Announcing Path of Exile: Delve
" Thanks for telling me that, but still even though that is the case there are still other players that are perfectly fine with playing other builds. Take me for example I have my own Fireball Carpet Bomber Elementalist and I am having fun. The problem with this dungeon could be that to get the best rewards you have to go the deepest. Then the only builds that will be touted will be the strongest. I am saying that this dungeon could funnel you into one of those builds in order to get the best rewards out of it. Where playing anything else less just won't cut it like Diablo 3 Great Rift. You get more experience being able to speed farm the higher tiered Greater Rifts. The gap between the builds might even increase where instead of the about 70% that you mentioned could go as high as 95%. This could be like Diablo 3 that funnels players into using the strongest builds if you want the best rewards. Sure if you have fun playing less that is okay to. I don't think that players will like the idea of being funneled into those builds. Besides what about the revamps to the skills that have already been done? Don't they account for something or was it not enough? |
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I assume that you can somehow port to a previously visited location, right?
It would suck if you had to backtrack low level zones to explore deeper at later delves - i.e. no xp and slow progression. | |
^^^^^^^^^^^^
Great point. I agree with an argument that people are forced to play certain builds. | |
" sure, nets sucked and noone liked them. i think there is a difference though. - you needed to use nets on monsters that are being killed. it was hard to time and interrupted your gameplay because you needed to stop and find that particular monster in all the action that is going on and minions wouldnt stop killing anyway - you were flooded with annoying nets and drop sounds that they hardcoded into the game (great software engineering btw) while i absolutely hate additional currency items and new hotkeys for flares and dynamite, i think it's not quite comparable to nets. there is time pressure, yes, but not in a sense that you need to find the one monster you want to capture and use the net on it. you just throw a flare in the general direction. we'll have to see how it will turn out. | |
" Bestiary was more popular and played, than Incursion. There are sources that prove this. Therefore it makes sense to design a similar non speed meta league. We should all be happy that we don´t get Breach 5.0, as it´s been nothing but a nuisance to always play the same in every league except for one, Bestiary. This is an ARPG, timers and 10 second rifts have no place here. We want to adventure into dungeons, fight big encounters and this with a variety of builds. It´s a great feature that we can level our lorry. This gives hope that we might at one point get a true follower system. | |
" show source please ... and don't come with steam shit |
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" It depends how ranged mobs work. If you must go after them, they will become an issue, same for summoners with our minions that would just die to every ranged mob they attack (in the dark). I would assume there are mechanics in place to prevent that, like you can only be attacked from mobs in the light or something. | |
" In fact, that funneling is already here for a long time. If you don't play meta, you won't scratch endgame content, and you'll have to grind 24/7 to get half-decent stuff. New and revamped skills suck 95% of the time and are hell op 5% that left. For example, that new phantasm support. Is it a cool idea? I'd say yes. Is it usable? Absolutely no. It can't work as a main skill, and as a secondary, it should use the same gem setup as main. But it is a physical projectile spell. No other skill or minion have physical projectile spells. Elemental spell projectile? Yes. Physical attack projectile? Yes (even if none of them are good). But not physical spell. Also, it works only with clear speed meta (you have to keep killing to keep them up) and is useless on bosses for obvious reasons. And something like this can be said about almost all new things. A lot of interesting concepts, but way too disconnected from reality to work. Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit. Last edited by Oblitus on Aug 10, 2018, 1:36:56 PM
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" I am pretty sure there will be a SSF ladder. There you can solo :) | |
Great idea, GGG, but how about fixing some current issues, i.e. HUGE imbalance between different setups, and aurabots being literally mandatory for really HARD content? Should we change PoE into MMORPG now, where hardest content should be farmed with party, where there are dedidcated "supports", "tanks", "damage dealers", etc?
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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