[3.11] Powerful Earthquake Slayer (beginner friendly, leaguestarter, FAST, all content)

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Fredd32 wrote:
Hello and nice guide, I will try this one in the upcoming league.

I'm trying to work out a list of what act to grab which skill gems. I always miss this when I play because I don't know the gem locations by heart. Is there such a list already?

This is what I mean

Act 1
Blood and sand R 4
Leap Slam R 10

Act 2
Blood Rage G 16
Herald of Ash R 16
Melee physical damage support R 18
Close combat support G 18
Damage on Full Life Support R 18
Bloodlust Support R 18
Faster Attacks Support G 18

Act 3
Earthquake R 28
Ancestral Warchief R 28

Act 3 Siosa, (Act 6)
Concentrated Effect Support B 18
Pride R 24
Less Duration Support R 31
Pulverize R 31
Blood Magic Support R 31
Fortify R 31
Increased Duration Support R 31

Act 4
Cast When damage taken R 38
Immortal call R 34
Phase Run G 34 (optional)



Use this if you want.


Nice idea. You can also do the fixture of fate quest in act 3 to get all the gems very early. :)
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ARES_GOD wrote:
Fist of war thoughts ?


Could be great, but maybe EQ is just to fast to feel good with the gem.
Have to test it first.
i have no idea what skills or anything to level with
I used Frost Blades until I could get Earthshatter at 12, that one is fun because you can shout(warcry) or leap slam after you use the ability to trigger a chain reaction of mass explosion that does respectable damage.
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guywithscares wrote:
i have no idea what skills or anything to level with


Just at level 17 Act 2 at the moment but so far Earthshatter with chance to bleed support and onslaught support works well for me. Mixing it with the Intimidating cry warcry skill makes short work with the bosses (mostly 4/5 hits) . Will see how this progresses into mid-game!

Most (if not all) of these skills I think I picked up as quest rewards in Act 1 :)
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Prycro wrote:

Hi thx for your comment.
Yea, the Mings Heart part is a little outdated i guess. Nowadays there are pretty great influence mods out there so yeah, ill update this part soon.

Thx for sharing your results, but i dont understand how the 10% added less duration can make up for the 30% from the helmet enchant. Did you also counted the 10% reduced loss that we had from the old less duration quality too?



I'm mid-league now so can't check. I did the calculations on pob with the less duration gem removed entirely, as multiple less and more values stack multiplicatively rather than additive (which is what increased/reduced does)

Doing the math quickly, old eq duration with a 21/20 less duration and the helmet enchant would be 40% reduced, 50% less. This should be:
1 * 0.6 = 0.6 * 0.5 = 0.3s. Atziri's axe will make this lower due to increased gem levels

Without the new nodes, EQ duration with a 21/20 less duration is:
1 * 0.4 = 0.4
With the new nodes it's:
1 * 0.75 = 0.75 * 0.4 = 0.3

With Swift Afflictions (important for bleed eq), it was previously:
1 * 0.6 = 0.6 * 0.5 = 0.3 * 0.85 = 0.255
With the new less duration and no enchant it's:
1 * 0.4 = 0.4 * 0.85 = 0.34
and with the nodes it's:
1*0.75 = 0.75*0.4= 0.3*0.85 = 0.255

So if you take the nodes, duration will be the same as it was without the helmet.

With legacy helmet, if you haven't looked already, it should be:
1 * 0.7 = 0.7*0.4 = 0.28
New nodes would be:
1*0.45 = 0.45*0.4 = 0.18

My math may not be perfect so take it with a grain of salt.
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guywithscares wrote:
i have no idea what skills or anything to level with


Erthshatter/Perforate are nice leveling gems.
Why do you have generals cry linked with no skills whats the point?
How do you even find slots to use cries. So many thing to cast. lol
edit: ffs, forgot about second row after 12h of playing in a row
Last edited by diN1337#1732 on Jun 20, 2020, 5:13:11 PM
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diN1337 wrote:
How do you even find slots to use cries. So many thing to cast. lol


Put your Auras on the secound skillbar.

I have only the warcries, warchief and a vaalskill in my skillbar.

I mostly use intimidating cry and the warchief totem.
Last edited by Prycro#5937 on Jun 20, 2020, 5:13:34 PM

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