[3.10] For Scion - One Punch Girl (Crit. Infernal Blow / Cyclone w/ Facebreaker + Rigwald's Curse)


Spoiler

This is a crit based 3-in-1 build using Infernal Blow + Shield Charge + Cyclone.

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I have been playing with Rigwald's Curse + Facebreaker + Lycosidae for over 2 months using various skills: Tectonic Slam, Ancestral Warchief Totems and Infernal Blow.

This build will be based on Infernal Blow mainly because of the upcoming changes to the skill:

3.3 Infernal Blow Changes
Infernal Blow will keep its existing mechanic, putting a debuff on enemies that causes them to explode when killed. We want to keep the skill's interaction with the Melee Splash Support, to make large pack of monsters explode as their cascading death explosions spread to those around them.

The main target (and any targets hit by your Ancestral Call Support) now get an extra debuff when hit that can stack up to 6 times. When either a target with this debuff dies, the debuff's short duration expires, or 6 stacks are reached, the debuff explodes, dealing a large portion of weapon damage in an area.

This makes the skill deal significantly more damage on a single target, gives it strong area damage when used with Ancestral Call when multiple targets build up stacks, or lets you rapidly build up stacks with the Multistrike support. You can hit one enemy while splashing the explode effect and walking away, letting it explode itself and then those around it, or focus your damage on a single foe for maximum impact.

The skill also has new debuff effects to show the infernal fires building up inside enemies, a new fiery explosion for when the damage effect is released and an improved corpse explosion.

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At this point, I have managed to clear red elder in a T14 map (see screenshots) with 1 death and I would say the result look very promising for 3.3.

3 main skills are used in the build, namely: Infernal Blow (mapping and single target) + Shield Charge (mobility) + Cyclone (re-positioning + mapping).

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No obligation but if you want to show your appreciation, you can



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Screenshots

T17 Shaper:
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Deathless



T14 Elder Guardians and Elder:
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2 Deaths



1 Death



Deathless



Deathless



1 Death



Required Gears
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Key item to give crit for Facebreaker builds.

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Key item to turn Scion into One Punch Girl.

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Key item to provide 100% chance to hit for the build.

Recommended Gears

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Provides the overleech from Slayer. Without life and resist rolls are it's biggest drawback. Allows you to go Berserker + Assassin for more DPS

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Provides very good damage boost to the build when you run Anger aura.

If you are not able to obtain the above stats, prioritize "Gain #% physical damage as extra fire damage while affected by Anger".

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Lots of damage. Recommended for softcore players.

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Good damage with lots of toughness. Recommended for hardcore players.


Recommended Rares

Belt - Stygian Belt Preferred
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  • At least 75 life
  • At least 30% Fire / Cold / Lightning Resist
  • At least 300 armor (optional but highly recommended)

Rings - Steel Rings Preferred (Hunter + Warlord influenced highly recommended)
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  • At least 40 life (60+ preferred)
  • Curse enemies with level 8 Flammbility on hit (Warlord influence)
  • Curse enemies with level 8 Elemental Weakness on hit (Hunter influence)
  • At least 30% Fire / Cold / Lightning Resist (or any number that can get resistance capped)
  • At least 20% Fire damage (optional, can be crafted using Essence of Anger)
  • At least 20% Elemental Damage With Attacks (optional but highly recommended)
  • Flat physical damage roll (optional but recommended)


Crafting Hunter / Warlord Curse Rings

  • You need an ilvl 80 hunter / ilvl 80 warlord ring
  • Transmute + Alteration + Augmentation slam till you get curse on hit to show up on the ring

Crafting level 22 Herald of Ash on the curse ring (Optional):
  • You need an ilvl 68+ elder ring
  • Transmute + Alteration + Augmentation slam till you get Grants Level 22 Herald of Ash Skill
  • Use Awakener's orb on the elder ring to move Level 22 Herald of Ash onto the hunter/warlord ring

IMPORTANT: To use Awakened Orb, ring must only have 1 affix from the influence. If you have 2 affixes that belong to the influence, Awakener's orb will randomly pick 1 of them and move it over to the target ring.

Boots - Titan Greaves Preferred
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  • At least 75 life (can roll over 100 life in patch 3.0)
  • At least 30% Fire / Cold / Lightning Resist (or any number that can get resistance capped)
  • At least 15% movement


My Patch 3.2 Gears in SSF Bestiary



Gems Setup

Gems Setup For Chest (4/5/6L) [Infernal Blow / Cyclone]

Infernal Blow 6L

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4L
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End Game Gem Replacement
Replace

with

5L
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6L
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End Game Gem Replacement
Replace with



Cyclone 6L

Assassin + Slayer

4L
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End Game Gem Replacement
Replace

with

5L
"

6L
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Assassin + Berserker

4L
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End Game Gem Replacement
Replace

with

5L
"

6L
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Gems Setup For Gloves / Boots / Helm / Shield
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Helm
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Boots
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Level 1: Cast When Damage Taken
Level 7: Wave of Conviction
Level 20: Rest of gems

Gloves
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Unavailable

Shield - Infernal Blow 6L as main attack
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Shield Charge for mobility. Cyclone for re-positioning and proc-ing Fortify.

Shield - Cyclone 6L as main attack
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Shield Charge for mobility. Cyclone for re-positioning and proc-ing Fortify.


