[3.6] Fire Elemental Hit Deadeye - Budget - Endgame

My feeling on the eventual fix for ele hit this will be restricting the 'restriction jewels' to a max of 1. That way you stay in the EE paradigm that they seemed to envision. I don't have PoB open but I'd guess this is something like a 33-50% damage decrease. Which, to be fair, means that it will still be a viable spell but you won't be running it in a double corrupted frostferno.

The other thing is they may take another patch to see how it settles without things like +4 frostferno's or when they are much rarer. I'd imagine they do want to get rid of the pure fire Ele hit because they buffed both burning arrow and blast rain but then made Ele hit a million times better than them
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emeraldpastures wrote:
My feeling on the eventual fix for ele hit this will be restricting the 'restriction jewels' to a max of 1. That way you stay in the EE paradigm that they seemed to envision. I don't have PoB open but I'd guess this is something like a 33-50% damage decrease. Which, to be fair, means that it will still be a viable spell but you won't be running it in a double corrupted frostferno.

The other thing is they may take another patch to see how it settles without things like +4 frostferno's or when they are much rarer. I'd imagine they do want to get rid of the pure fire Ele hit because they buffed both burning arrow and blast rain but then made Ele hit a million times better than them


They'll likely murder Elemental Hit entirely, as that is the only way of balancing GGG knows how to do. They don't "nerf" things; they utterly destroy them.

They failed to see that their implementation of EH double and triple dips all over the place in the game right now.
Last edited by Eninya#4548 on Jul 6, 2018, 8:07:47 AM
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emeraldpastures wrote:
My feeling on the eventual fix for ele hit this will be restricting the 'restriction jewels' to a max of 1. That way you stay in the EE paradigm that they seemed to envision. I don't have PoB open but I'd guess this is something like a 33-50% damage decrease. Which, to be fair, means that it will still be a viable spell but you won't be running it in a double corrupted frostferno.

The other thing is they may take another patch to see how it settles without things like +4 frostferno's or when they are much rarer. I'd imagine they do want to get rid of the pure fire Ele hit because they buffed both burning arrow and blast rain but then made Ele hit a million times better than them


They could just make Elemental Hit's 20+ gem levels scale like an attack instead of a spell (aka significantly lower the scaling so that extra gem levels aren't a HUGE boon). Right now you get the best of both worlds, unlike any other skill.
Is weapon swapping to Quill Rain for map clearing necessary? Is it possible to just stick with Chin Sol for both maps and bosses or would that be bad? Thanks!
Am i doing something wrong? or do i need to lvl up? I'm level 77 and only got 2.4K health
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MAC_Eye wrote:
Am i doing something wrong? or do i need to lvl up? I'm level 77 and only got 2.4K health


R u joking? Ur lvl 77, using loreweave instead of kaoms, all ur items have <60 life except for one which has 62 life which is nothing to jump at. Ur belt has 5 life for gods sake lol... and you wonder why you have such low life, I'm baffled you couldn't figure this out on your own
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ariwat wrote:
Is weapon swapping to Quill Rain for map clearing necessary? Is it possible to just stick with Chin Sol for both maps and bosses or would that be bad? Thanks!


Chin Sol is fine. You basically one-shot trash clearing, so having a weapon swap is just a luxury.
I don't understant the conversion so much, i'm looking there are people with frostferno which are using only pyre ring, what about brotherhood conversion??

Could anyone help me, please?
Hello guys,i have assambled my build,i oneshot bosses but i have bad survivability,i tired to catch oneshotes. I have 5500 hp but it's not enough even for default mobes on a map.What can i do with this. Аny suggestions?
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Luskanderon wrote:
Hello guys,i have assambled my build,i oneshot bosses but i have bad survivability,i tired to catch oneshotes. I have 5500 hp but it's not enough even for default mobes on a map.What can i do with this. Аny suggestions?


Yes. Play juggernaut

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