[3.6] Fire Elemental Hit Deadeye - Budget - Endgame
So I leave my resists below maximum value (75 base) with fire closest to max res right?
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" No. Here is an example: Fire 75 (98) Cold 75 (89) Light 75 (94) UNcapped (number in brackets) matters |
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Oh thank you so much for explanation :)
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hi im new with this build , i have a question about combat jewels positioning
in the case of crimson combat jewel in the tree not meet the 40 str or 40 int requeriment for forcing element of elemental hit , same case for viridian combat ( 40 dex required in radius) then how you forcing anyway to fire element ? |
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Because if you position them correctly (Combat Focus: Crimson at the bottom of the tree next to Golem's Blood, Combat Focus: Viridian on the right side of the tree next to Heartseeker) they function just fine. You do not need to have 40 STR / INT or STR / DEX allocated in the tree for them to work, you just need to have enough nodes within the reach.
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Anyone tryed a wander version of this?
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nvm im dumb
Last edited by Skeletonmaster#4674 on Jun 23, 2018, 1:07:02 PM
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Level 77 3.2K life, following this tree> Without Xoph's Blood, but with Lioneye's Fall.
(is life not kinda low?) 116,782 single target tooltip dps in town(frostferno) or 47,622 multi targets map clearing with 5L Quill Rain )) Is this fine + someone care to check my gears to help a newbie out, am I going good? (gonna buy 2nd abyss jewel as soon as I find a good one) Last edited by dominatorTA#2959 on Jun 23, 2018, 1:31:49 PM
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I have been reading lots of different threads through different forums regarding this build, many people claimed that their tooltip for single target is around 450k to 500k in at hideout, can anyone here please tell me whats wrong with my gear or skill tree ? My single target is only 350K in hideout. this is not a troll or showoff i really want to know where is the missing 150k+, greatly appreciated thanks
Last edited by yslgames86#6237 on Jun 23, 2018, 3:23:35 PM
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" Probably tree |
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