Community Q&A with Chris

High-end rare/unique inflation?

The consumable currency system is awesome in terms of stalling inflation (and for other reasons), however one potentially big problem I'm seeing is that super high-end rares and uniques (think Lioneye's Glare etc) will become increasingly common in Default as they stay in the economy potentially forever once found.

Are you planning on any sinks for such items, or do you have any other means in mind to combat this?

Btw thanks again for an amazing game. :D
Hey, two questions:

1. What is the most creative/surprising build you've seen so far?

2. Are there any plans to add new mobs/variants into existing areas, or are the existing acts pretty much as-is? If not, will we be seeing a large variety of new mob types or affixes in future content?
When it comes to multi-boxing & multilogging:

1) Do you believe it is an unintended benefit for -1- player to receive 250% times the loot when they bring 5 "alts" into a boss fight and kill it with the main character?

2) If yes, are you going to either make it illegal or fix this?

3) If I use a program that helps me control multiple characters at one time through the use of key repeating (not automation) do I run the risk of getting banned?
"In short, we don't care if someone's a millionaire -- if that person plans to degrade any member of the community or act in such a way that people will feel unwelcome here, then that person can fuck right off." - Charan, GGG Volunteer Moderator
Bulk Buying from the Vendor:

Is there any plan to let as bulk buy from the vendor, or is the current carpal tunnel syndrome inducing design intended?
My only real concern with this game atm is the lack of viable builds end-game, while, sure, it is possible for many off the wall builds to survive with proper gear and tactics, why make anything but a lightning arrow build, or freezing pulse build? In group play, my ek build was great until you get into a party with lightning arrows filling the screen, you can't even see what you are hitting. Are there any plans to kill some of the flashiness of some of these skills so that it's not just a screen filled with lightning?
Hey Chris. Thanks for taking the time to attempt to answer some of the communities questions. I have 3 questions.

1. How do you feel about the massive advantage one can acquire by bringing characters from dummy accounts in to maps/bosses specifically for the purpose of bumping up the quantity and farming more loot? As others have mentioned, a /player command may be a good solution, as simply trying to police this practice is impractical.

2. I really like the trading aspect of the game and the personal interactions it requires, but what are the plans for improving it? Any plans for an official search engine similar to poe.xyz.is to help direct buyers to sellers (or the other way around)? The current forum system is clunky with threads being spammed off the front page within minutes.

3. What is the thought process with the Diamond Supporter unique items coming into the game soon? I assume most of the supporters would want their item to be a high level super powerful super rare item that everyone wants. Will this be the trend for most of the items?
I hand you a bowl of plain vanilla custard, what toppings would you choose? by answering this I can answer all other questions I might have.
Are there any plans to introduce more terrain-based effects, or skills that introduce interaction with terrain-based effects?

For example, the tar zombies in the Coves - afaik, they're the only monster ingame that messes with the terrain upon death, by spreading that -movespeed tar. Will there be upcoming skills that allow us to interact with this? I'd love to be able to shoot the tar with a fireball & have it catch fire. Field effects similar to that, I guess.
Hey Chris ! awesome product ! i have spent money and plan to spend some More money !


2 Questions broken down for you !

Custom leagues when are they comming

What level of custom settings and control will we have over them (Monster hp & Damage, Loot, Currency items, scaling difficulty control, resiest ect)

How many people can we have per league?
can we control PVP settings?

Question #2

Chaos resiestence is absent in the Passive skill tree on the Templar/Maurder side of the tree, is this attentional? an over sight?

Also, why is the witch\shadow area the only tree with %16 Chaos Res?
Will your team be prioritizing responsiveness, or accuracy/certainty, most when addressing imbalances and tuning?

EDIT: Rephrase.
Last edited by Fraya on Mar 4, 2013, 8:05:00 AM

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