Announcing Path of Exile: Delve

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Almighty_hippo wrote:
As interesting as this mine sounds, it will not work. (the same reason as bestiary league; anything that remotely slows down the player's clear speed will most likely considered to be useless....people will say it is "clunky")

for example:

I am going to farm a T12 map in 2-3 min or I can slowly walked around to escort a little cart....

I can farm 1hr in maps to get enough currency to buy almost any of the mine's items that can be obtained in a 4-5hr farm inside the mine... why would I spent 4 times amount of time in that situation?


you dont need to play it...

if you want to stick to your 2 or 3 builds and skills that only do one thing go for it.
you are a tiny portion of the comunity.
The vast majority of players enjoy making fun builds and seeing how far they push them.
not everything is about how you can kill everything 2 screens away or how fast you can clear a map.

if you dont like it go play standard.
the rest of us will have just as much fun with or without you
I am your Devine one Bow before me
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TreeOfDead wrote:
GGG please delete all bots from game!
Or delete all content that is dumb enough that a bot could do it.
Let's explore new playstyles - Play it your own way, not just like the others.
Quality management is one of the most underrated success factors in every business...
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Strob3 wrote:
Please allow us the option to delve from level 1. Please don't make me play through your main story yet again...


From experience you should be able to delve from the mud flats same as every other league.
I know they intentionally stopped the first three areas from spawning extra stuff as it was abusable.
Master rushing off tidal island i believe and the first area with the fire chick.

To my knowledge they never changed this back
I am your Devine one Bow before me
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shadopaw wrote:
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Strob3 wrote:
Please allow us the option to delve from level 1. Please don't make me play through your main story yet again...


From experience you should be able to delve from the mud flats same as every other league.
I know they intentionally stopped the first three areas from spawning extra stuff as it was abusable.
Master rushing off tidal island i believe and the first area with the fire chick.

To my knowledge they never changed this back
The point is two fold: being able to delve early in the game and to be able to skip the story line and level just through delving. Reaching certain depths, killing bosses, finding stuff, finding places, etc. could all award passive points and skill gems. In the long run it would allow GGG to build a second story line into the game and then build connections so players could weave them together . In Incursion each 11 passes built a different temple. With two story lines players could build their own unique story through Wraeclast by combining what they liked best from each.

Opportunity knocks GGG.
"Gratitude is wine for the soul. Go on. Get drunk." Rumi
US Mountain Time Zone
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ChanBalam wrote:
The point is two fold: being able to delve early in the game and to be able to skip the story line and level just through delving. Reaching certain depths, killing bosses, finding stuff, finding places, etc. could all award passive points and skill gems. In the long run it would allow GGG to build a second story line into the game and then build connections so players could weave them together . In Incursion each 11 passes built a different temple. With two story lines players could build their own unique story through Wraeclast by combining what they liked best from each.

Opportunity knocks GGG.
Damn, it could be really VERY interesting !
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ChanBalam wrote:
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shadopaw wrote:
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Strob3 wrote:
Please allow us the option to delve from level 1. Please don't make me play through your main story yet again...


From experience you should be able to delve from the mud flats same as every other league.
I know they intentionally stopped the first three areas from spawning extra stuff as it was abusable.
Master rushing off tidal island i believe and the first area with the fire chick.

To my knowledge they never changed this back
The point is two fold: being able to delve early in the game and to be able to skip the story line and level just through delving. Reaching certain depths, killing bosses, finding stuff, finding places, etc. could all award passive points and skill gems. In the long run it would allow GGG to build a second story line into the game and then build connections so players could weave them together . In Incursion each 11 passes built a different temple. With two story lines players could build their own unique story through Wraeclast by combining what they liked best from each.

Opportunity knocks GGG.
Good idea, but I am concerned that GGG will abandon one for the other like it happend in D3. Nobody cares about leveling through D3's storyline anymore. However, I guess due to high frequency of leagues... erm expensions in PoE nobody cares either.
Let's explore new playstyles - Play it your own way, not just like the others.
Quality management is one of the most underrated success factors in every business...
Ok, so lemme get a few things straight:
- is this a new league or an expansion? Is the Delve content temporary league-exclusive?
- Are the Timeworn Reliquary Keys league-exclusive?
- Are the relics from the Ancient Reliquaries included in the pool for Timeworn Reliquaries too?
Last edited by Xfing#5293 on Aug 12, 2018, 3:09:57 PM
THE HYPE IS REAL!!!

but please GGG make a weapon effect as a challenge reward,the usual
helm skin-back attachement-portal rewards are getting pretty old
something like
char effect-weapon effect-body armour skin should be pretty damn good :)
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I really love the new league theme and ideas that it is going to bring. However, my only dislike is indeed the flares and dynamite. Having two different things to throw, and buttons to press, just seems too clunky.

The throwing of two separate new items just sounds very unappealing. Having to throw 1 item would be better at least. Before the league starts can it be changed to remove one or both of these new items? Having something like torches or a lantern that needs to be activated once with a timer, where no type of aiming or placing is required, would be much more preferable.

As for the dynamite. Something like keys, or just some switches to press to open doors or areas in the mine also sound more preferable. Since the theme is darkness, then maybe some kind of light stone or key to open the doors since this is a dark theme? The switches can maybe release a ray of light on to the dark area and open up/ break the area to make it accessible?



Funny how people cry out for not wanting to run through the main story again while at the same time standard mode is ignored.

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