Community Q&A with Chris

I have so many Questions, please bear with me...

1.) Is there anything planned to change how Regals work?
Right now they only add 1 Stat...leaving 3 open Prefixe/Suffix slots.
To get the maximum Potential you gonna need to add 3 Exalted on Top.
Perhaps change it, so Regals add 1-3 extra Stats by Chance?
So in a best Case Szenario you get 3 Prefixe/Suffix on Top of the 2 you already have... leaving 1 open for Exalted.
Another Idea would be to change Exalted Orbs so they fill in the missing Slots with only 1 use.
Right now crafting is pretty useless, because the currency you need to actually craft something with 3 prefix + 3 suffix is so much, that people rather use the currency to buy stuff and avoid crafting completly.

2.) Any plans to change the Droprates of Divine / Exalted Orbs?
Since Open Beta i've been playing ~10 Hours a day, and i found 1 Exalted Orb myself...and not a single Divine...the Droprates seem ridiciolous low.
Any Plans to change that, or introduce new Ways to get Hands on those Orbs ?

3.) Is there something planned to be able to buy bulk from Vendors?
Did you ever exchanged 600 Wisdom Scrolls into 200 Portal Scrolls on the Vendor?
Its killing my Hardware...meaning...my Mouse, that poor Thing.

4.) Is there something planned to perhaps earn a little Exp back after Death?
I am currently Level 78 with my Firewitch, and dying is getting really painful now.
Perhaps lower the Exp Loss to 10% on Merciless (Its still a LOT), or maybe introduce a Way to earn some of the lost Exp back ?

5.) Whats in Store for Leveling past 80?
Right now its only possible via Maps...can we expect some new Zones any time soon to be able to grind there even without the need to do Maps ?

Thats all for now.
Awsome Game Chris, keep it up guys :-)
Can you please increase the unique drop rate! In d2 (the game you modeled POE on) the unique's dropped like candy and was as addictive as hell!

I do a few hours of boss runs with over %200 rarity and hardly find a thing - and am losing interest fast! Maps provide no uniques hardly either.

Please can you shed some light on why the drop rate is so pathetically low?

Thanks.
Level 98 Cyclone Shockwave Slayer
I have to note that given how large this thread has become, I haven't more than skimmed part of it. I may be repeating questions, if so I apologize.

1. Based on intended patch notes, you're heavily nerfing Poison Arrow in early game - Considering this, I'd like to ask at what level range this skill is supposed to function?

2. You've indicated intentions to change the item drop system. Will this include moving off the current hybrid system? If not, what kind of changes are you looking at?

3. Is there anything you're looking at to allow solo players equality of opportunity with party players without resorting to multiboxing?

4. Is there any ongoing work for more involved skills? As an example from D2, the ability to summon golems from items using their stats, or projectiles that shoot further projectiles as they go, etc.

5. I wasn't going to include this because it seemed more an argument than a question, but it's important enough... Have you considered simply allowing a level of imbalance to help diversity and enjoyment?
Last edited by TemetNosce on Mar 6, 2013, 1:05:28 PM
In order to address common community issues (such as timetables for changes or standing feeligs on current mechanics to trading, loot, balance, etc.), shouldn't the (beta) manifesto board make a return in the short-term?
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite on Mar 6, 2013, 1:56:01 PM
Thanks for a great game! Having a lot of fun. And now the questions:

1. Are you working on an in game mail system? Will it have a CoD (Currency on Delivery) option so we can trade with players that are never in game at the same time? How soon can we expect to see it?

2. Any plans to make Class selection meaningful? As it stands now, the only meaningful part of selection is the starting position on the skill tree(and you can still get any passive or keystone if you want it). Have you considered allowing character model customization? Unique starting bonuses to choose from? Unique bonuses at milestones(every 10 or 20 levels)? I believe a lot can be done here without reducing character flexibility and player choice, but instead increasing both!

3. Are you adding a gem sink soon? One suggestion: Trade 5 gems of the same color and receive a random regular gem of the same color. Any quality gems traded allow for the received gem to have a chance of being Quality. The more quality traded the better the chance?

Thanks for listening and possibly considering :)
At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul...
What about quality on currency? They could craft better and be worth even more. Also what about a currency item that can increase ilevel?
It itches!!!!!!!!!!!!!!!
Are you guys happy with the way monster Affixes are expressed to the player?
Any plans to make it easier/quicker to know what we're fighting a la Diablo 3?

1 word affixes where the players know the meaning of each. Much easier to read at a glance to adapt and defend against better. Only thing here is that PoE seems to have many more affixes but I think it could work still. Some of them, like "Gains X Charge Every Quarter Of Life Lost", would be better shown visually somehow imo. Maybe have the orb icon on the enemy health bar at each quarter of the bar, things like that.

At least have some of the affixes shortened to 1 word, like "Increased Critical Chance and Critical Damage" could just be called "Critical". "Deals Substantially Increased Physical Damage" could become "Armor Piercing".
|____________ G . L . O . W . Y . R . M ____________|
< My PoE career highlight, Being beat by Throzz, hehe >
||||||\\\\\~ http://tinyurl.com/2ndPlaceToThrozz ~/////||||||

Last edited by Glowyrm on Mar 7, 2013, 12:20:05 AM
Any chance this thread can get a Sticky? It's a question so it should count :)
At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul...
Q: Does GGG realize how much money they can make if you made more cosmetic cash shop items such as spell effects, character models (Male/female classes), better pets, and new ideas for other things such as entire themes for the game (Like rainbow mode where the color scheme is like a rainbow on a ton of things or change the models of all monsters)? (Look at League of Legends. Popular MOBA game and they make millions on skins)
twitch.tv/rasereiamok
Are you sorry yet you made this thread?

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