[TOOL] 🦉 PoE Buddy - Browser / Mobile supported Path of Building Viewer (3.9)

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Abdiel_Kavash wrote:
Looks quite interesting, I will be keeping an eye on this as you update it! Seconding MaiaTan, this is useful during work breaks.

Just a couple suggestions I would like to see:
- Config/Calcs tab (see what effects the build has turned on and more detailed stat breakdown) - edit, didn't see the note about the latter.
- Import by account/character name
- Tooltips when hovering over skills in the Skills tab (full tooltip please, not just the first line as PoB does!)
- Show gem colors in Skills tab
- Show items in which the gems are in the Skills tab (e.g. "Socketed in Body Armor: [Tabula Rasa Simple Robe]")

Jewels don't seem to be displayed anywhere at all right now, I'm assuming this is a bug.


More like a complication of how they are processed, soon 🙏
Created CurrencyCop and PoeBuddy.
Check out my Item Filters: https://www.pathofexile.com/forum/view-thread/3510357
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MaiaTan wrote:
This is great to have as not everyone is able to have PoB on their work computers. Being able to have a glance at the build with more detail than usual on a browser is pretty handy.

Will there be the possibility of editing the tree in the future, or is this planned to only view the PoBs?


At some point I'd love to tie in the more complex things, which might be easier later, but will require some discussion with arl
Created CurrencyCop and PoeBuddy.
Check out my Item Filters: https://www.pathofexile.com/forum/view-thread/3510357
I'm a Linux user and I can't use PoB. I can now view all thoose PoB builds, thanks a lot for this tool !
Good job with that. But can you implement direct PoB code import to import directly from PoB pretty please?
Also bug report:
In item visual tab if you trying to mouseover a lot of items fast there is a chance that for some items mouseover tooltip will stop to shown. Items without mouseover can change, but with unknown pattern.
Tested with ddFyUAQr and EFt4nsRi builds, seems like can be reproduced with any build.
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pda898 wrote:
Good job with that. But can you implement direct PoB code import to import directly from PoB pretty please?
Also bug report:
In item visual tab if you trying to mouseover a lot of items fast there is a chance that for some items mouseover tooltip will stop to shown. Items without mouseover can change, but with unknown pattern.
Tested with ddFyUAQr and EFt4nsRi builds, seems like can be reproduced with any build.


Thanks for the user testing! will look into those sneaky events!

Also, I can support direct PoB code import. Just haven't made a route for it yet.
Created CurrencyCop and PoeBuddy.
Check out my Item Filters: https://www.pathofexile.com/forum/view-thread/3510357
-> Issue.

https://pastebin.com/ZBby70h5

Skill tree is inactive, can't interact with it, can't zoom or even move.
No matter if it is loaded from iframe or in a new tab.
Firefox 53.

Probably unrelated, but developers console output:

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Object { : "undefined" } tabs.js:131:1
Last edited by bSun0000#3204 on Aug 11, 2018, 8:14:15 AM
This is awesome! Thank you for providing a new way to see POB builds.

I have a quick question. When looking at the stats, which skill is it using for the DPS? I can't figure out how to change the skill it is calculating DPS for.

I thought it would be under the Config tab but that looks blank when I click it on it (Chrome)
I'm on Linux as well and am using PoB just fine. Think I just extracted it, and am using right-click -> Open with -> Wine Windows Program Loader. Not sure about specific details about why that works because I've had this system for a while (Linux Mint 18.2), but it works so then I'm happy :)

Poe buddy makes checking out builds much easier though, without the extra step of loading up PoB and importing. When it has more features, it will be really great.

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Think there is something funky going on here, though: https://poe.technology/poebuddy/8VRfxeUS#items-visual-view

The damage should be correct as I get the same in PoB, but some items don't show up. It may be because the weapons and rings are identical (two of the same in PoB), but only one of them show in Poe buddy?
Last edited by Pangaearocks#3938 on Aug 11, 2018, 12:57:13 PM
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Pangaearocks wrote:
I'm on Linux as well and am using PoB just fine. Think I just extracted it, and am using right-click -> Open with -> Wine Windows Program Loader. Not sure about specific details about why that works because I've had this system for a while (Linux Mint 18.2), but it works so then I'm happy :)

Poe buddy makes checking out builds much easier though, without the extra step of loading up PoB and importing. When it has more features, it will be really great.

---

Think there is something funky going on here, though: https://poe.technology/poebuddy/8VRfxeUS#items-visual-view

The damage should be correct as I get the same in PoB, but some items don't show up. It may be because the weapons and rings are identical (two of the same in PoB), but only one of them show in Poe buddy?


Quite interesting about the items, since it's based on slots instead of name it should show up. Going to look into whats happening there.
Created CurrencyCop and PoeBuddy.
Check out my Item Filters: https://www.pathofexile.com/forum/view-thread/3510357
"
AndyLovesHisBge wrote:
This is awesome! Thank you for providing a new way to see POB builds.

I have a quick question. When looking at the stats, which skill is it using for the DPS? I can't figure out how to change the skill it is calculating DPS for.

I thought it would be under the Config tab but that looks blank when I click it on it (Chrome)


Yeah, Config & Active skill are in progress. It's the default skill of the code.
Created CurrencyCop and PoeBuddy.
Check out my Item Filters: https://www.pathofexile.com/forum/view-thread/3510357

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