Skill Revamp - Elemental Hit

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leeber wrote:
Can finally pick which element to use!
It will be actually quite hard. Because 40+40 points has to be in range. 2 jewels another 40+40 it will be hard to achieve I suppose.
The gem says it "ADDS DAMAGE TO AN ATTACK" and it can only deal damage "OF A SINGLE TYPE" at once. It does not say, that it solely does the damage of the gem.

So if you manage to only use one type of damage by adding two of the three jewels, you can do builds with a very high base damage. Like Oros + Fire, Howa + Lightning, Hya Fury + Lightning, Brutus + Fire, etc.

E.g. Dyadus main hand does 704 - 1109 base fire damage per hit or 1350 base elemental dps. Oros does 894 - 1379 base fire damage per hit or 1761 base ele dps. This is crazy :)

I think an Oros build with good gear will do far more than a million dps with the new ele hit version.
Last edited by raggapaul#2152 on May 25, 2018, 2:03:24 PM
..very interesting with Call-of-the-Brotherhood ring and other dual-ele-type uniques..
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raggapaul wrote:
The gem says it "ADDS DAMAGE TO AN ATTACK" and it can only deal damage "OF A SINGLE TYPE" at once. It does not say, that it solely does the damage of the gem.

So if you manage to only use one type of damage by adding two of the three jewels, you can do builds with a very high base damage. Like Oros + Fire, Howa + Lightning, Hya Fury + Lightning, Brutus + Fire, etc.

E.g. Dyadus main hand does 704 - 1109 base fire damage per hit or 1350 base elemental dps. Oros does 894 - 1379 base fire damage per hit or 1761 base ele dps. This is crazy :)


ya dyadus would be pretty good. im also thinking piscator's with it. but it isn't exactly "insane" because its quite difficult to only scale damage of a specific element, rather than phys conversion which will scale off the element and phys etc - which is why these pure ele weapons have so much base dps to begin with.

also you're forced to use ele hit, which still may not be great compared to other skill gems and their effects. for example, if you're using piscator's to get the huge base dmg from ele hit, you can no longer get the insane aoe effect of using KB. thus still might not be as good.
Last edited by xMustard#3403 on May 25, 2018, 2:06:06 PM
Ye it depends on the AoE effect of the gem.
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Kastmar wrote:
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leeber wrote:
Can finally pick which element to use!
It will be actually quite hard. Because 40+40 points has to be in range. 2 jewels another 40+40 it will be hard to achieve I suppose.


Everyone of the three jewels has a single slot where it fits. No fire fits at shadow starter area, between frenzy and power charge. No cold fits left side of Templar starter area. No lightning below Duelist area.
this skill looks insanely strong !!

1. 188% damage effectiveness ? (higher than glacial hammer ?)

2. aoe ? (mini kinetic blast? mini sunder?)

3. high elemental damage ? (build in added elemental gems?)

4. can be used in range character ? (ranged ? really ranged ?)

if anyone going to build around this skill... easy... just maximize attack speed! piscator's , quill rain, reach of council, heck even a brightbeak will work (or a "magic" dagger or wand with attack speed of 1.8 should be more than enough as well.)
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raggapaul wrote:
"
Kastmar wrote:
"
leeber wrote:
Can finally pick which element to use!
It will be actually quite hard. Because 40+40 points has to be in range. 2 jewels another 40+40 it will be hard to achieve I suppose.


Everyone of the three jewels has a single slot where it fits. No fire fits at shadow starter area, between frenzy and power charge. No cold fits left side of Templar starter area. No lightning below Duelist area.

Each type of the gems have spot ar Scion start area its more easy than what you offer.
Elemental hit fixed? I will start conversion trap meme !
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
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Sevar13 wrote:
Each type of the gems have spot ar Scion start area its more easy than what you offer.


You are totally right! :)

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