Preview of Water Tech Improvements

I'm hyped af for the dungeon mechanics,
plz dont disappoint us GGG as bestiary! :P
RIP gpu fan.
97*C at breach or abyss effects now.
Imagine that PLUS water...

GTX 970 - ultra low settings. Still not good enough.
Sucks to be poor playing a free game without $5000 pro gaming rig internal cooler dual gpu etc.
I'm sure people will stop by and watch those new animations in the current clear speed meta.
Is there/will there be a way to know how strong will monsters be in Delve?
"
DudeTheLegend wrote:
RIP gpu fan.
97*C at breach or abyss effects now.
Imagine that PLUS water...

GTX 970 - ultra low settings. Still not good enough.
Sucks to be poor playing a free game without $5000 pro gaming rig internal cooler dual gpu etc.


Running ryzen quad core, with 1050 ti rog strix - perfect 60 fps, by no means anywhere near 5 grand system - most of the time the card idles at 50-60c, half the time fans actually shut down because the card runs cold enough.
How many feet of dust has covered your gpu if a game like this manages to push the temps so high?
No rest for the wicked.
Will I be able to map with 1 character to collect voltaxic sulphite and delve with another character specialized in Delving? Is the voltaxic sulphite character bound or league bound?
Nice more to lag out the game, how about fixing the big issues with bad servers, instead of making water look more "realistic"

Another thing that sucks is playing without a loot filter, new players who come to red maps has entire screen covered with white and blue items, do you have any idea how hard it is to look through every single one of those to find that ONE base you are looking for in between the 10000 items on the ground after clearing a pack of monsters?

Maybe your servers are bad because of all that shit that drops, remove low tier items from high tier maps and completely remove level 1-68 required items that arent unique from maps at all tiers.
Then our game wouldnt lag out so much.

As much as i love this game and like to grind, as much do i hate the fact that in the 3 years i have been playing this game, this issue has not been delved into, and you still find small life flasks in t15 maps, WHY do you let that trash and garbage drop at all when you KNOW nobody cares for them when they are level 95?
"
MoldyDwarf wrote:
Nice looking water.

Here are some questions that might be helpful for the FAQ. Some have already been answered, but it'd be helpful for those who haven't caught the answers through streamers, Baeclast, etc.

  • Is the delve progress bound to the character or account?
  • Can you return to easier parts of the delve if you've gone too far, are soloing after being in a group with a support, etc.?
  • Will the train fuel be tradeable?
  • For someone who wants to maximize their time in the delve, what fraction of their playtime will be in maps gathering fuel versus delving?
  • Will delve or train progress be shared with party members?
  • How many challenges must be done on your own atlas or delve? The delve league seems like it'll strongly encourage party play, and it can be frustrating for people who run support characters to not be able to get all the challenges without rolling another toon, no matter how good the group is. This is because in practice, one person in the group will be the one with the best delve, so the group will always favor running that delve.
  • What's the absolute maximum speed for the train? Will it be able to keep up with a 650ms lab runner?
  • What's the minimum speed for the train?
  • What will the packsize be like in delves? Two extremes are modern Strand (nearly empty) vs. fully sextanted Underground Sea (monsters galore).
  • Will we be able to summon spectres with ilvl > 84 in a delve?



Good questions.

Another one:
What mob stats scale beyond T15/T16 maps? Only damage or both damage and hitpoints?
Where do you spawn in the mine in a new map/act/zone? Can you manually choose where to start or will it automatically spawn you at the last(and deepest) checkpoint?
Do explored(aka, crawled) mine regions are lit after your cart reaches the next checkpoint?
Can you use portals in the mine?
Is the mine affacted by map modifiers or is it like the Abyssal Depths (=unaffacted)?



Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Really nice, as well as lighting improvements!
Water improvements are nice but what about player models ? You don't have to look at the water all the time but you do have to look at your char.
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