Trade Site Improvements

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m5254 wrote:
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hogscraper wrote:
GGG, if you were serious about making trade better you would add in a mailbox placeable for hideouts and when I click buy on the official website it takes my currency, takes their item and stops all this stupid price fixing and wasted time. Nothing like spending 30 minutes a day just idling in game as I send request after request for trade before just giving up spamming trade chat for currency or maps.




great suggestion




This is what needs to be done ..... seriosuly
I am your Devine one Bow before me
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BrownTown86 wrote:
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Luy wrote:
make people sell the items for the price they announce it


lul

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Draegnarrr wrote:
Trade just needs an ability to buy items directly from people's stashes at the price listed, it gets rid of the biggest problems with trade the afk/fake listing element and just streamlines the whole process. Easier access to cheap stuff, less aggro for filling out the atlas / any other tedious purchases and still lets people have the interaction for haggling over particularly valuable items which are the only ones that shouldn't be sold for a direct price anyway.

I do realize that is far from a trivial request, but i think it'd be worth it in the long run.


Do you have any clue how many items are listed by people that have quit the league? Unless what you're asking for required the seller to be online when the transaction occurred, a mass amount of currency would simply disappear because it would be going into stashes of players that aren't ever coming back for the duration of said league. As of right now, most currency gets injected back into the economy, as it should be. You think the economy is bad during the end of a league? That's nothing in comparison to what would happen if you could by items from offline players.


What is wrong with buying items from people that have quit the league? When you purchase an item you care what you receive not where your currency is going after you've bought said item.

And no most currency doesn't get injected back into the economy, its hoarded to excess then disappears into standard where for most players its just left. The reason the economy is complained about late in a league is all prices trend towards standard, because its where all those items are going fairly shortly. This has absolutely nothing to do with the ability to buy/sell items easily and is just the league players that still enjoy standard flipping some items over ready for their inevitable transition.

You would however be able to buy a variety of items that people just can't be bothered to sell late on that aren't worth flipping. There has to be a system in place that does trades for lower value shit its difficult enough to get answers early league and impossible late.
I love how this thread has exploded since it was posted but the mtx announcements are just the usual suspects with their "Hype!" and "Just bought three! Thanks, GGG!" posts.

I use the "official" site when looking to trade rather than poe.trade so I appreciate any improvements. That being said, polished crap is still crap. Implement player shops in-game using a version of the site as the interface and finally end this debate once and for all. From another thread:

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Forget the AH idea. It will never happen and I somewhat agree with that. What needs to be suggested is a system that both alleviates the above pain point and keeps the current stash tab monetization in place. Adding another revenue stream for GGG to the mix couldn't hurt, either.

Player shops, enabled by the purchase of a "license," using premium tabs as the "shelves," and maintained by sellers that require the buyer to find the item via a search (in-game official trade site via another bulletin board in quest hubs) and to travel to the seller's shop to purchase the item from an NPC, skins for which can be sold in the cash shop. It's still tedious and it still requires "work" for both seller and buyer but allows for purchases while the two parties cannot meet to make a trade.

Make it happen. Sell more stuff. Make more money from happy players.
There are two types of POE players:
1) Those who want to walk uphill both ways barefoot on broken glass wearing a blindfold
2) F*cking noobs

I identify as transnational Chinese. May I have access to their QOL features, please?
just add support to poe.trade developers and do this to main trade site,
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LoloTwingo wrote:
Just checked despite i never trade : still an inaccurate affix tier displayed (global instead of local) like with in-game advanced mod description.
WHEN will this be fixed ? It's now 6 months since advanced mod description came out with 3.1.2

Just realized that poe.trade does have the right tier displayed (for example a +70-79 life on ring is T1 on poe.trade, T6 here), like tradeMacro also has.
Just assign a dev a few hours and it's done. Who cares if the next oyster armour mtx is delayed by a few days ...
SSF for ever :)
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Draegnarrr wrote:
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BrownTown86 wrote:
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Luy wrote:
make people sell the items for the price they announce it


lul

"
Draegnarrr wrote:
Trade just needs an ability to buy items directly from people's stashes at the price listed, it gets rid of the biggest problems with trade the afk/fake listing element and just streamlines the whole process. Easier access to cheap stuff, less aggro for filling out the atlas / any other tedious purchases and still lets people have the interaction for haggling over particularly valuable items which are the only ones that shouldn't be sold for a direct price anyway.

