[3.6] Fire Elemental Hit Deadeye - Budget - Endgame
" Thanks, comrade:) Still, when it comes to dying sun... If I were you, I would buy +1 arrow quiver and +1 arrow bow, if you don't need 6l bow anyway. Then I'm good even with youtrs solution. BTW, adjust your skill tree little bit. Pick dexterity and strength node just below “Coordination” notable node, you will get a good connection to drop 4 nodes right to “Nullification” notable node. Then connect jewel socket using 2 intelligence nodes. You will get at least 2 points to put somewhere else, or even 3, if you drop 1 minor evasion and energy shield node :) Then you couls pick point blank from tree and use my solution to clear mobs :P Last edited by postrach_myszy#3054 on Oct 12, 2018, 10:03:17 AM
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CWDT + IC NEED HELP WHAT ITS IC=????
GEMS |
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Or I don't understand you? I think 0,9 base critical chanse better when 589 multicrit. And cheaper. But thanks for advice. |
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CWDT + IC NEED HELP WHAT ITS IC=????
GEMS HELPPP PLZ PLAYERSSSSS JESUSSSS HELPP |
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" Immortal Call |
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where does this build get end charges from?
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" thanks for your answer do you by any means have pob installed and could you tell me my approx shaper dps on this setup with opal ring? i guess i'm too stupid for pob acc randosaurus char methadontherapie Last edited by Randosaurus#1103 on Oct 12, 2018, 3:51:11 PM
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Can someone explain to me how Pyre and Call of the Brotherhood combined with the Combat focus jewels work? If we're not allowing for cold/light damage then isn't the conversion from the rings useless?
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Where should I put jewels on a MF version?
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it isnt useless ele hit picks a element, and then converts it to fire.
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