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Why do we have ID and TP scrolls?
" No, no they are really not fun to use. Just give us an identify all button... |
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I remember back 5 years or so ago when I first started playing. I was really impressed that everything had value in POE in some sort or another. Now wisdom and tp scrolls are at the bottom of the "food chain" if you will, but I think that there is a certain logic behind almost all of the currency items being able to be part of an upgrade chain and useful in their own way.
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To force more play time out of you which in turn forces more mtx money.
Right now id settle to be able to ctrl click an item and have it drop while in a map. IGN: Arlianth Check out my LA build: 1782214 Last edited by Nephalim#2731 on Jun 22, 2018, 9:22:07 PM
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" The main problem with ID scrolls is that you have to leave ponetially valuable items on the grond because time spend to pick up that 2-h staff and ID it isnt worth the odds to get something useful. Even though you could leave on ground a 2-h staff with 5xT1 physical DPS mods, that will be mirror-tier item. Same could be said about many other weapons, chests, etc. I simple CANT accept an idea, that i must leave potentially ultra-valuable loot on the ground. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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annoyance items like this have the purpose to be useful so that the game drops useful stuff.
Too bad they didnt implement deckard cain. Also a "identify item on pickup" gem would work for me. | |
Getting rid of these slides down the slope to Diablo 3, although even Diablo 2 had Cain to identify everything for you at once
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" That's not really a good argument. POE and D3 both made changes to D2 and not everything implemented in D3 was horrible. Both games got rid of ammo and the tedious health/mana potion drops and the required belt slots of D2. Both games got rid of stamina. POE is no longer seen as a second rate diablo clone and doesn't need to worry about what D3 does. They just need to do what's best for the game. |
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