I do realize that is far from a trivial request, but i think it'd be worth it in the long run.


Do you have any clue how many items are listed by people that have quit the league? Unless what you're asking for required the seller to be online when the transaction occurred, a mass amount of currency would simply disappear because it would be going into stashes of players that aren't ever coming back for the duration of said league. As of right now, most currency gets injected back into the economy, as it should be. You think the economy is bad during the end of a league? That's nothing in comparison to what would happen if you could by items from offline players.


What is wrong with buying items from people that have quit the league? When you purchase an item you care what you receive not where your currency is going after you've bought said item.

And no most currency doesn't get injected back into the economy, its hoarded to excess then disappears into standard where for most players its just left. The reason the economy is complained about late in a league is all prices trend towards standard, because its where all those items are going fairly shortly. This has absolutely nothing to do with the ability to buy/sell items easily and is just the league players that still enjoy standard flipping some items over ready for their inevitable transition.

You would however be able to buy a variety of items that people just can't be bothered to sell late on that aren't worth flipping. There has to be a system in place that does trades for lower value shit its difficult enough to get answers early league and impossible late.



Currency "disappearing" would actually MASSIVELY HELP the economy, because it reduced inflation.

There is, anyways, a constant stream of currency injected into the economy by simply dropping. The more currency orbs around, the lesser the value of the single currency orb (this is what inflation is). The lesser orbs around, the higher the value of the single orb.

That's one of the reasons why the game prices a lot of things (master crafting, Zana map mods, consumeable maps,...) and burdens us with crazy casino RNG gambling with a lot of losses (corrupting, gambling crafting, map mods that don't guarantee anything like abyssal depths,...) - to make currency (and valueable items) disappear in a way that doesn't upset players too much. Currency burning is also most likely the background of idiotic challenges like "kill 100 abyssal liches" and so on.

While GGG is, in abstract theory, right with this move, it still seems massively counterproductive in reality, because GGG ignores the psychological signals that come with that constant high pricing. The constant need to pay greedy Zana 5 or 6 c for a good map mod, the high gambling losses and the high prices you pay make you demand higher prices yourself. Thus GGG is only right on the paper with their economic policy, but in reality they are even fueling the inflation.

It would be better if GGG just watched inflation happening instead of fueling it even more in an idle attempt to reduce it.

What would really help fighting inflation was a higher effort to stomping out bots - but we all know how "successful" GGG is at that...
And traded currency running into dead accounts would also help. Therefore, by hindering trade, GGG also contributes on another level to the ongoing inflation!
Enjoy the damned labyrinth? Go play Tomb Raider...

Wraeclast is not Las Vegas! Stop the fucking RNG lottery!
Asynchronous trade please.

Mailbox, player shop, AH, a golf mini-game to put in an order in a pizzeria that delivers your item... I don't care which.

That's the only improvement I would really care about regarding trading. Until then, I am happy with SSF or the odd 'build enabling purchase for 1 alt thank you very much'.
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If people are legit using poe.trade over the official site, they're dumb.

Official site actually works for everything, unlike Poe.trade, and it's faster.

The only thing idk what's up with is that it's missing a simple "sum" feature.


But guys, legit, you can't be using poe.trade still when this exists now

"In the Bulk Item Exchange, we have added the ability to set a Minimum Stock that a player must have listed before it returns in your search results. This allows players that want to buy in bulk to filter out listings which only have a few of a given currency available. "


Im used to poe.trade, dont know why i havent used the official site yet.. maybe im just dumb
I LOVE THIS GAAAAAME!!!!
The sooner you start making an auction house the better. Right now you're just wasting time, but eventually you're going to make it, because so many people want it. Therefore, the sooner the better. You're clever devs, I'm sure you can make it work properly with minimum negative impacts on the game. Instead of straight up "no" maybe you should start thinking about the "Clever AH".
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Luy wrote:
make it in-game and make people sell the items for the price they announce it


making poeple sell for the price they list is a great idea to be honest...it will force people to stop trying to manipulate the price of things by listing multiple of them for a much smaller price.

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