Path of Exile: Incursion (Content Update 3.3.0) Patch Notes

so first off, breaches already get placed in the some of the most shitty places while leveling and in maps. Places that give you like 10 or less monsters. Now you nerf breach monsters to drop "significantly less items"

then you make breach the LEVEL 8 ZANA???

Why the fuck can't you people understand that breach is probably the coolest league you have released so far. A lot of us enjoy the FUCK out of it. What kind of business sense does it make to take that away from us?

And the vaal skills not letting us gain vaal souls after use for 2-16 seconds depending on what vaal skill, is retarded.
Could someone edify me on the value of the HasMod addition to the Item Filter? Wouldn't you need ID'd items on the ground for that to be of any value?



lightning trap mtx please


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Updated the 2D and 3D art of Tabula Rasa to look less like a sweatshirt your grandmother gave you that was several sizes too large.


Aww...no more "T-Shirt and no Panties on"? :(

--- ALSO ---

Wait, Ice Spear wasn't reworked? I know it's powerfulAF at the 2nd stage of its projectile but it's utterly useless in most regards unless you're firing at things that are slight off of the upper portions of your screen (since you'll just run flush into anything on the lower half).
Last edited by LeetbakaDX#3749 on May 30, 2018, 4:48:42 PM
Updated the 2D and 3D art of Tabula Rasa to look less like a sweatshirt your grandmother gave you that was several sizes too large.

nice one :D
Breachs in the temples were already going to disappoint due to the area having no quant. bonus, i can't understand why you would nerf the favorite mechanic in the game into more of the same skipable trash when it shows up so little as it is...
I am completely disappointed.

CI / ES seems like going to continue to stay into their complete sh*t state.

Aye.. seems like another pass for me on this. thanks, but no thanks.
With the "1h 6L wipe" the PoE turns to a joke now.
There is no sane reason for one to play it any further.
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Once you have completed 20 maps while the Elder and its guardians are on your atlas without actually defeating any of them, there is a chance for the Elder and its guardians to disappear and remove the Elder-influence from the maps they were on. This will make it difficult to maintain an "Elder Ring", but will also allow players who weren't capable of defeating the Elder or its guardians to clear them from their atlas.

eww wtf ?! what if i WANT to do a specific map(s) under elder influence AND later do elder/guardians ????
now i'm FORCED TO IGNORE 1/4 OF THE ATLAS.
WHAT.THE.ACTUAl.F ???

>breach nerfs
hello 20ex Xoph's lmao

that's the most 2 stupidest thing you could come up with(aside from that genius decision about making Frenzy Attack only charges)
Last edited by Nibelton#3140 on May 30, 2018, 5:16:39 PM
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Tamoketh wrote:
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z1754888 wrote:
I wonder if this completely destroys mirror,blink arrow trapping. This set-up to my knowledge was never game breaking and took far more effort to set up to begin with. I'm hoping I'm wrong... But certain builds could have anywhere from 12 minions to 70 minions out at once (the higher the number the weaker they generally are). Doesn't also help that most trap cooldown sources were nerfed.


You have to keep in mind that the cool-down and charge system doesn't apply for Trap Support anymore. So any skill supported by Trap Support will not have a cool-down or use this charge system.

The only thing limiting you is the max number of traps you can have out at once, assuming none have triggered yet. That's 15 by default + 3 from tree + 3 from Multi + 5 from Cluster. So 18 max alone, 21 with Multi, 23 with Cluster, and finally 26 with both Multi and Cluster. That's just how many traps can be out at a time and not triggered... I don't even know if you can get enough trap throwing speed to achieve that.


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Tamoketh wrote:
"
z1754888 wrote:
I wonder if this completely destroys mirror,blink arrow trapping. This set-up to my knowledge was never game breaking and took far more effort to set up to begin with. I'm hoping I'm wrong... But certain builds could have anywhere from 12 minions to 70 minions out at once (the higher the number the weaker they generally are). Doesn't also help that most trap cooldown sources were nerfed.


You have to keep in mind that the cool-down and charge system doesn't apply for Trap Support anymore. So any skill supported by Trap Support will not have a cool-down or use this charge system.

The only thing limiting you is the max number of traps you can have out at once, assuming none have triggered yet. That's 15 by default + 3 from tree + 3 from Multi + 5 from Cluster. So 18 max alone, 21 with Multi, 23 with Cluster, and finally 26 with both Multi and Cluster. That's just how many traps can be out at a time and not triggered... I don't even know if you can get enough trap throwing speed to achieve that.


You are both wrong. For instance mines don't have cooldown for most people who don't know. If you tried to use blink, mirror arrow endlessly you'd soon fall short since the mine support takes into consideration the main ability cooldown. And further with less trap recharge to combat this or how the new functionality of multiple, cluster trap works we won't be able to maintain more than 3 blink/mirror clones at once (unless you have more duration even then not much difference) which is down from a maximum of 60-70. (although a decent build might sit more in the middle of that more does not always mean more damage.) Not only due to it's own cooldown is it hurt with regards to traps and the new changes but nerfs to trap cooldown. RIP mirror/blink.
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XxSinzxX wrote:
so first off, breaches already get placed in the some of the most shitty places while leveling and in maps. Places that give you like 10 or less monsters. Now you nerf breach monsters to drop "significantly less items"

then you make breach the LEVEL 8 ZANA???

Why the fuck can't you people understand that breach is probably the coolest league you have released so far. A lot of us enjoy the FUCK out of it. What kind of business sense does it make to take that away from us?

And the vaal skills not letting us gain vaal souls after use for 2-16 seconds depending on what vaal skill, is retarded.

It's simple market strategy, lower the quality of old products to increase profit from new products. For me breach is not important part in the game, but many players play just for the currency, wich breach offers a lot in past. But to be fair a lot of living in the past, dreaming for for broken double diping ignite/poison, immortal CI builds and Breaches. Just accept the reality and play the game. Noone force to do it.t

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