Flasks Setup

Recommended
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Budget
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Abyssal Jewels

Prefix
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  • +# to maximum Life (prefix)

Suffix
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  • Adds # to # Physical Damage to Attacks
  • #% to Global Critical Strike Multiplier
  • #% increased Attack Speed
  • #% increased Attack Speed if you've dealt a Critical Strike Recently



Ascendancy

Shadow Ascendancy -> Assassin -> Path of the Shadow -> Duelist Ascendancy -> Slayer

Pantheon System

Soul of Arakaali (Major God) - 50% increased Recovery of Life and Energy Shield if you've stopped taking Damage Over Time Recently. Perfect for Blood Rage + Cast When Damage Taken + Immortal Call setup.

Soul of Ryslatha (Minor God) - Life flask gain 3 charges every 3 seconds

Lab Enchantments

Helm
  • 15% of Infernal Blow Physical Damage gained as Extra Fire Damage
  • 40% increased Infernal Blow Damage

Gloves
  • Curse Enemies with level (10 to 12) Elemental Weakness on Hit (Vaal Corruption)
  • Curse Enemies with level (10 to 12) Vulnerability on Hit (Vaal Corruption)

Boots
  • 120% increased Critical Strike Chance if you haven't Crit Recently
  • Adds 1 to 160 Lightning Damage if you haven't Killed Recently
  • Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently
  • 16% increased Attack and Cast Speed if you've Killed Recently


Delirium Cluster Jewel

The following is a list of useful notables from Delirium cluster jewels:

Offensive + Defensive
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  • Enduring Focus: Channelling Skills deal 25% increased Damage; 25% chance to gain an Endurance Charge each second while Channelling
  • Battle-Hardened: 30% increased Evasion Rating and Armour; 35% increased Physical Damage
  • Smoking Remains: 35% increased Fire Damage; 10% chance to create a Smoke Cloud on Kill
  • Cremator: 30% increased Fire Damage, Ignited Enemies you hit are destroyed on Kill
  • Special Reserve: 20% increased Damage during any Flask Effect; Regenerate 2% of Life per second during any Flask Effect
  • Master of Fear: Enemies you Curse are Intimidated

Offensive
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  • Force Multiplier: 5% chance to deal Double Damage; 25% increased Physical Damage
  • Master of Fire: Nearby Enemies have Fire Exposure
  • Cooked Alive: 15% chance to Ignite; Enemies Ignited by you have -10% to Fire Resistance
  • Devastator: 20% increased Attack Damage; 20% increased Damage with Ailments from Attack Skills; Enemies killed by your Attack Hits have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
  • Wish for Death: You have Culling Strike against Cursed Enemies; Curse Skills have 20% increased Skill Effect Duration
  • Haunting Shout: 20% increased Warcry Cooldown Recovery Speed; Enemies Taunted by your Warcries are Intimidated (works well with Battle Cry)

Defensive
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  • Prismatic Carapace: 30% increased Armour; +1% to all maximum Elemental Resistances
  • Dragon Hunter: 30% increased Armour; +20% to Fire Resistance; 5% additional Physical Damage Reduction
  • Enduring Composure: 30% increased Armour; Gain an Endurance Charge every second if you've been Hit Recently
  • Mender's Wellspring: 25% increased Life Recovery from Flasks; Life Flasks gain 1 Charge every 3 seconds; Remove Bleeding when you use a Life Flask

Thread of Hope
Thread of Hope allows you to pick up skill nodes without pathing to them. Following are possible choices for the build.
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1. Medium ring Thread of Hope near Golem's Blood
2. Disciple of the Unyielding
3. Disciple of the Slaughter

Bandits

Help Alira for crit multiplier + resist + mana regen

Frequently Asked Questions

Change Logs

EDIT 1: Updated skill tree for patch 3.4.
EDIT 2: Updated skill tree for patch 3.5.
EDIT 3: Updated skill tree for patch 3.6.
EDIT 4: Updated skill tree for patch 3.7.
EDIT 5: Updated skill tree for patch 3.10.
Last edited by kira1414#3753 on Apr 6, 2020, 10:39:59 PM
Last bumped on Aug 4, 2020, 11:01:02 AM
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can u give pastebin link pls?
nevermind, i get it by myself))
https://pastebin.com/wai2YpPw
Hi can you make a gameplay video?
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Siclyna wrote:
Hi can you make a gameplay video?

Here is a video:

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to illustrate the clear speed of the build.

IMPORTANT: This video is recorded in 3.2 (before Infernal Blow is buffed) and it does not illustrate the power of the upcoming buff in 3.3.
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Here is a video:

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https://www.youtube.com/watch?v=f_g-ENmxGb4

to illustrate the clear speed of the build.

IMPORTANT: This video is recorded in 3.2 (before Infernal Blow is buffed) and it does not illustrate the power of the upcoming buff in 3.3.



Thanks mate :) as a newbie to this game i just want to see how the playstyle is, so i can see if that build is fitting my playstyle.
Can you maybe explain the choice of Lightning Golem?
Is there other possibillities?
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AlexDaGreatest wrote:
Can you maybe explain the choice of Lightning Golem?
Is there other possibillities?

I went for attack speed. Thus, Lightning Golem.

You can go for Ice Golem for accuracy and crit chance. But you will only benefit from the crit chance since you have 100% chance to hit.
Thanks for the build!

I love Infernal Blow, but I'm a beginner and will mostly play SSF.

Can this build work without the required items, using a weapon? (Obviously losing the "punch" concept...) What recommendations do you have for weapons / equipment to use whilst leveling, before obtaining the required items?

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