Using armor with high life pool 4. Regenerate 2% of life % mana when hit as boots enchant -> works very well with MoM 5. New enchant on ring -> 6% of damage restored as mana over 4 seconds -> another regen option 6. taking life based nodes on the left side of skill tree ("Barbarian" nodes: life + all resistance), which also allows us to use another jewel slot in 3 more moves 7. Gloves enchant: some non-cold elemental based to proc EE. I got the one "of ire" that makes me cast a spinning lightning vortex proccing EE for our ice golems. Those changes still keep 95% of original build (i'm using exacly the same jewels as originally intended), but make my play much more comfortable. Cheers! Last edited by ziuteczek123456#5724 on Dec 13, 2018, 5:08:11 AM
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