Incursion Skill Gems

How the fuk so many of you ask about Vaal Blade Vortex when literally it is RIGHT THERE LIKE ON THE BOTTOM OF THE LINE.

UGH..........

I will play charged dash, loved this skill since first version, but It was lacking for me speed and control, now we got both baby !!!
Please don't mute me
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<(°) FAKE TOUCANS, FAKE PRAYERS (°)>
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Please don't mute me
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Letmeliveeee wrote:
How the fuk so many of you ask about Vaal Blade Vortex when literally it is RIGHT THERE LIKE ON THE BOTTOM OF THE LINE.

Because they added it later?
E = mc^(OMG)/wtf
Yup, they just fixed it with a ton of gems.
"
Letmeliveeee wrote:
How the fuk so many of you ask about Vaal Blade Vortex when literally it is RIGHT THERE LIKE ON THE BOTTOM OF THE LINE.

UGH..........

I will play charged dash, loved this skill since first version, but It was lacking for me speed and control, now we got both baby !!!


because it wasn't in the initial post, everything from blade vortex on was added after.




thx for the update Bex.

Though i gotta say i'm disappointed now, cuz lvl 20 charged traps is what i wanted to see and it is insanely pathetic. Even with 6 power and frenzy charges it's not even at the level of a mediocre dps support gem AND i'd have to invest passives in those extra charges just to get it up to being 'bad' instead of 'ranking among mankind's most awful crimes'? Geez is that an eyesore.

I mean, the charge generation isn't even an enabling factor, you can get 15% chance at each in the tree from notables you'd want to grab anyway, so it's not like you'd care much about this support for the generation either (especially since it's only when traps are triggered by enemies)

sorry, ending rant now.
Last edited by Shppy#6163 on May 30, 2018, 11:57:11 PM
"opens a jar of coconut oil"
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StriderHiryu wrote:
"
Sezuki wrote:
Is the effectiveness of Cold Snap a typo, or did the change get reversed? Patch Notes says 180% while the skill says 120% :C


I hope they just forgot to update de base jewel effectiveness =3
Edit: the Vaal one went from 140% to 180% tho...


They "pre-nerfed" Cold Snap. I don't know the reason because the damage wasn't that high. Look here: https://i.redd.it/m2k0zfc8hiz01.jpg. Hard changes, lower base duration, lower dmg (top dmg: 940 down to 800 15% less) and lower effectiveness. I don't think it was a mistake, it was nerfed a lot before the official announcement.

I was looking up for Cold snap changes but I never thought they would change the heart of the spell, in my opinion, the freeze duration mod. Sadly, now I have to find a way to build as SSF not only to surpass this "pre-nerf" but the absence of the freeze duration mod only if I don't succumb to play with Freezing Pulse which looks much better for that purpose (Freeze Bosses). If someone came with the idea behind these changes PM me I would be glade to understand why now Cold snap is not just a better vortex (besides the Frostbolt disgusting mechanics). It is almost a generic frenzy charges generator, if that was the idea behind the changes why can't we finally see some love for Ice Nova <3.

Best regards, Hyaka( someone stole my nick :( ).
"It is not enough to have a good mind; the main thing is to use it well." - Descartes
Last edited by fenix12ginho#7522 on May 31, 2018, 12:17:28 AM
Thx you! <3
Fire Trap?
bex ancestral warchief is same as now there s no change? and ye ice spear need some love discharge too :P
<3333333333333

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