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I'm currently running a 6 Link that gives me 90 health and around 450ish ES. I have a +1 spectre chest I've been trying to 6 link, but its been a huge pain. Its at 5 links right now. Is it better than have that 5th spectre on 5 link or 4 spectres at 6 link?
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" The same, if not better. |
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Shaper - Ok
Elder - Ok Uber Elder - Ok Sirius - X Didnt try with Spirit Offering but seems to be possible. Besides that this build can melt any T16 map in a 5-link. Just upgraded to 6-link and feels amazing. If I could change something I would put 2 6-link (Specter and Zombies), a third aura with Devorem Diadem, 2 curses with Awakened Curse on Hit and the last 4-link would be a Stone Golem/CWDT+IC/Flame Dash (You can put flame dash in a unset ring and put Minion Life with the golem). Thanks for the guide, it is a very fun build!
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" Be aware that you'll only get the second curse if the gem is lvl 5. El Psy Kongroo.
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in a helmet. All resitances capped, chaos almost capped. Capped with either annoint or pathing to Grave Intentions. Could cap chaos with better rolled gloves, but I'm not runnig Sirus without GI anyway. Lvl 21 AG in +3, minion life helemet and +1 AMSG/ASSG should be level 27 and have 100k hp. Mask of The Stitched Demon gives AG 1% regen per 500 es. Chest gives 10% life as ES. Grave intentions gives another 10%. Spirit offering should give another 20-ish% if you want it. So, the chest alone gives 20% life per second regen. Grave intentions give another 20%. Sprit offering 40%. He shouldn't die with ever with the first two. Maybe in only in HOGM. Chest has one additional curse and gloves have ele weakness so we can double curse. In the main setup I switched ele weakness for conductivity. TADA! Last edited by GladiatorUA#0888 on Dec 31, 2019, 5:42:13 PM
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" Well, one of the Acid Cavern bosses pool is infamously known for instakilling anything, no matter what it stats is. Especially summons... :-) But its nice setup, are you sure the second curse for minion really works? |
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"Second curse really works, but you have to have "Additional curse" somewhere(main body or guardian). And glove corrupts work for guardian. Acid Pools is supposed to be chaos damage themed, so it should be pool-proof in theory. So far I've seen the guardian noticeably damaged once and recovered really fast. When golem is at half health, guardian is at full. Still need to test on Sirus, but "The Curse of Rippiness" strikes over and over the closer I approach 100% exp. Last edited by GladiatorUA#0888 on Dec 31, 2019, 12:30:05 PM
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Heya!
Just wanted to thank you for the guide and mention that I took down A8 Sirus with only 1 death, and that was me messing up a cloud, so build wouldn't have mattered. Swapped Feeding frenzy for Meat shield for spectres and Minion Damage for Meat Shield on Zombies. Other than that I've used everything like usual. Spammed Convocation 24/7 to keep spectres from running away and dying. Killed him twice this way, both times solo. Thanks alot for the guide!
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Last edited by JuzJungler#0560 on Dec 31, 2019, 3:33:59 PM
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" Not theoretical anymore. Killed Sirus AL 6. With grave intentions(~40% regen/s total on a 100k life pool) cluster never saw him take any damage. Spectres stayed alive too, with meatshield and elemental army, one died somehow. Guardian was without elemental army, so just standard 75% resist. Not a scratch. Grave intentions is also extremely cheap to anoint on an amulet and ravenous horde give no onslaught in sirus fight because there is nothing to kill. Me on the other hand... with 60 chaos resist and 81/80/80 ele(Saffel's Frame) not so much. Mostly died to clouds that chased me, once didn't see his mechanics and got hit by something. Last edited by GladiatorUA#0888 on Dec 31, 2019, 5:53:17 PM
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" How is it better? |
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