So I still don't understand the new mechanics of Infernal Blow at all...

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gilrad wrote:
How does variable effects like crit, ruthless, and so-on work? Is it like Explosive Arrow where the first hit "snapshots" and the remaining hits just add charges from that snapshot?
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Mark_GGG wrote:
The same as any other attack damage hit.


The question a lot of us are having is how does ruthless affect the stack explosion.

It's really hard to tell how it's working ingame.

From what I've seen the explosion can be affected by ruthless if the hit is ruthless. You see the stun icon above the initial targets head and then when it pops it stuns things around it.
The way I think it works is: Every ruthless hit that causes an explosion gets the damage multiplier.

Say if you miss a target with 1 attack then the 6th hit isn't ruthless and the explosion doesn't get the beefy damage bonus from ruthless since the ruthless attack counter advances but your stacks on the monster do not (6th swing was ruthless but 7th hit is when the target gets 3 stacks). Is this correct?
Last edited by Endactam#0972 on Jun 7, 2018, 7:35:45 PM
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Acanthoid wrote:
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Mark_GGG wrote:
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gilrad wrote:
Are the charge-explosions doing 66% of weapon damage? Total attack damage? 66% of the 120%-ish base damage?
Of the skill's damage (which is attack damage). This is effectively the same as a 44% less damage modifier and a 100% more damage per charge modifier - it's dealing the skill's damage (which includes all applicable other modifiers such as the modifer to base damage and the effectiveness of added damage), and effectively applying 44% less to that (to get 66% of that damage), then multiplying that by the number of charges.




Shouldn't it be 34% less? 34+66=100 ? Or am I missing something..
Whoops
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Endactam wrote:
The question a lot of us are having is how does ruthless affect the stack explosion.
Ruthless is a per-skill-use, not per-hit, mechanic. So the area hit from charges will be ruthless if the skill use that causes it was ruthless.

The skill use that causes that area damage depends on how it was caused:
  • If a hit raises the debuff charges to 6, causing the charged debuff to immediately be removed and cause damage, then that 6th hit is the skill use which caused the charge damage.
  • If the charged debuff expires, and thus deals damge at that time, then the skill use which first applied the debuff (charged or uncharged) to that enemy is ultimately responsible.

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