[3.5] Blade Flurry Elementalist. One tap the entire screen [Inpulsa+3Dragons] + Full video guide

Hey guys, I'm using this build with VoidForge instead of Thee Dragons, but for some reason my chains don't seem to be as substantial as the OP's.


I'll kill one mob with Conc Path and it'll proc my 4L herald of ice and the entire pack will die, but packs near by just get ignited and chilled.


I have beacon of ruin, so that's not the issue.
IGN - Imgur
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dannik42 wrote:
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AlexVX wrote:
Dying really easily in red maps with this build.

Could anyone take a look at my gear/tree and give me some ideas of where to improve (drop Three Dragons)?



Alright, let's start from the top! You need to spec out of those Spell Damage nodes right off the Witch start and go into the left branch instead, which saves you 2 passives, which you can then use to get another jewel socket.

You're missing a lot of overall life because you don't have it on all your abyss jewels, you're missing 1-2 abyss sockets because you're not running Tombfist. (On your profile at least).

You aren't using Inpulsa, which is kind of the whole point of the build, it really makes clearing laughably easier when everything explodes when you kill one mob.

You also don't have Immortal Call linked with your Cast When Damage Taken, you have Decoy Totem instead of some reason. This is surprisingly relevant to survivability. (Also something that's on your profile character, but you posted differently above).

I think if you make those changes you'll have a much better time, the rest of your gear looks pretty good!


Thanks for the reply. I haven't respecced out of those nodes yet as I'm saving up for an inpulsa. I generally don't have a problem with clear speed at all, my major problem is getting obliterated by betrayal encounters and bosses.

I do have CWDT and IC linked (in my boots) I was using a second CWDT with lightning golem because it dies pretty quickly so couldn't be bothered to self cast it. Decoy totem has helped a lot with survivability vs bosses but I sometimes swap it out for blood rage.

I also swapped over from Tombfist to Null and Void, you recommend switching back?

I will look into picking up more life on my abyss jewels, thanks a lot.
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AlexVX wrote:

Thanks for the reply. I haven't respecced out of those nodes yet as I'm saving up for an inpulsa. I generally don't have a problem with clear speed at all, my major problem is getting obliterated by betrayal encounters and bosses.

I do have CWDT and IC linked (in my boots) I was using a second CWDT with lightning golem because it dies pretty quickly so couldn't be bothered to self cast it. Decoy totem has helped a lot with survivability vs bosses but I sometimes swap it out for blood rage.

I also swapped over from Tombfist to Null and Void, you recommend switching back?

I will look into picking up more life on my abyss jewels, thanks a lot.


Those are spell damage nodes though, you don't do spell damage with Blade Flurry, you do attack damage. Damage from Heralds are *also* not spell damage, which is super weird, they are elemental but not attack, spell, or even AOE I believe. Spell damage does literally do nothing for you, Inpulsa or no.

As far as Betrayal and bosses go, I think that often comes to sticking and moving, with defensive flask management. A lot of the heavy-hitting attacks in the game are made to be able to be dodged manually, just have to pay close attention to the boss animations. Especially in Fortification encounters, you have to keep moving to stay ahead of the laser beams from the towers and try to stay at max range from all of the Syndicate guys in general.

I think even a one-socket Tombfist is going to be better than Null and Void once you get a good enough abyss jewel with reasonable life and flat ele damage. With a two socket Tombfist it won't even be close.
Could somebody help me out with this build? I oneshot mobs on t13 maps easy but my damage on bosses is so very low and they almost always oneshot me. Can bearly clear a t8/9 map boss.
Hello guys. Is Yoke of Suffering BiS? Or rare amulet with elemental damage and shock effect can be better?
how big is the difference between 2.00 vs 2.03 APS?

found this


and it even has an open Suffix so I was thinking of doing % increased Attack Speed while a Rare or Unique Enemy is Nearby to help with bossses/even more APS

was wondering if I should sell this and buy a 2.03 APS wep
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poec3m wrote:
Hello guys. Is Yoke of Suffering BiS? Or rare amulet with elemental damage and shock effect can be better?


Actually i have the feeling that Yoke isnt worth it. On my opinion they are similiar, a rare ammu with the same value is probably even better.

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Sermiosa wrote:
Could somebody help me out with this build? I oneshot mobs on t13 maps easy but my damage on bosses is so very low and they almost always oneshot me. Can bearly clear a t8/9 map boss.


You´re still missing some Abyss jewels, a Tombfist/Stygian helps. These jewels are a big part of this build so get it.
Try to 6link your Inpulsa, lightning pen helps alot with bosses and exchange area of effect gem with concentrated so u melt them even better :)
You should go fo Lycosidae instead of Esh Mirror since this shield is more likely for mapping
Oh and you´re still missing uber lab, this is atleast what i can see at your profile
Last edited by baluthebear#0325 on Dec 25, 2018, 4:58:27 PM
Yeah i tryed to complete uber lab but my damage was lacking on the boss. I switched some gear up and will try again. already used 1k fusings for the 6l but no luck yet... Lycosidae is on the list but running out of currency right now :P

Last edited by Sermiosa#4517 on Dec 26, 2018, 6:27:13 AM
Any thoughts on Stormcharger? You stress the importance of effect to shock, these boots seem to synergize pretty well with the build. You'd definitely need to make sure you've got plenty of defenses elsewhere though. The res does go up to 50, but it's a ridiculous range (1-50).

In-game name: Emzie
How is the survivability and boss damage of the build?

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