[3.6] Fire Elemental Hit Deadeye - Budget - Endgame
" thanks for help Hey yo!
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I'm currently leveling this character and I'm not sure what nodes to prioritize first. What nodes do y'all suggest getting first or do you have a skill tree for like levels 60, 70, 80? Thank you
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Hi, im in love with this build! this is my set up! :
i dont try end game bosses jet. Do u think im able to do it with this ? And what can i upgrade ? (sorry for my bad english im from argentina) Last edited by chikii22#3192 on Jun 27, 2018, 5:03:41 PM
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How can I get currency for MF farming setup? Dying sun is 2,6ex and 6l queen is 4,5ex, good ventor's are also expensive..
Last edited by imatty#5654 on Jun 27, 2018, 8:47:15 AM
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" Did you try playing the game and trading yet? League has been out of weeks now. |
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Yeah but i'm asking like it's new league and my starter, how can I get so much currency to start farming for prop late game items? Hanging out with budget gear trying to drop smth?
Last edited by imatty#5654 on Jun 27, 2018, 10:10:55 AM
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Ended up trying this build after getting linked to another character and seeing how it would perform. After wasting time leveling a Deadeye (where the build is effective, but that ascendancy is miserable to use), I just respecced my main's core build over to another's endgame model.
I play Pathfinder because the buff it got was nice, and the QoL for the ascendancy is massive to all gameplay. While the other ascendancies can theoretically push out more damage, I find it completely unnecessary since trash would fall over to even an entry level Lioneye's Glare, Windripper, or Doomfletch's Prism setup, so there's no need to even stack damage there. Deadeye is just too burdensome to use Tailwind effectively, and the lack of flask uptime makes mapping, particularly a lot of specific mods, obnoxious. Labyrinth and trials are significantly more difficult to speedrun as well. It offers a lot of neat offensive perks, sure, but the extra resistances and healing you get through Pathfinder is something I just can't pass up, personally. Getting more resistances and elemental immunities during flasks makes balancing yourself much easier, and cheaper. The loss of the free chain doesn't matter, though I do mourn the accuracy. Anyway, I just adapted my standard bow build over to accommodate more life. With a couple better rolls, I'll break 7k life. With godly rolls, I could probably run 7.3-7.4k HP. I swap to Yriel's Fostering for safe/low end content, rather than Queen of the Forest. The minion is made of shit, so unless you run a 6S with most of the slots for buffing it, you'll likely be casting it a lot if you're aren't smashing the maps you're running. (On the bright side, he can stay alive quite well with Fortify, Minion Res, Minion, and Enfeeble/Blind if you want to use those.) Also, though Elemental Hit isn't marked as a Projectile, it does benefit from Projectile Weakness--it's about equal with Flammability, though, so just run whatever color you prefer. The top end of this build is expensive, with a base Frostferno pushing 3 Ex, Xoph's Blood at 10 Ex, and a 6L Chin Sol at 7 Ex. The rest is not particularly expensive, so you can work your way up, but I would go so far as to say you at least want Frostferno and Xoph's if you want to be relatively strong. They're huge jumps in power, as opposed to other bow builds that have a more relaxed power curve versus what you invest. |
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Im curious if raider wound be better suited for bossing, with phasing and status immunity and more dodge
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Something I'm a bit curious about regarding this :
- If you're using a Frostferno, you don't have to use Pyre. (This only applies to gems in Frostferno!) Does it mean Pyre is useless for the AoE part of the damage since those gems are in the chest/bow ? |
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" I use cold to fire gem on my AoE setup. Turned out to be the biggest increases compared to other gem options. This is wihtout a Pyre because I use frostfernos + ring with Curse on Hit. |
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