Community Q&A with Chris

Here, have a long list of questions. The ones I really want you to answer are underlined in the sections, probably following a long paragraph.

Quests

Spoiler

-Do you plan on adding more quests given by NPCs outside of the town (like Fairgraves)?

-Do you plan on adding random, optional quests?

-How about generic "collect these" quests?

-Do you think you could add a seperate tab for quest items?


Areas/Maps

Spoiler

-I feel that areas within maps rather lack variety. I suppose it can be tough to make logical transitions, but do you think you can integrate more area variety, while at the same time sticking with a theme?

-Do you plan on expanding the map system for lower level characters?

Comment

Spoiler

I haven't even participated in the maps for myself yet (though I've seen videos), as I like making many different characters. I really enjoy the concept of the map system, what with random enemies. I find it boring that I have to lug myself through the same ol' 3 acts on three different difficulties using essentially the same skills. If you could add access to maps for lower level characters, I would just love it.



Events

Spoiler

-Do you plan on adding small events that just appear once in a while?

-Do you plan on adding non-themed variety events seaons(This one has a theme, which is race. Racing over and can be quite boring)?

-On the topic of race events, do you plan to expand on race events (race to an area, race of Act II beginning to Act II end, etc.)?

-What are your thoughts on limited players per event (i.e. 200 players for Race 1-S1E1, 200 other players for Race 2-S1E1, it being the same race at the same time but in different groups)?

-Can you give us a bit of info on some other planned permanent leagues?


Microtransactions

Spoiler

-Do you plan on adding other ways to get the microtransaction currency(such as events, or enduring long enough to reach level 100)?


Miscellaneous
Spoiler

-What's with the White Rhoa Feathers(I fully expect 0 information to be disclosed. :c )?

-I'm one of those people who really likes the idea of achievements. Plan on adding 'em as a side thing?



Spoiler
Play for fun, not for dominance.
Last edited by Shotz on Mar 4, 2013, 6:26:43 PM

1) When will transition death not occur any more? Or will you in the mean time please increase the grace period to 30 seconds or so. Transitioning takes any thing from 5 to 40 seconds for me and it is the reason I stopped playing hard core for the moment(just going to warehouse sewers waypoint can kill me)

2) Will there be an option to lessen the amount of particles/effects on screen. It is not viable for me to engage in any partying at the moment, because it makes it unplayable.

3) Could you give us some insights into how you are going to enhance trading functionality. I'm guessing it will be incorporated with the forum functionality, but does this also mean that you could for instance create an android/iphone/whatever/webbased app to buy and sell stuff?

4) On racing, what is the general direction you are taking to keep this interesting?
I would like to see some really whacky stuff like:
- Rearranged maps and acts, why not start at act 3 for instance
- reversed turbo, players move and attack X% faster
- Rhoavaganza, short race only enemy type is rhoas, maybe even just 1 map with continuous spawning of Rhoas
- Extremely Random Rewards: first, tenth, fiftieth person to find a unique, first person to sell X amount of unidentified rares, etc.
- Stock Car Racing: Every character starts at a certain level, for instance 20 and is provided with a large selection of basic gems. You will not find any gems during the entire race and gems are not transferred to HC when the race is over

5) I would love to see a really big summon like a Moa bird, wouldn't you?

I posted this in suggestions but didn't get a response. I was wondering if you guys could make the party leader map icon a different color. It would allow the group to more easily reunite when it fractures. Thanks!
"
Lorfeus wrote:
When do we get gore microtransaction?
Any plans for support package like the ones in closed beta just for open beta?


Based on what Chris said here:

"
Chris wrote:
... You probably won't be able to upgrade between Closed and Open Beta supporter packs, but we'll post information about this once it's decided. I still have no idea what's going in the Open Beta packs.


it looks like it's going to happen.

I'd love an update, though, if there is one. In particular, if I buy microtransaction credit now, will I be able to "count" this in a later open beta supporter pack, or will I need to buy the new pack for full price?
IGN Domination: Blindsight_Marauder, Blindsight_MF
People have asked similar questions but I wanted to ask a few specific things:

1) In Diablo 2 my favorite class was the Druid because he would summon wolves and bears etc to fight. Is Path of Exile going to have non-undead minions?

2) Do you see HP as overpowered now? If yes, are there any plans too buff evasion/armor and nerf HP. Similarly, do you and your staff keep track of which passive nodes are used and not used, and make any plans to buff passive nodes that are never used and vice versa?

3) Have you had internal talks about the effect desync and other similar types of lag have on the power/necessity of HP right now? Do you or your staff believe that HP will become less critical as you are able to smooth out some technical internet issues?
I read that there are maybe many more acts planned than 3 or 4. How big do you think the World of Wraeclast (WoW in short) can become, or in other words: will there be
Housing ?
I wrote a somewhat lengthy post outlining a concern I had with a particular item type: Axes, located here - http://www.pathofexile.com/forum/view-thread/216430.

Basically, are there any plans to buff Axes? Give them an Implicit Mod to up their desirability? If you've been playing the game, watching the markets, you'll notice that Axes are consistently sold for far less than their equivalent counterparts, and there's simply far less desire for them than virtually every other weapon type.

I'm hoping they're being looked at along with the melee issues, but it could be very easy to overlook them all the same. They aren't *bad*, but they simply offer nothing that isn't already represented far better in another weapon type.
IGN = Warlyik
Questions regarding an additon server for AU/NZ

I know people have suggested before already but the ping playing here in Australia is ridiculous. 200-250 ping.

Will we have one in the future?

I do hope this gets addressed.

Regarding a needed gem sink, what direction are you probably going to take to tackle this one?
The way I see it, either you sell X amount of unleveled gems for random new ones, or you sell leveled ones to add quality. Are there any other options?

Also what changes can we expect to see regarding the user interface and keyboard/mouse interaction?
I expect to be able to some day remap the middle mouse button and also to be able to buy in bulk from the vendors, but what other changes are coming?

Will there be a passive one day that will buff the usage of different dual wielded weapons? In almost every game it doesn't make a lot of sense to diversify in weapons, you either go full axe/sword/claw/etc. It would be great to have some advantage when using different weapons, so much so that it will make sens to put point in the different weapon specific passives
Last edited by zhirek on Mar 4, 2013, 8:04:37 PM
Are there plans for other types of season events (non-racing)? I love the competitive nature and points/rewards system but I don't particularly enjoy racing.

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