Incinerate
Spoiler
" Very nice testing, DER_PSYCHOPATH. I can see doing small casts and release similar to people with very high flameblast damage doing small casts (stage 3 or so) and release on small packs, maybe relying a bit on Ignite proliferation to finish off a few stragglers. Otherwise, I'd probably stick to longer channels just to get AoE up. All in all I like the final wave of incinerate, makes moving not punishing to overall DPS. From your testing with the noted exception of releasing at 2 casts (stage 1), no matter when you cast or release so long as the final wave hits you'll do about 300% damage. I'm curious what are your thoughts regarding hit based, ignite based, or a hybrid for incinerate? From what I played it seemed like scaling the base fire damage with +fire to spells and Combustion gem helped the most in the DPS department. |
![]() |
Just play an elemantalist with incinerate, 5.5k hp, 600es, Acrobatics + Phase acrobatics.
I must say this skill is unplayable without cast when channeling + a ranged spell due to its small initial AoE. My suggestion is that make it have max AoE at initial hit or at least have max length at initial hit and spread wider with stages. |
![]() |
Return the old skill animation please
I played incinerate every League before the animation change I really do not like his new look please return ![]() Last edited by kmalex#4367 on Nov 10, 2019, 6:10:53 PM
|
![]() |
please bring back the projectile!
Last edited by kmalex#4367 on Nov 23, 2019, 1:44:23 PM
|
![]() |
Incinerate is a spell which sound very fun in theory.
But it fails very hard in practise. This game is all about movement, rarely if ever, are you allowed to stand still and channel for long. The game today is filled with "RUN HERE, KILL, RUN THERE, KILL". Constant movement is required, you dont have time to stand and channel! This skill does not fit in it current state. The Area of effect is horrid The Damage is Mediocre at best The mobility is abysmal So lets see how we can fix this. First increase the Area of effect Secondly increase the speed of the wave Thirdly decrease the castspeed by 0.02 Only then can we evaluate the skill further. |
![]() |
Overhead visual indicator was removed and a floor indicator was placed that is IMPOSSIBLE to see once you have auras on and the incinerate flame is covering half your screen.
Who tested this before changing it's visual appearance?! |
![]() |
Not only does the new graphic make it functionally impossible to see the full channel indicator, it also tanks my FPS. In my hideout in Vulkan, I drop from some 80 FPS to about 40 FPS at full channel on my caster. I also don't think the 'black smoke and orange flames' look works for Incinerate--to me, it looked better before.
|
![]() |
The new visual for incinerate make the skill feel lackluster. The original had a lot of "umph" with it for the final. Now it feels very meh, underwhelming. Leveling with the skill feels nice and the damage is definitely there.
|
![]() |
" Fully agree. Final wave barely visible in the current version, and only when it traveled far out, you can't see it expands. And the channeling flames are too opaque, can't see the ground beneath them. I liked previous version of visuals much more. "Umph" effect for the final wave was definitely there, watched every time how final wave travels outward damaging and killing monsters. |
![]() |
Btw does Incinerate release final wave when the caster is stunned?
You need to stop channeling to release the final wave (description says "When you stop channelling you release a wave of fire damage over a wide and long area"). So you hold the mouse button to channel and when you release the button the final wave is launched. But also you can cast another spell while channeling (without releasing mouse button) and final wave will still appear the moment channeling stops. Or, alternatively, you can press move mouse button without releasing channeling mouse button and final wave will still be launched. What about stuns? Technically channeling stops when you got stunned, so condition for the final wave is there. Does anyone know for sure? |
![]() |