Incursion League Statistics
Berserker looking STRONG at 0.484% overall. I bet you're so glad you "buffed" it.
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Would really like to see how many people actually use Zana mods this league compared to other leagues
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I was going to be a guardian as my league starter. I was talked out of it at the last second by someone (you know who you are) only to fail bc I know nothing about aurasupporting/bloodmagic (my fault for this one). I wonder if I'd have a Guardian main instead of a Saboteur main if I knew what I was doing at the start of the league. (Probably not as my Ascendant didn't pass the test).
Now I want to see the Incursion area statistics and find out how popular Twilight Strand is again. Last edited by ThunderBiome on Jun 20, 2018, 3:29:17 AM
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" sure, sure Elementalist wasnt deemed 'bad' but 'bland'. Elementalist is two-trick pony. It cannot do anything else than these two pre-planned build types. these are pretty strong but Elementalist's design is simply boring, forced and bland Berserker on the other hand simply makes no sense whatsoever - esp when Champion exists. THE best 'melee' class out there as for the stats. nice way to say something that contains more soft lies than truth. GGG acting surprised and pleased that people play skills they (over)buffed? this is gross poe.ninja's stats show rather tragic reality: 25% arc, 15% BV (aka herald-bomber), around 10% for wanders (KB, reworked PS.. lol), 5% for archers (mostly TS, other skills are irrelevant). these 4 builds are like 50% of entire playerbase and whats more tragic is that most of these players play THE SAME EXACT THING. the same links, items, passives, even jewels. what makes the difference is money - if they can afford that great Watcher's Eye or have to stick to rare jewels etc etc. diversity then there are 'melee' aka the unloved + the DS. Dual Strike rework has to be the clumsiest skill rework in entire ARPG history. i also like the frequent comment build creators and streamers make: "this is a great build, clears T15 maps, T16 guardians but uber elder (and sometimes red elder/shaper) are different story". endgame design is not build-agnostic. there are some builds that are legit but CANNOT complete end-game due to nature of these fights (very degen heavy, unavoidable damage) same with clear speed. this type of design leads to situation where the question 'why should i play A when B is just stroner?' has much more weight. you can see this in stats. | |
" now remove the INSANE rewards temple gives (esp the corruptions and rain of maps/currency) and tell me who will bother with temples? this is a reward-bribe mechanic. in itself there is nothing interesting to it - but the rewards are great and even the clumsiest players can be happy as the rewards are random (secret of why RNG based mechanics are so popular). but gamedesign wise there is very little substance to it.. sure add it to the 'core' but you know that it means a) reducing the rewards (thus making it 100% skip) b) introducing EVEN LARGER rewards to the next best thing. both make current content (aka 95% of the game) irrelevant. the joys of bribe mechanics meeting power creep | |
" Oh hi there | |
Thank you, game is so balanced now, everything is about Elementalist only :)
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very nice... ty for sharing.
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sooo nobody gives a sh*t about challenges??? yes, i am one of them
thanks https://www.twitch.tv/sage_mga
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Haha cuz pahtfinder didnt get any buffs now its the least picked with berserker , while both were the most picked from each class .
And Elementalist , who would have thought obviously meta with the shock stuff thats totaly borken. |
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